Most of what I see I would call a combination of a few things, and the most egregious behavior is what I might describe as a bug. (I play the game on Highly-Skilled AI, so this isn’t just a problem with levels above that…)
The Bug: Runaway AI. (you know the ones)
Most obvious examples: Wilds and some Baja Races, can happen in street and sprints, not to often in circuits due to pathing.
Wilds/Dirt is the place I personally have experienced this sort of AI behavior the most.
I think it’s a bug because I typically just have to restart the race a few times and
suddenly the AI becomes docile and I pass them easily in the same car when before
I couldn’t get to the back of P3 and was barely staying ahead of P5.
I might also say I am not prone to try and “win the race in the fist corner” like seems to be how most people play when I am online. I tend to climb up and know where the AI path strangely and where I can take advantage of it to make my passes. With the the number of AI races I’ve done, when the AI are tweaked out like this it’s obvious. It doesn’t happen every single time though.
Now, they say that the AI learn from us, but I’m not certain I would call it “learning”.
I think it is just a system clever enough to pace us based on (metrics) to not be like most AI is, and how this AI is in about 95% of my experience with them - easy to take advantage of their pathing by having better lines, or using the full racing area, and/or learning where they brake oddly when you don’t really have too.
I have truly seen the AI do some physics defying things - including being able to counter act the game gravity while in air. Try to line up a mid air collision some time and see what happens to you.
The AI will duck and weave if they think you’re going to ram them or run corners wide on them… braking while turning in ways that are simply not even possible for us, they recover from things that would send us spinning into the weeds. On the other hand I have witnessed how using rewind can cause them to totally blow an apex, or how running straight into a 90 degree turn will humorously bring the entire pack behind you into the same fate. I’ve seen that same AI run straight into 90’s trying to out brake me just to stay ahead of me.
note: It should also be understood that about a month before Motorsport dropped, they added certain features from their AI to this game. (in an attempt i think to beta them out and see how they behaved in a community notorious for ramming things and corner bombing.)
So to some degree how we tune, how aggressive that tune is, how we drive, and behave ourselves does have a direct impact on how the AI behave. It’s that additional subtlety to the AI that I think is where most of this odd behavior comes from.
Test it: Next time you’re next to an AI car aggressively steer towards them as if you intend to make contact (but don’t) and watch them actively try to avoid it.
Once you learn the secrets you can bully the AI off line heading into corners by just swerving at them and coming to near complete stops in most sharper corners. This is also consequently how you block AI in trials if you’re losing - and that predicament is also a great marker of how the player in your lobby with the meta tune actually pulls the AI away from everyone else and if they would just slow down and let p2 AI catch back up they would slow down the AI pull on the rest of the team.
If it’s a trial where you cannot get beyond P3 yourself and you’re the lead human again, slow down till the rest of the pack catches back up - pushing only pushes the AI faster and you lose the trial.
You don’t even have to really block - just drive a little slow - be a little over geared - all of it can manipulate how the AI behave and help them be manageable.
In solo though - if they are tweaked - not much you can do about it but restart the race some times.