Is Understeer the new cool thing?

I completely agree. The steering and counter-steering particularly, now feels more progressive and you can really control the car better through drifts, rather than seeing it wildly fish-tail.

I struggled too when I first loaded the game and jumped straight into the Porsche, however it was mostly to do with oversteer. From my experience with Forza games if you’re getting lots of understeer you’re trying to carry to much entry speed into the corner.

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I agree with this and i feel its the same in 7

I also understeered the Porsche a ton but I know in my case it was my driving. I came out of some corners too fast and wasn’t properly set up for the following corner so came in either too fast or at a really steep angle. I think with some proper tuning (and of course better driving on my part), it will be fine.

With that said, I always find the road cars to me way looser than in reality. For example, I drove a 458 with traction control and ABS and you can step on the gas coming out of a banked turn and you won’t lose the back end. You can then practically put the brake through the floor and it won’t lock up. In Forza you have to ease on the brake and gas even with ABS and TCS. That’s just how the controls are and it’s okay. I’m sure the real GT2RS is easier to handle with assists on than it is represented in Forza, but I suspect it’s not too far off with the assists turned off.

porsches are known to understeer because of the less weight up front, also they are trickier to drive then your average front mid ship cars. You just need to manage your corner entry speeds.

watch chris harris fling around the new GT3, its pretty much spot on of how the gt2 RS drives.

Sure the Porsche was difficult the first time in it. Part of that was not knowing the track at all. Much easier the second time and by my third effort I managed to set a 2:39 which seemed pretty decent.

The car will understeer if you give it too much throttle in a corner and it will snap oversteer if you lift off the throttle quickly/entirely while turning in. Those are long standing 911 traits in the real world, thanks to the rear engine. If you’re careful with your inputs though you can hustle it around the track quite well.

(normal steering and auto clutch, all other assists are off)

I noticed that turning off the Motion Effects made a huge difference for me. The 911 is such a squirrely car to begin with, and the Motion Effects numb the feeling of the car.

That coupled with the awkward driving style needed for a rear engine car and an insane amount of horsepower make the 911 a bit of a bear to control. But I wouldn’t say the game has any issue with severe understeer. The GT-R and the Mercedes truck drive superbly.

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I felt that the way it handled was awful, but after a fair amount of practice I’ve shaved 3 seconds off of my first attempt and have gotten a lot better at handling it. I used to struggle against the AI but I end up overtaking 1st easily before the 1st lap ends now, if not halfway through the 2nd. (AI is rather strange in this race) And no, the only assist I’m using is the braking line, everything else is off. (also sim steering if you count that as an assist, i just use normal)

Very tricky to handle with all of this practice, but it is manageable.
Unrelated but I kind of like the new track after getting used to it. I thought that both the car AND track would just be awful but practice really helps. Now I like the track and enjoy the car, both are a blast. (in my opinion)

I wonder if the track temperature of 38 c/100 f has anything to do with the understeer?

I didnt really notice so horrendous understeer that it would be an issue. (I have everything off except normal steering)

Nissan at Nurnburgring, I did expect more oversteer when pushed really hard, but other than that just abut everything was as expected.
the default tune usually promotes understeer to certain degree, so all it needs is light adjustments and it’s fine.

Porche at Dubai was nearly undrivable, but that has been my opinion on almost every Porsche in the whole franchise always. Understeer for ages and then sudden very snappy oversteer.
I am a tuner, but I have never figured how to make those things work, and have found only 2 or 3 porsche’s that hadle “acceptably” on storefronts/sharefronts since FM4.
In other words, it drives like porches drive in Forza, Tuning can help it to some degree but on stock it’s horrible.

Racing Truck at Mugello. This has come long ways from what we had in FM6, it drives much more realiticly than it did in FM6. It’s still prone to understeer, but it seems to be lacking torque, as I should be able to keep the tires spinning on 3rd or 4th gear for ages, but I cant. Also if I manage to get it oversteering it should go around really fast, but the front seems to lose grip soon after the rear does, which is… well… Thanks T10 you messed it up again.
(Note: I am truck driver in real life, and I have had a chance to be on the drivers seat of a racing truck around couple laps in real life, I think I know how they handle)
Anyhow, huge improvement from FM6, that much I must give to you.

Overall the cars in the demo were decent, the Porsche was huge letdown due reasons I mentioned before. and then I dont really care about high spec racing cars.
Then again as Porsche is first time in straight from the start, and also a cover car it’s quite understandable why it is one of the cars in the demo.
Racing truck provides variety, which is Forza’s strong point, and racing Nissan caters to those who like that kind of cars.

The Dubai track is also a huge improvement on fantasy tracks we have had lately, Alps, and Rio are cancer, and Prague isnt much better. Althuogh I must admit that it still isnt great track… Maybe it will grow in me, that we will see later.

What it comes to the “tunes” on the cars, Forza has a habit of setting almost every car to be somewhat understeery, no matter how they are in real life, Not each and every car, but most cars. Most of therse can be fixed with little tuning, Most notorious offenders are the stock differentials of the cars. Just about every Forza veteran knows this and know to expect it, therefore I would say that there wasnt any huge surprises in the demo. Also thigs still might change tiny bit in the full release.

I just bought an Xbox One and my first game choice was Forza7 due to the amazing graphics. I have raced sports cars on the track for over 12 years. Porsche, Corvettes and a 610 HP GT1 car.

With this game, trying to be accurate in the corners for more than one lap, forget it. I have never driven a car that handled this bad. I’m trying a Ferrari F40, with a Thrustmaster TMX wheel, and have spent at least 25 hours adjusting and testing steering input and dead zones, driver ratings, etc, etc… Read forums, adjust, test, adjust, test. There is no sweet spot with this steering, once I get close to having the right steering input, there is still massive understeer, and unpredictable off track events. This game is unreal, it’s like a car with terrible shocks and really old tires.

I can adjust to a car that is 80% predictable, but the other 20% of the time is a surprise as to where the car is going. The only thing constant is the understeer.
I want to concentrate on precision driving, cutting every corner just right and getting the entry and exit speed right on, that is what wins races, instead, I am fighting just to keep it on the track.

If this was a real car, I would shoot it, then burn it. I’m going to try a different game, if it performs the same, I’m taking the box and wheel back for a refund. Maybe I’m expecting too much and I should go back the track.

I am using the TMX Pro with the TH8A shifter and it did take a while to get used to it and hone in on what suits me. It doesn’t have to be out by much for it all to get a bit unruly now I have mine set up I won’t touch the settings without writing them down.

Trying to compare a racing title, any racing title, to real life; is always going to end in disappointment. Doesn’t matter if you have 60 years of road driving under your belt, or a tone of real world track time. If problems all come down to the lack of feedback we feel once we cross into racing in a virtual world. We lose the feel of the car from the seat, we lose the g-forces on our bodies, we lose our sense of fear so push harder than we ever would in the real world. The sense of speed is also different, and it can take time to get used to the lack of all these things. Even the force feedback we feel in our racing wheels isnt the same as real life. It can get close in some racing games, but its never ever perfect; as they need to bolster the FFB with additional information so we can read more of the car in the steering wheel. It is such a foreign feeling at first. We screw up in a racing game, we can just restart and continue on our merry way. We screw up in real life, and the consequences can be disastrous.

This then leads into a lot of the issues that people face, such as feeling a sense of unpredictable oversteer while off throttle. To understeering into a tire wall, which more often then not comes down to the entry speed been to fast. Sometimes when I mention these things, and people will notice they are coasting around corners. Sometimes they will see their entry speed into a corner far exceeds what they felt through the sense of speed (or lack there off). Sometimes what I say just gets ignored. But the truth of the matter, most peoples issues are resolved in any racing game; by just slowing down a bit and paying extra attention to detail. Forget about your real world experience of driving a car, start off slow with a slower car. Build up a familiarity with the virtual world in which you are playing, and expect every racing title you play with a control pad or wheel to feel inherently different to one another. With each requiring a different way of setting up the controls, the force feedback, and sometimes even driving style.

More often than not it is not the hardware or software that is the issue, but an unrealistic expectation of what the simulation is supposed to bring to the table.

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Slow entry into corners, fast out of corners. I’m very new to FM7 and am finding the racing differential to be my best tuning part to add. With the diff I can get help with acceleration wheelspin, snap oversteer on corner entry and numerous other handling gremlins that pop up depending on the car and track. I suggest if people are struggling with handling issues read up on how the diff works “in the game” and you will see huge improvements in building a car that suits your needs. Slow steady changes. Don’t make tons of changes to fast as you won’t be able to tell what has worked or hampered your progress.