I always race in S2 on Unbeatable when practicing, but not in the rain. Nobody mentioned rain in the opening post, it becomes a different subject I think.
This is on Highly Skilled, because that’s all you have to do to complete the seasonal championships, but I get into first place in each race mostly without even touching any of the AI cars at all.
Re cutting corners, you may regard me as cutting corners, but the checkpoints define the course. If you hit the checkpoint, you haven't cut the corner. You almost always want to take the tightest line possible through the checkpoints. The AI takes a very conservative line, so you can almost always overtake them if you pass through the inside checkpoint marker.
I think it’s just a question of skill level. Personally I find Pro a good skill level for driving any car I want. I won’t always win (unless I bring meta builds) but I usually will.
I find unbeatable fine to win with well-tuned/meta cars (doesn’t have to be top of the meta but I can’t just bring any old car/tune that I like), with the exception of Cross Country. It’s still possible in CC, but the AI cheating is so blatant and egregious it gets under my skin.
I honestly think the ai is pretty poor, even on highest difficulty. Biggest problem on unbeatable is getting from the last place to the first before the race is over.
And I don’t even consider myself to be a particular good driver. In the monthly rivals I barly get in the upper 10% (not that I try very hard there, I just do one clean round).
I’m more of a tuner. If I build a new car I take that to a circuit race on unbeatable (gives more consistent results then sprint races), and if I take the lead in the first round I consider that ‘okay’ (8/10 in my tuning rating system).
This goes for all performance classes* but offroad in 900+. For these the general bounciness which results in a very high air-time makes accurate driving extremy hard, so I go down to ‘professional’.
I try to drive as clean as possible. In the first curve some bumping is mostly unavoidable, but after that I hardly ever touch anything. Of course I cut the corner as far as allowed by the checkpoints.
The only unfair advantage the ai gets, is that they ignore dynamic obstacles that are out of drawing range. So if the ai cars drive through a fence but you can’t see it, it won’t slow them down.
*Except X of course. The performance rating end at 998, everything above that is unrated, which means the absolute performance decides on racing success. The end result seems to be that these are super easy to win, since the ai can’t adjust to my performance anymore. But its not really a fair race in this case.
My criticism of the game is primarily aimed at the simply appalling communication around the points situation in ranked Team, the issues with disconnections and the lack of focus on actual racing. I’d also agree that the fact the drivatar buggies can phase through obstacles if they get far enough ahead is extremely poor game design.
However, the actual racing itself is definitely not impossible. Even for a “casual” racing on highly skilled with a little bit of thought should be fairly straightforward. The drivatars won’t drive in line with what a human driver can do but their times ultimately are achievable with a little bit of practice.
pay attention to how the AI Reventon is S2-954 and my Ford is S2-998 and he’s faster than me in a straight line for like no reason …this isn’t even on unbeatable difficulty i have it on expert
and for those who said “it’s a matter of skill level” …really… in straight lines ?.. oh yeah it takes alot of skill to hold down the the acceleration button and keep the car straight on the highway… totally
Knowing how to exit a corner in order to get maximum acceleration on the straight takes skill, as does knowing how to corner in a car with less tire/more weight so you can afford more PI for that straight line speed. It even takes skill to take advantage of a your cars strengths in the corners vs a car with more straight line speed.
The AI does cheat, and it’s frustrating and ruins the immersion, I know, but they are very beatable. If you’re losing to them, it’s either a matter of driving skill, building/tuning skill, or matching the right build/tune to the right track. If you’re a strong enough driver, you should be able to take practically any build and win against highly skilled drivatars though, which is what you need to win seasonals.
OK, just done several races of your blueprint “Spring Rush” on Unbeatable.
Tried the Ford WP and it is quite frankly the worst type of car you can use for your blueprint, came in 3rd and that was pure luck i reckon. The car has no top end speed whatsoever.
Second was in the 2019 720S Spider, no rewind, auto and traction on.
That was a definate improvement and i came 1st with ease.
Gave the 2018 ATS GT (manual, no rewind) a go and won every race (about 5) by a nice lead.
Having a circuit that has long straights (like down the freeway) is always going to have the AI go full pelt. If you don’t have the right car with the right tune then your not going to do well in my opinion.
The AI Reventon had a better engine compared to the Ford, even at PI S2-954.
I would have totally smashed the AI on expert difficulty.
Just because 998 is higher than 954 doesn’t mean your car is better in all aspects. The strengths of the Ford GT WP are in its handling, not its outright speed. For a speed event it isn’t competitive as your video demonstrates.
pretty sure the different class numbers means how fast the cars are not how well they handle hence why S1 class is slower than S2 class, B slower than A etc … S2 954 should not be faster than S2 998 in straight lines, that’s why for the seasonal events you have to tune your car at the maximum number of class available in order to win the event, if a bunch of people show up with lower than max numbers you’re not gonna win the event .
As noted above, the PI numbers are a combination of all upgrades etc rather than just speed…this is evidenced by a Motorway race I use for grinding influence: The AI Ford Focus’, at around 925 or so (and Audi TTS’) PI can match the top speed of my X-Class Aston Martin Vulcan
The AI definitely has a tendency to throw everything into “power in a straight line” first and everything handling comes second. That’s why you’ll see things like you mentioned. It can be quite funny at times.
I for example have made a couple of races called “Milk run” with Woodies and older Pickups that are leading through some of the bumpy backroads. They’re open class but if you select something like S1 900 the AI simply throws everything into speed but shows up with standard suspension which results in hillarious actions like them just disappearing through hedges after a jump or simply rolling their cars in tighter corners.
Yep, gotta love the funny AI handling…recently had a Classic Car event (think S1, could’ve bene a seasonal)…all the AI cars were AM DB4s and every single one of them was doing wheelies on acceleration!!
The performance rating is an abstract number that incorporates various stats, not just “fast”.
A good racing car needs a balance of acceleration, speed and handling, which again is based on weight, air resistance (and aero downforce), power and grip.
The key to a good race car is building it to a proper balance of these, and this “good balance” depends on the track. For short track with sharp turns you need a light car with good grip. For long, straight tracks you need a heavy car with lots of power.
You can adjust the balance by installing weight reductions, better tires, bigger engines or spoilers. Better tires give you a much higher PI rating but doesn’t make you faster. It allows you to take the corners faster, and accelerate better. It also makes the car easier to drive. Thats why many beginners chose better tires and end up with a slow car.
If you don’t adjust your cars performance balance, then you have a problem, because the ai does. The ai never drives stock cars, they are all adjusted (not with upgrade components like we do, but in a more generic way) to your PI with an optimized balance.
What’s the code for that event and tune for the car?
I don’t think anyone has said the AI behaviour is realistic and it can be frustrating on straights but the point usually is that you can take huge time out of them on corners.
I used RB033’s winter tune for the GT WP (thought it would be wetter than it actually is) and won fairly comfortably. You can take huge time out of the drivatars through the more technical sections.
Good fun track. I didn’t know where I was going but it flows really nicely .