This Forza Motorsport has been called:
- Built from the ground up
- Realistic
- Simulator
- Many other things to give the notion of “realism”
However, I want to ask the development team if they’ve put any time into replicating the actual performance numbers of cars like power to weight ratio, top speed and acceleration in final gears, 0-60/100 mph times, braking distances, lateral Gs etc.
Let’s take the LaFerrari for instance. The real one has dynamic/active aero that gives it remarkable grip around corners and blazing fast speeds on straights - Ferrari themselves have said it’s a 217+ mph hypercar which translates to 350+ in kph. It really PULLS in 7th gear.
The game’s LaFerrari will barely hit 340 kph in stock form. Add weight reduction, tyre and transmission upgrades - it will barely break past 340 kph no matter how you set up the suspension, tyre pressures and gear ratios or fuel level for that matter.
The active aero also doesn’t work like the real car to help reduce drag in the top two gears.
FM 5 has a LaFerrari where it hits just over 350 kph in stock form. FH 2 has a LaFerrari which will go just over 350 kph in stock form. In both cases, the active rear wing and fins under the bumper work as intended, affording the car grip around corners and seamless acceleration in 6th and 7th gear.
This beautifully replicated behaviour somehow changed in FM 7: the LaFerrari neither has the active aero moving like the real car nor could hit it’s top speed, as claimed by Ferrari. And now the same has carried over to FM23.
There are many countless examples like this in the game. While the development team has taken commendable steps to improve the game’s audio and visuals, and also physics, will there be a dedicated team that ensures car performance and specs are accurately recreated in the game? Are the drag coefficient values and real life performance numbers not researched on properly when individual cars are being worked on? Does the team not research and study videos to better understand how stock gear ratios should be programmed in the game so that cars hit their real life top speeds?
Let’s start with the LaFerrari at least. Highly desirable car to drive IRL and in any racing game to date. Forza’s lack of attention to detail in this regard is just not an acceptable standard, IMO.
I hope this post raises at least a few eyebrows and the Devs take from it positively.