The Porsches - the ones with the wrong or lacklustre sound - sound quite fantastic after the update. The Carrera has that hair-raising sound it’s got in real life. And I hope they will now pay attention to the V8s in the game, especially the classic ones. V8s in the game need to have a lot of deep bass and rumble, not irritating high-pitched sounds. That’s just bizarre.
I love the new sound update, still there is work to do. Maserati GranTurismo S doesn’t roar like in previous Forza games, One-77 sounded better before update, 1991 Mazda Motorsport RX-7, 2013 M6, 2012 M5, Holden VL Commodore Group A SV, Pontiac Firebird FE, and Chevy IROC Z, need fixing
I’ll admit the Maserati GTS has a much more accurate and ear-pleasing sound in FM6 and FH3 but the post-update sound is quite good. Across the board however, the cars don’t sound powerful like they do in all the older Forza games. I don’t think there are too many people who are interested in really loud “whoosh” effects, helicopters or rumble strips - they have focused far too much on track sounds. What an odd choice. Baffles me.
I also hope they will resolve the hollow/tin can sound issue in cockpit - with cars like the P1 GTR, Mustang RTR Spec 5 and many others including the FXX-K, there’s a reasonable amount of cockpit insulation. I’ve mentioned this before I think, but no one seems to pick it up. The P1 GTR, for example, has air conditioning and visible cockpit insulation - then why is the sound so flat, whiny and high-pitched? Where is the powerful exhaust rumble and engine vibration from the 1000 HP engine?
The Mustang RTR Spec 5 is a road car that weighs over 1600 kilos - why am I hearing a flat and hollow sound in cockpit?
More annoying stuff: swap a road car’s engine with a V8 racing engine and the sound goes completely hollow and flat in cockpit view.
I wish they had retained the FM6 sound engineering model and built their way up from there. I’m still having a hard time getting over how weak 700-1000 HP cars in the game sound - cars which are otherwise very loud and intimidating in real life. The car sounds in this game deserve just as much love as the 4K/60 fps visuals. Can’t put it any other way.
^^ Don’t know why they thought that would be a cool affect along with generally poor bass implementation on cars. Powerful cars IRL produce a lot of vibration, bass and rumble even when you’re not inside.
This is true, when I owned a 08’ TL Type S, backing out of the garage would resonate through the house, a deep bass around 25hz probably. I could always hear it leaving and pulling in with factory exhaust.
^^ There you go - if people with powerful amps are not hearing and feeling deep bass and midrange from their systems, then clearly the sound engine but also specific car sounds need a revamp. Stupid-powerful cars in the game with close to 1000hp or more just don’t sound like it.
I think the main problem is that you hear the engines (but they still would need a “more sound and bass”, too), but not the exhausts, esspecially when downshifting (see the example video Sauber C9 on Nuerburgring here).
Here are some example videos to compare the real sound with the sound of FM (7) and I came to the result that mostly the exhaust sound is missing in Forza, especially, when you hear the cars “from behind” or when they drive by. Best examples here are the Sauber C9 and it’s V8 engine, 787B, Peugeot 905C and Jaguar XJR-9 an other cars to compare in Forza:
So there’s a lot of difference for reality to FM 7 and if the developers want to improve the sound, they have a lot of work to do or should write a new sound engine for the next Forza.
Correct - exhaust sounds definitely need to be more pronounced. And the downshifting effects also need more “bark” and innertia effects to give the impression that there’s a real engine underneath the frame - if that makes sense. The downshifting sounds in many of the cars feel like they just had the car on a dynamo and started downshifting without any load on the engine.
Nail the downshifts
Nail that beautiful off-throttle sound
Nail the exhaust
Nail the correct level of bass and loudness
Don’t have that annoying ear-piercing ‘tincan’ effect for cars that don’t have it IRL
Don’t make the trans whine so high-pitched
Have unique forced induction sounds rather than 3-4 generic sounds
We’re golden! A few extra gigs of data can’t hurt.
When it comes to bass, I think the high end is about right, but it’s the low & mid range that needs & boost. More turbo noises would be much appreciated. Even if they just a 10 more generic turbo sounds I’d be happy. Too many of the cars have the same turbo spool & flutter, though I’ll admit, the existing effects are well done.
"* Nail the downshifts
Nail that beautiful off-throttle sound
Nail the exhaust
Nail the correct level of bass and loudness
Don’t have that annoying ear-piercing ‘tincan’ effect for cars that don’t have it IRL
Don’t make the trans whine so high-pitched"
Totally agree with this but I’ll add a just one thing, I think that the crackle & pop from the over-run needs to be way more basy, raspy & pronounced. Also I’d like a race gearbox that doesn’t have that engine whine effect & I’d just like cars in general to be louder, especially induction noises.
Great suggestions - especially the crackles, pops and over-runs being louder. Those are extremely pronounced on the higher HP cars IRL. I think FH3 did some of those effects nicely (C63 AMG pure heaven).
I too would love cars to be louder with appropriate bass at the correct rev ranges - I mean they don’t even have to rent cars - they can research YT videos.
I tend to lean back towards FM5 and 6 - why can’t they have the same quality and consistency in 7? I can’t believe how spot on the P1 GTR sounds in FM6. So many cars ruined in 7. Finally, like you said the option to have a race gearbox without that dreadful ear-fatiguing whine would be good too.
BTW, is it in my head or have the reverb effects been improved on all the cars that got an audio update in April? I can hear their exhausts echo better around the track’s surroundings. The non-updated cars are the same.
Sounds will never be 100% accurate. I’ll explain why for people looking at the thread. One of thine biggest things I hear is “If they can laser scan a car or track, how hard is it to record audio?” Very. Recording audio requires the car to be revved & driven. To get the most accurate sounds you’d have to do things like bang off the rev limiter constantly, do excessive engine braking, etc to record the proper sounds. Essentially, you’d have to put the car under a lot of stress & strain not to mention having microphones everywhere around the car. Owners of rare, classic or expensive cars probably won’t allow anyone to do this. Anyone expecting completely accurate sounds will always be disappointed.
What Turn 10 can do however, is improve the effects. Things like bass & treble adjustments, the crackles & pops, upshifts & downshifts, transmisson & hybrid sounds, turbo noises, reverb & echo, cockpit insulation, wind noise, tyre & brake noise, rumble strips, wind noise, etc. That’s what will improve the game the most.
How do you know that? Even if you’re right, they could do the sound much more realistic. When you compare the Sauber C9 from Project Cars 2 to FM7, the sound of PC 2 is far more realistic, see here:
Here's another example of the worse sound of the Jaguar XJR 9 in FM7 that sounds much better in PC 2:
Still it seems we don't hear the exhaust, gearbox and downshifting in PC 2 either, but the engine sound comes much closer to reality @ PC 2. It's a huge difference to FM 7.
The devs of Forza said in an interview a few years ago (no more sure, wich part of the FM series it was, but it believe it was FM 4), that they’ve revorded every car of the game with 8 microphones. Not sure how they realize the engine sounds today.
On the other side we had better Forzas with better car sounds before already, but not as good as PC 2 for example.
I know that through basic logic. There are cars that are too rare or too valuable for owners to allow them to put microphones & drive the cars. Some cars will therefore have to be digital recreations instead of recordings. That doesn’t mean the sound can’t be more accurate but it will never be spot on.
Your basic logic sounds logic but when I remember the interview of the devs where they said that they’ve recorded EVERY car with 8 microphones and when other car games/sims like PC 2 have a much more realistic sound, than your basic logic maybe doesn’t meet the point how the sound designers work. Perhaps they just can’t roll out 1930’s Alfa Romeo from the museum itself and just start it up… But they could for example visit the Goodwood Festival of Speed and record the legendary museum classic cars there and so on.
Whatever - the sound of FM 7 isn’t great at all and it’s possible to do it much better and that’s the point here.
I don’t believe that what so ever. For the record, I’m not saying you’re lying, I believe you, so don’t think that I’m saying you’re lying, I’m really not but if Turn 10 said that, I don’t believe them at all. I can’t see any world in which Turn 10 was allowed to record the sounds to cars worth 10 to 20 million like a Ferrari 250 or McLaren F1. Perhaps I’m wrong & if I am I’d be more than happy to retract what I’ve said.
Totally agree about using museum cars & such, I’d imagine that would be a good work around. I’d imagine they have recorded some cars & then they tweak audio to suit other cars & such, who knows, I’m not a sound designer nor ever will be.
I don’t think we’ll ever get 100% realistic sounds, that’s a shame & I’d love to be proven wrong. PC2 has much better sound design then Forza 7. I’d argue older Forza games had better sound than FM7 particularly Forza Motorsport 4 & 5. The sounds do need to improve & I think it’s complacency which is the reason the franchise has fallen behind. I’m hoping we get better sounds too because there’s a lot of cars I like that just aren’t up to par.
Maybe it was some marketing too, what the developers said. We know, that when a new triple A is to be released, that the developers/publisher always push their product with a lot of marketing and sometimes the marketing meets not the quality of final product.