I don’t know a ton about the car in real life. But is it THAT good? It feels infinitely better than any other car in the game. It feels how I assumed the 919 Hybrid would feel, or better yet, how I’d assume a 919 Evo Tribute would feel (I wish we had that in the game).
I’m not a FM hater nor do I complain about everything in the game. I also haven’t driven everything in the game but I’m curious as to whether the AMR Pro is as good as it’s represented in the game.
I don’t have a problem about voicing criticism. I just got the biggest kick out of the AMR Pro being too good, when the opposite was said about the normal Valkyrie. That’s all.
Part of the reason of it (AMR PRO) being so good is that how bad the Non-Pro version was. After driving the Non-Pro Version, you already set your expectation low enough and that when the real one drops, boom you are bamboozled
Forza: “So Adrian, how fast do you want the Valkyrie AMR pro to be?”
Newey: “Yes.”
In all seriousness I saw this coming. The regular Valkyrie wasn’t far off of my fastest time in the fastest car in the game (before the AMR Pro came out). It truly is an X Class car, which is ridiculous. The Valkyrie should have around the same performance as an FXX-K, or Senna GTR. The AMR Pro is a little slower than a Daytona LMP2 IRL.
Forza and it’s PI system are horrible, GT3 cars should be rated much higher than they are along with road cars like the AMG Black Series, and the ‘18 911 GT2 RS.
Valkyrie hot lap (non professional driver) here 2:16
Yeah, the AMR Pro is apparently better than a 2023 F1 car. Pulls close to 4 g’s in game on corners when fully upgraded….
Can’t even de-tune to P class……even with drag tires, full ballast and heavy rims (what’s the ballast for turn 10?). Completely useless outside of rivals and the occasional x class open in multiplayer….which will be a laugh because there’s only one car to use. Makes the classic F1 cars pointless….but at least they can be de-tuned to P class.
1.00 at Maple Valley apparently compared to the F1s at 1.06.
Of course, the F1s at P class are then themselves massively OP in multiplayer (several seconds quicker than anything else), so the top two classes need some serious rebalancing.
Oh, I know. For sure. A lot of problems would be resolved with going back to R1, R2, R3 classes and then P, X class. PI would be spread out more. More places to use cars (without drag tire downgrades)……but yes, more car balancing is needed.
With the amount of obvious apathy towards their own franchise these days, I think most of us realize that none of these things are going to happen.
It’s like everything comes at you in fast forward. Second fastest car I’ve ever driven behind the RS.17 which I drove just to check. Both are too fast compared to real life.
Yeah this is precisely what I’m saying. I’ve played enough racing games to get that “feeling” when they go overboard (or under board) on a car and this one gave me that feeling instantly when I was going through Spa barely having to hit brakes. Which is unlike the general physics of the game as even the 919 doesn’t allow you to take turns it SHOULD be able to take without braking.
The AMR Pro feels like a video game car within a game of IMO overall realistic physics for the most part.
Again, IF the car is like that in real life and deserves to be that fast, then I’m happy they made it as OP as it should be. But Aston themselves said they wanted to aim for a 3:20 Le Mans time. Which is amazing, but not even as fast as the fastest LMP1 time.
Manual with clutch is 2 seconds faster! This fallacy needs to be retired. Its incorrect, its backwards. Stop rewarding a fake mechanic that has been propagated for two many years. You can’t be taken seriously in the racing/sim world with ridiculous inconsistencies to real racing.
Players want a realistic Sim game? The developers should build the game such that the fastest that 98% of the players wouldn’t be able to get speeds any faster than a green rookie driver going for his racing license. Because in the reality of things that’s as fast as 98% of the players would ever be able to achieve.
And let’s face the truth, I’m including myself in that group. Even having actually race car experience, I doubt I would expect to be running in the upper ranks of the pro racing leagues. They should all be thankful this is an arcadiesimmiecaddie type game.
Aston said in 2019 they were going to do a run on the Ring with the car. Did it ever happen? A Ring time with a pro driver would cut through the fat of this topic.
They’re not going to the ring for the same reason the Senna never went to the ring. They don’t need to. I have a video in this thread of the road going Valkyrie setting the production track record around Bahrain in the hands of a non-professional (the Journalist Christian Gebhardt from Sport Auto). The same non-professional who held the production car record around Hockenheim in the Mclaren Senna before Mercedes AMG took the One there with a pro driver and beat the time by 5-6 seconds.
Shmee said that during his ride along at Laguna Seca(it’s on YouTube) that the AMR pro did a 1:19 which puts it in Daytona LMP2 territory. The other video in my post has the AMR Pro clocking about a 1:20 around Laguna Seca, a production track car record by a mile.
Like I said, the Valk and the Valk AMR pro are both in leagues of their own when it comes to road legal/track only hypercars, but they’re not as fast as Forza Makes them out to be to answer your question.
Nico Hulkenburg said that the AMR Pro is no where near F1 performance, he had to brake to take Copse at Silverstone National Circuit where as F1 takes it flat.
On some tracks the regular Valkyrie could be faster than a GT3 car like the AMG One at Monza. Any low-mid speed track goes to the GT3 car.
I hope this answers your question. There’s another video on YouTube comparing the Valkyrie and the Vantage GTE side by side the vantage ultimately making up the time it lost on the front straight.
I hope I’ve answered your question about both cars.