Why is Horizon 4 harder than FH3?

Hey guys
i wonder if i race with the same difficulty settings in FH4 as in FH3 i don´t stand a chance to win and even some races with the next lowest avatar difficulty setting i can´t win some races.
I wonder why is that is the difficulty so much harder in FH4 than FH3 in FH3 i can race with avatars higly skilled and traction and stability of as well damage in simulation
but in FH4 with abs on traction on stability on and avatars on inexperienced i can´t even win road races and deffo no dirt or offroad sometimes i can win one race in FH4 but not so many as i want to and it makes me lose some will to play it hour after hour, also the Devs should do something about the possibilty to sell cars not only in auction house as it is almost impossible but as it was in Forza Motor6 that you could sell the car direct from garage now pwople have alot of cars but almost not able to sell any of them i do hope we get some other way to sell cars in the future.

so back to my originla question is FH4 som much harder than FH3 to win races in?

have a great weekend
/
EpicT

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Well, couple aspects. First is weather and road conditions with seasons can make it trickier.

Next is car tune and controllers. It could seem more difficult because something is off in the settings. Stability control can cause handling problems. Try it off, see if it helps

I race in unbeatable and street races are very hard, almost impossible to win if you drive clean that is. But other than that, and few circuit races the game is not so hard tbh.

They did something weird with the AI to give the illusion of challenge. I’m not keen on it.

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This.

I don’t like racing too much in Horizon but I am able to beat the highest difficulty. Still play on new racer because start is like on Godlike and the rest is fine. Cross country is a challenge even on the lowest difficulty. Maybe with un-tuned car because I don’t tune “cross country cars” and take some standard car from shop.

This AI magic was in Forza probably always. In Horizon 1 if you lead too much and have some small collision cars behind you are magically directly behind you even if they were half a minute far :smiley:

If you could consistently beat Highly Skilled in FH3 but you’re having trouble with Inexperienced here, something is wrong.

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The drivatars are good at driving straight, especially off road … so short, point to point street races and cross country events are all about momentum. If you get slowed down at all, it gets a whole lot harder. Personally, I think this is a good thing because it makes Unbeatable somewhat of a challenge.

But the drivatars are extremely weak in tighter, technical curves. Almost all circuit races are way too easy on Unbeatable to the point of being zero challenge if you know what you’re doing. The new expansion seems to have a lot of distinctly different curves than in the base game, more sweepers, and the AI seems to do better on those circuits than in the base game.

I’m probably part of the minority, but I’m looking for more difficulty, not less.

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I’ve seen a Titan FE stopped dead by a mere fence.

Momentum is definitely important, but it seems to me that Drivatars are built to have good straight line speed by default, hence why Buggies class is difficult, as these cars are usually slow. It’s why Buggies at The Titan are so much more difficult than other classes.

On A800 and with a good AWD truck or SUV, I can smoke the AI in Cross Country on Expert and maybe above. Even the Rally Fighter in original RWD form can do it. Offroad tires boost your handling in a way that the AI can’t keep up with you in the corners.

Nevertheless, while I haven’t seen them being able to cheat through checkpoints (they used to be), sometimes I see them “teleporting” on the minimap. When you do mistakes, they seem to get a boost for whatever reason, though it could be simply related to my driving. Their drafting also seems to be superior to the player’s. So they do have several boosts which are not obvious at first glance.

Finally, their overall performance usually matches that of the car you use, which is why there are Zenvos at 947 running faster lap times than Koenigseggs at 996.

That truck is worthless, starts at 815 and can’t even reach top of S1. I’m trying to run it stock but I anticipate a hard time on The Titan given how bad the AI can cheat.

Drivatars live in a different universe and that’s the problem. I know exactly what is possible in some corners and they don’t care :smiley: They are slow when I am fast and opposite which is strange. Start is always too fast which looks very funny.

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Even though a lot of people say it is, this is not a thing in FH4, nor was it in FH3. The drivatars do not ever corner in ways not possible in a human tuned and driven car, on any surface. They get certain temporary buffs when a pass on them is failed (a few seconds of super acceleration), and sometimes don’t get slowed down in water or hitting obstacles (but usually they do) … but they never corner better than a player can. I’ve had more than a 1000 races in this game and more in FH3, and front-paged a bunch of leaderboards in FH3 … I’ve tested this a lot.

OK, I trust you. I don’t know because I don’t like Horizon aggressive racing. But from my experience it looks always really weird to see Drivatars to race :smiley: I love to “racing” on free roads without traffic so I know how it should look. Perhaps it’s a combination of many helpers for them.

The rubber banding is on steroids if you beat a AI level enough and choose not to increase the difficulty.

I wish I would have recoded it (been streaming on Xbox won’t allow for record w/o separate capture device)…

if you beat Average Difficulty 4 or more times and ignore the suggestion to raise things, the games secretly raises the level… If you continue to win, it continues to secretly increase the difficulty -so much so that the listed Average Drivatars will be faster than the Unbeatable

Had Drivitars zoom by me at the start on Average after 20+ wins, yet I can pass Unbeatable cars from the rear of the field…

Reminds me how I was affraid to do Forzathon races on new racer :smiley: It was sometimes really too hard.

Thanks for that, that is very interesting and explains a lot of the differences in people’s experiences. I think I have that happening, because if I use the exact same car and tune as Grandma Driving does in one of his videos against the lowest level of drivatars, it takes me a lot longer to get to 1st place, and there’s no element of driving skill in it because it’s just driving in a straight line and the tune allows you to nail the throttle full on from the start without spinning the wheels with assists off. I’ve always answered No to that question, so that is a plausible explanation.

I think it’s really bad that the game does that, the difficulties should be fixed standards so the player can choose the standard they want. E.g. when testing cars on a point to point course, it’s essential to have the weakest possible drivatars so you get past them ASAP so you don’t get random variations in your test times. OTOH on a circuit, you want them on unbeatable so you don’t start lapping them. The point is it should be the player’s choice and the game shouldn’t be making silent adjustments to prevent us from being able to reliably test cars.

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Weird because i havent this never happend to me and i use highly skilfull all the time to get rid off ai drivers easily. So i tested this against unbeatable ai and it takes more time to get past of them and winning marginal was smaler than against highly skilfull, then i switch back to highly skilfull and i pass them as easily as usualy and winning marginal was same than it was before i tested against unbeatable ai.

You may be right. I tried the Lakehurst sprint a few times in the FXX K, recording my gameplay, with the intention of comparing the exact timings of when we both reach the same point on the track and when we pass the 1st place drivatar. I found the performance of the drivatars varies quite a bit, and sometimes I got past them sooner than other times. But I also noticed there was a driving skill issue, in that the wheelspin was deceiving me into shifting from 1st to 2nd too soon. Having fixed that, I do now sometimes get past the 1st place drivatar at about the same point that GD does in his video, though I’m still 3 seconds down on his time by the end of the race, more work to do yet.

They used to have this annoyance in Forza Motorsport but luckily they don’t anymore.

Sprint races are just too frustrating on Unbeatable, because you start last. It’s only for people who are always at the top of the game, really. And Cross Country with Buggies is still broken since the AI has a speed boost and its moves are always the best possible.

I’ve sat in Expert level for months and have not found this to be true. I’m winning almost every race easily with on every type of racing with a variety of championships. I can’t see why they would change this behavior just for Average difficulty.

On another thread there was a heated discussion about rubber banding and I created some blueprints to test for rubber banding. The test used a Morris Minor with no upgrades or tuning so the AI was forced to use the same low powered car and had no benefit from better PI. Experiment to Disprove/Prove Rubberbanding

I found that the AI was easy to beat on Unbeatable in those experiments and I’m not a great driver.

What seems to have changed in FH4 is that rather than a HP spike in the car, the AI is faster on curves and more consistent which especially benefits the AI in cross-country and if you use a non-stock car with upgrades, the AI PI increases are better than in FH3. Picking the right car and tune is key to winning against AI.

So, unlike FH3, mistakes driving will penalize you more in FH4. I’ve found that if you stick to the recommended racing line, the AI is harder to beat but if you can find racing lines that are faster and can out brake AI, it’s easy to win on Expert mode every time. I could likely win at higher levels but Expert mode is good enough to get maximum earnings and less stressful.

They need to tone it down on AI difficulty, especially in the cloud where harder AI’s are manufactured. Instead of just winning, the logic should look at how you’re winning and the types of tarmac you’re racing on, as well know that cross-county racing is more difficult than street racing per se. There are people who have been playing this game since it’s inception and before with FM7 and those folks are fast by right - they’ve earned it. So ease up on this mentality that one shouldn’t be winning that many credits too quickly and allow players the sanctification winning races within their own racing ken before suggesting of higher AIs. If players are not allowed to win races they will lose interest in the game gradually.

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The car/tune makes a big difference. For something readily available, try Grandma Driving’s A class tune of the RX-8. The car is 27k, and the tune costs 40-50k to apply. It’s not the absolute best A class car, but it’s not far off, and the better cars are much less accessible. I just tried it on the Lakehurst Forest Sprint against unbeatable drivatars and I was in the lead after 63 seconds, in a race that takes a bit less than 3.5 minutes.