Sorry for me the difference between FH and FMS is not racing being serious, it is closed world vs open world. if I wanted full arcade, I’ll be on NFS or like.
FH comes with this bright idea to open the gate of the circuits and makes the race happen everywhere, doesn’t mean it has to be corner bombing, wall riding and ramming. FH spirit is not Mariokart,
FH3 may have gone too far in promoting clean racing, up to not considering winning a race as winning a race. FH4 went too far the other way, corner bombing, wall riding and ramming is certainly fun for few, imho, mostly for players not able to exist in the game other ways.
Shared fun requires all participants to have some. Anyone having fun being rammed? kidding, for sure, no, so ramming had to be repressed. They did not do it, many excellent FH players left, online feels like a desert, they had to ease the engine down to putting teams made of stars level 0 facing team of level 6 and more, … anyone to consider ‘ramming allowed’ as a brilliant success?
There are no nitro to collect on the road, no turtles to send on cars ahead, FH is definitely about racing challenge, not simulation, no doubt on that but does it needs to be simulation to be about racing? I see no requirement there.
I honestly don’t care if ramming, wall riding, corner bombing is allowed on Eliminator, that’s kind of compatible with the spirit of that game mode. For racing, I consider that a tight finish line pushing the engine to max, after a full race passing each other with little hits but nothing with the intention to push the other out, … that’s good game, win or loose, that’s the best races for both players. Ramming the other and sending ‘ah ah’ or ‘see y’a’ is just cancer of that game.
I just hope next FH will bring features for both wrecking and clean players and proper rules for each to have fun. As long as they will continue trying to mix those two, they will continue failing.