Is Understeer the new cool thing?

Before anyone gets it twisted, I play with all assists turned off, on XBOX, With a controller, clutch, and sim steering.

Not sure what the deal is, (maybe it is the sim steering) but every car I drove in the demo has EXTREME amounts of understeer. At first I completely ignored it in the Nissan, because I was awestruck by the graphics, and a little sad that the time progression was set to be so fast for the demo.

Nurb GP is an OLD track, one that I have easily been around 10,000 times in my Forza career, and NEVER have I understeered every turn. Then I started sliding all over god’s creation, and was in love with that. By the time I got over the wet track excitement, the rain had stopped and I was back to understeering.

Next I jumped into the Porsche, which seems to Understeer even worse than the Nissan did. This is when it crossed my mind that this might be tied to the Sim Steering. I have yet to turn it back to regular, but I will give it another go around with it set to normal. For a Rear engine, rear wheel drive car, to understeer that wildly, seemed really strange… that was until I randomly whipped into oversteer.

At 65mph, not being able to navigate a 100 ft radius turn, without hitting a wall… I was a bit on the sad side.

The truck races were honestly a bad idea for a demo, but a nice change of pace, because they didn’t seem to understeer… Which is strange because of their giant wheelbase.

About to go in for round 2… took my slow internet 8 hours to down load the demo, sadly I plan on getting this game digitally too… which will likely require 2-3 DAYS to download.

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lmao I would have to agree about sliding all over the place with the Porsche. I had all the assists off with simulation on. I wouldn’t say I had understeering issues rather oversteering that was my problem. The back end just kept coming loose on turns as wide as you’d see on an interstate. I also didn’t like in Dubai that your headlights don’t come on in the tunnel. Like I can’t see anything in there. I think you may need to put steering back on normal. The physics seem to have changed a lot.

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I run a controller with tcs only and normal steering and even I struggled for about 5 races with the Porsche before I figured it out lol. It’s a wild ride.

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Dude no kidding. I was wondering what the heck is going on when driving the 911. I was like, “Am I this rusty with Motorsport after FH3?”
The GT-R wasn’t bad and the truck was fine, no issues. I didn’t expect that 911 to be such a darn tank, usually in Forza the Porsches handle like a dream. On every bend I just felt like I was loosing the back end constantly, even when light on the power coming out of a turn, back end goes out again.

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Well I gave it another shot… Still understeers with the Steering switched from SIM to Normal, but it is not as bad. MAnaged to come out of that race in 4th place, which I contribute to it being a second time with the track.

For now, I feel like the demo is off-putting, with no replay value. It looks amazing, and the weather effects are great, but the selection of cars was a poor choice to showcase the game, in my opinion… it would be amazing if I could jump into one of the other cars in the demo, to cement my opinion of the game being worth my $100 or not.

If I was Working and had a steady income, this would be a non-issue that I would have budgeted in at this point already, but $100 will likely not leave me with much room to breathe, if I hate the game, especially since I will be getting it digitally.

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I had 2 runs with the Porsche and 1 with Nissan/Mercedes, no assists and normal steering. I only had problems when I first drove the Porsche, during my second run it was perfect.

It’s not just you. Either this cars’ grip is the worst in the series or I somehow lost my ability to drive in the 10 seconds going from the GT-R to the Porsche. Ive never had to turn the Drivatars down past Highly Skilled in ANY race going back at least 2 Forza’s or any of the Horizons. The Porsche handles like a barge.
And the swaying camera is very distracting. If it’s like that on every track with off camber turns they better have a way of turning it off.

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In my opinion the gt2 rs understeers like a pig… Which is extremely disheartening. I had all assists off and was regular steering mode with my controller. I eventually got used to the tracks because of repetition but actually watching the driver crank full left or right and watch the car keep going straight blew my mind. The truck seemed the must well mannered even with the surprising lack of body roll or chassis torsion. The gtr was…extremely loose…to put it politely… I hope they figure these small things before release or at least figure it out soon after launch. I’ve been playing the demo for about 6 hours just admiring and getting used to it so I’ve got plenty of runs in all of them with the gt2 taking up 4 or so hours

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I concur with the understeer, the Porsche was exceptionally bad. It felt like the controls we’re set in concrete…
The Nissan had problems too, but not as bad. However, could also be that I kept washing out due to the wet weather.
It seemed fairly alright with a dryer patch of tarmac…

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I started with normal steering and the Porsche just would not turn. When I switched to sim steering it became an oversteering monster with a loose rear. So maybe you didn’t actually drive with sim steering? The difference between the two is staggering, sim is fun, normal is a mess.

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Normal steering user here and i have to say, i have no problems controlling the car. It’s worth remembering that this car has active rear steering. Now, i don’t know if it’s modeled, but it feels like it might be. Truthfully, this car drives precisely how i’d imagine the actual car drives. I think you guys have fallen into a trap expecting LeMans level steering, when honestly this car truly handles like a classic turbo 911… which makes sense, considering that’s the market for the car. Now, as a cover car i’ll say i find it underwhelming, but that doesn’t mean it isn’t accurate.

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I think a generally understeery and slidey model is T10’s model for realism. I can get used to it but I wish they would remodel under/oversteer to make it more nuanced and progressive, give spring and suspension physics a revisit, and have aero physics affect how the car handles at higher speeds. It still feels like FM6, still feels skewed slightly more toward arcade than sim.

The cars should be oscillating and leaning/rolling a bit more on their suspensions - it isn’t so dull and straightforward like this on an actual track. Maybe they should form another partnership to focus exclusively on the suspension, tire and aero physics. I honestly feel the physics haven’t evolved much since FM4. The 5th game made them less forgiving and more nuanced. But since 6, the franchise seems ready to embrace more of the casual racing crowd.

I’ll wait for the full game though as they will probably update the game a few times - those updates may or may not include improvements to the handling model. But I do find it unusual for the new Porsche GT2 or even the Nismo GTR race car to slide and understeer this way. As I said, one can get used to it, but why does T10 constantly shy away from making the game a proper track driving simulation? Assists can be dialed in and out as people please, so why do we guys who crave a proper track driving experience always get left out? Forza has everything - the sounds, the car and track roster, the visuals… so why not more nuanced physics with a progressive learning curve and actual car behavior?

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This Demo is GREAT - a great bag full of sh*t.

The awesome -no one asked for- new feature with your driver outside the car…really? Who needs this? I´m not 8 years old, so come on, don´t waste time to integrate such a garbage. By the way…the male driver “stands” like gay, the suits doesn´t fit and they are hopping around like having no ritalin this morning. OK, I don´t want this stuff, so ignore it and lets have a look to the races.

First I drove the truck and was wondering that there was no understeer, which I expected. The handling was so easy - it never felt like a car of this weight. Then I tried the handling when beeing offside the track - and this was really disappointing. It nearly was no difference to be on track! Ok, friction assist was enabled, so I turned it off next run - but I can´t see a big difference.

After driving the Truck I´ve tried the Nismo @Nürburgring. Handling was extrem easy, too - even with wet conditions. No wheelspin, no oversteering when pushing hard over curbs (but some understeer when driving clean through corners) and the gravel beside the track looks…hmmm…like a really poor and shiny texture. It´s far, far, far away from beeing realistic.

After the experience with the Benz and the Nissan I expected no problem to handle the porsche, maybe a litte oversteer (because off RWD and rear engine). BUT IT IS UNDERSTEERING LIKE HELL. The car is whipping up and down at this track - horrible. The track in Dubai is a litte bit “meh”, I don´t like it - maybe with another car.

I also be disappointed by the difficulty. I run with PRO drivatars and I won Mugello / Nürburgring with a big distance to second. Really? Driving dirty with cars I never drove before with pro settings and win races @ first try?

And at last…my wife comes home lately and tried the game. She was drunk and her racing game experience is low, she tried a medium difficulty and won Mugello an she won Nürburgring. It hurts when I saw her driving @ Nürburgring, driving over grass, cutting corners 50meters beside the track (with nearly no loss of traction).

Somebody in forum wrote, that you can´t tell Forza is an Arcade Simulation any more. I guess this is right. It is nearly full arcade know. Really disappointing. Since month, I was like a litte child before christmas, waiting for the new forza, but now…I wish to cry. :frowning:

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Is Understeer the new cool thing?

I don’t think so. I haven’t noticed understeer in the Nismo and in the race truck. Actually, the Nismo has awesome turn-in capabilities. In Forza6 I sometimes miss the last chicane at Nürb GP, the one after the long back straight. In the F7 demo I never missed it, even when I brake really late - the GTR goes wherever I steer it - as a proper racecar should! For me the Nissan’s handling is spot on.

The Porsche is more difficult to drive but don’t forget it’s not a race car, its an insanely fast road car. I always drive Forza with TCS and ABS off, but I wouldn’t dare to turn them off in real-life: 620bhp on the rear wheels, dusty, sandy track surface, and I guess the car in game is on road tires, not on race slicks. I think it’s realistic that in this circumstances when you push hard the car tends to slide.

Another thing is that Dubai is a completely new track for us. How many of you complaining about the 911’s handling actually learned the track? At first I also hit the walls every turn but after 10-12 laps I got the rhythm of the track and now I can keep the car on the road. Sometimes I make unintended drifts but I think it’s mainly because of the tires and the car tune - I’m sure it’s not the physics fault.

Anyway I really like the demo and it made me thinking about preorder the ultimate edition of the game.

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The Porsche is just off. It seems to occupy both extremes of understeer and oversteer. No need to blame it on the 5-meter stretch of track that has some sand particle effects. Not that it has any impact on handling in the first place.

I’m lapping the Dubai track in the 2:39s - 2:40s consistently, if that makes any difference.

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in response to the title : are noob drivers the new cool thing?

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The Porsche handles very strangely. I’m putting it down to the car though, because the Nissan and the Mercedes Truck handle fine imo

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I was finding the Porsche to be oversteery.

So I threw the drivatar difficulty on pro (the highest) and after about 10 laps I pulled off a first wit no assists, no track map, and no hud, I manage 2:37 fastest lap and 2:40 slowest…all in car view and full aggression from the AI…I think the Porsche is in need of a tune and some tweaking on the physics model side… what now irks me even more is that a BMW i8 that’s stock and a pi of 630…is STICKING TO THE 800 pi GT2 like glue…it beat the GTA Spano which is r class by a full second and a half on lap time and 3 seconds total time…I feel as though the pi rebalancing that they put in needs to be reassessed car to car because there’s a viper ACR that’s decimated track times and it’s in 4th…and has over 100 more pi than the i8

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I found the ‘understeer’ on the Porsche is caused by braking too late and carrying too much speed. This is pretty much what you would expect. Driving the truck and the Nissan were fine. I was immensely disappointed that once again tyre tracks are 100% missing from wet driving. You can’t beat a hovercraft…

Not feeling overly keen on the useless frippery of picking a driver outfit. I’d rather more time was spent on ensuring all the car modelling glitches are ironed out for the livery editor.

We shall see.

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