The game has unrealistic top speeds and power-weight ratios

T10 clearly didn’t put a whole lot of effort into replicating the acceleration and top speed characteristics of each car.

I’ll start with a very basic example: the LaFerrari will struggle to push past 330kph and you will probably not even need to shift into 7th gear. The real LaFerrari can smash past 350 kph easily in 7th gear and will exceed 370kph with enough road. Watch YT POV videos.

The 812 which has a reported top speed of under 350 kph wille easily exceed 365 kph in the game. I’m talking about both cars in stock form.

How long will T10 continue to get away with inaccurate performance and sound characteristics on licensed cars?

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Probably forever.

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They probably don’t care about the real cars, they just make the newer ones faster than the older ones and call it a day.

Yeah 270mph is the hard limit in this game.

Even drafting with multiple cars at 270 they will barely stretch to 272, meanwhile in every other scenario drafting can increase speed significantly.

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They’ve been doing this. The P1 and 918 are faster than the LaFerrari around a track, but the LaF somehow has been significantly faster than both. The Jesko does unreal speeds down any straight along with any hypercar.

They’ve never been accurate with straight line performance VS cornering performance or gearing.

BTW never trust a speedometer in reference to your Laferrari Autobahn during Covid video. GPS tracking is far more accurate. For example: the Valkyries speedometer was showing 200 mph down the start finish straight of Bahrain, but sport auto clocked it at 186 before he had to brake for T1.

After a mile, the Laferrari’s speed is a little over 200 mph which sounds about right. Pirelli and Michelin tires can’t deal with friction at speeds above 217 mph which is why every car is limited to that speed bar the Chiron (236 mph with special Michelins).

Idk about Koenigsegg, or SSC, but I’m sure a lot of prepping goes into those top speed, and 0-400-0 runs. With Bugatti you need a top speed key to get to 400 kph and beyond, and the car runs diagnostics on the car to determine if it will let the driver do it or not.

Bugatti is the safest car to speed in, and you can forget about those speeds in track mode. The tires won’t hold up even if there was a place like old Mulsanne where you could reach anything above 380.

Forza doesn’t care about any of this though as I’d assume that anyone who owns a real hypercar wouldn’t be playing a cheap out of the box game like Forza.

With any fast car, your tires need to be in good condition with the correct tire pressure when going fast, or you’re putting yourself at risk.

TLDR; A lot of hypercars in the game have limiters because the tires can’t handle the friction generated at high speed. Every hypercar accelerates slower in real life than in game too. Never trust a speedometer on a car IRL. The faster you go, the more it’s off.

Performance of the cars in forza has never been perfectly accurate because in forza cars can be modified. So if a car has 10 handling stock, theres not much more they can do to improve it, but if they lower it to 9.5 they can. Theres also instances where they need certain cars to stay within a group. In fm7 they had the nissan gtr gt 500, it was nerfed to fit in with other gt cars because if not thered be nothing for it to race.

So sometimes things are done purposely for better usability. So sometimes cars are worse than real life but sometimes they can be better. It kind of is what it is and the only time it would effect someone is if the car they like better is worse.

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Interesting.

Do you think if they update the LaFerrari’s active aero e.g. it will then hit the correct top speed where you actually shift into 7th to accelerate further?

Right now, it doesn’t tuck back in at very high speeds, just pops out and stays there, causing drag, unlike the real car.

It’s such a shame having so many cars, and none of them being modelled correctly in terms of aero, handling, top speed, acceleration, etc. or the correct sound for that matter.

I’m just assuming (coping tbh) but maybe it imitates a track mode or something? Since modern cars have different driving modes and the game makes you stuck with only 1 of them.

Ideally, in a racing game, the cars sohuld always be in track mode.

It makes sense what you’re saying, but not modelling the active aero properly on the LaF shows that they cut corners. The shortcoming goes back to FM7 and 6 apparently, haven’t checked 5.

In EVERY other sim and racing game I’ve played, the LaFerrari’s active aero has been modelled correctly, even game studios with half the budget or less, and it will pop into 7th gear easily to go over 350 kph, just like the real one

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I dont think it would matter as i dont believe those things are simulated by the game its a visual effect only. If things like this were actually simulated, cars that have drs like the p1 would actually be able to use it.

I know youre all about having things like looks, sounds and performance being as realistic as possible, but this just isnt that game it never has been.

I think turn 10 have portrayed this series to be a certain way that it just has never been. I dont know why theyve done that as it just sets peoples expectations to a place the game cant reach.

I personally dont mind forza being a more realistic simcade as i dont think itd be possible to make a full on sim with hundreds of cars that can also be modified.

Ive read many of your posts about many shortcomings when it comes to sounds, car models and now performance. Youre not wrong in wanting better, but its just not going to happen. If they were going to remodel cars visuals, audio and performance this wouldve been the game to do that, but they didnt and thats not going to change at this point.

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Meh who cares about top speed in game where handling and acceleration is most important (except 2 tracks)

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It’s politics. In the game, the Enzo is faster than the MC12 which isn’t true. The Laferrari is faster than the P1 and 918 which isn’t true. The FXX-K is head and shoulders above of the P1 GTR which once again. The F50 was a cheat code in FM5 and 6. The Laferrari weighs under 3,000 lbs in the game which is very false, it weighs almost as much as the 918.

Ferrari’s have been strangely way faster than what real life says, but Ferrari Ferrari’s I guess. The only reason there wasn’t a direct comparison between the 918, Laferrari, and P1 IRL was because Ferrari wouldn’t let it happen. Someone did it anyways and his video got taken down. The Laf wasn’t that much slower than the P1 and 918 (it was like a tenth or so slower than the 918), but Ferrari wanted to be the fastest. They also forbade journalists and owners from reviewing the F50 because it was slower than the F40 and they didn’t want that getting out.

My guess is Ferrari has an image to uphold, and they can’t lose customers to cheaper competition. Why buy an F50 when there’s the XJ220 etc.

The Laferrari doesn’t go faster than 350 kph, speedometers have never been accurate. There’s a reason why there’s independent telemetry showing speed during certified top speed runs. If it’s not GPS verified don’t believe it.

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This Forza Motorsport has been called:

  • Built from the ground up
  • Realistic
  • Simulator
  • Many other things to give the notion of “realism”

However, I want to ask the development team if they’ve put any time into replicating the actual performance numbers of cars like power to weight ratio, top speed and acceleration in final gears, 0-60/100 mph times, braking distances, lateral Gs etc.

Let’s take the LaFerrari for instance. The real one has dynamic/active aero that gives it remarkable grip around corners and blazing fast speeds on straights - Ferrari themselves have said it’s a 217+ mph hypercar which translates to 350+ in kph. It really PULLS in 7th gear.

The game’s LaFerrari will barely hit 340 kph in stock form. Add weight reduction, tyre and transmission upgrades - it will barely break past 340 kph no matter how you set up the suspension, tyre pressures and gear ratios or fuel level for that matter.

The active aero also doesn’t work like the real car to help reduce drag in the top two gears.

FM 5 has a LaFerrari where it hits just over 350 kph in stock form. FH 2 has a LaFerrari which will go just over 350 kph in stock form. In both cases, the active rear wing and fins under the bumper work as intended, affording the car grip around corners and seamless acceleration in 6th and 7th gear.

This beautifully replicated behaviour somehow changed in FM 7: the LaFerrari neither has the active aero moving like the real car nor could hit it’s top speed, as claimed by Ferrari. And now the same has carried over to FM23.

There are many countless examples like this in the game. While the development team has taken commendable steps to improve the game’s audio and visuals, and also physics, will there be a dedicated team that ensures car performance and specs are accurately recreated in the game? Are the drag coefficient values and real life performance numbers not researched on properly when individual cars are being worked on? Does the team not research and study videos to better understand how stock gear ratios should be programmed in the game so that cars hit their real life top speeds?

Let’s start with the LaFerrari at least. Highly desirable car to drive IRL and in any racing game to date. Forza’s lack of attention to detail in this regard is just not an acceptable standard, IMO.

I hope this post raises at least a few eyebrows and the Devs take from it positively.

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Also shocking is the fact that the Forza version produces under 950 hp whereas the real one produces 963 hp, so that kind of explains the incorrect power to weight ratio in the game and not hitting it’s actual top speed.

See attached. The game’s LaF hits around 707/708 kW which is less than 950 hp. An almost 15 hp difference can affect acceleration in top gear and maximum speed.

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Your own screenshot has the Wikipedia article with the 708 kW displayed.

Speedos aside, Ferrari claims it will go 350+ kph… And it DOES go over 350 kph but only in FM 5 and FH 2. Not much though and will stop short of 355 kph which seems accurate.

All other racing games like The Crew, NFS, PCARS, etc have the LaFerrari touching 350 in stock form. Ferrari has themselves said it can do over 217 mph so why lie about that? The Forza Motorsport 23 version doesn’t even produce 963 hp did you know that? Neither does it tuck in the rear wing and diffusers in the rear bumper to cut down drag and help the car pull in 7th gear. It really does pull. There are real life POV vids of the LaFerrari going over 370 kph. If we convert that to GPS speed, that’s still noticeably higher than 350 kph

https://www.reddit.com/r/forza/s/jasoUxqB6z

An interesting discussion on the same issue apparently.

Thanks for pointing that out, appreciate it.

Still doesn’t explain why the car becomes so sluggish in 7th gear and stops pulling.

The top gear on the LaF is not like that of a Mustang GT or other similar car where it’s just for cruising. It actually pulls and propels the car past 350 kph easily.