While there have been improvements, handling high-speed, high-downforce cars remains challenging. Quick turns in chicanes and other sections are difficult to navigate smoothly, with the car often sliding. Small steering inputs result in unpredictable responses, while larger inputs lead to oversteer. This inconsistency makes it hard to maintain a clean line, even for AI opponents.
To address this, consider implementing a more direct steering response, similar to GT7 and F1 24, where steering input is more closely mirrored in-game. Additionally, refining speed sensitivity settings would enhance overall control and predictability.
Improved handling predictability would lead to cleaner racing with other players, reducing the number of crashes. This is similar to the recent improvements in collision physics, which have already made racing less chaotic."
I can relate to this. It’s one thing for road cars to slide around a bit around high speed turns, especially if the suspension, brakes, and tyres are stock but purely track cars, open wheelers, and GT cars e.g. should not be sliding around like this.
I think the aero and downforce physics may need to be tweaked further. Slip streaming still does not feel realistic and I hate (with a passion) that cartoony zoom in/out effect when you do it.
Still, I hope they do not nerf the physics model just to make driving easier. I believe they have already done that to make it more gamer friendly or whatever and I’m not too happy about that. Hope they keep the physics as “simmy” as possible.
I especially dislike the cockpit shake and judder when you deflect the analogue stick all the way to turn hard - the cockpit view starts shaking and vibrating as if the car is going through dirt. It’s really weird and unnecessary.
Gt7 controller handling honestly is the benchmark. It’s responsive and super smooth in any steering condition. Just do that with Forza physics and you got a god tier game.
It feels fine too me. Why are you using GT7 as a benchmark? It’s got casual physics compared to Forza and happens to have lots of filters to make driving easier.
I hope they never follow the GT model and instead make the game as nuanced as possible. Post a video or something so I can see your inputs.
Controller steering and everything else feels super smooth and easy to me. If anything, it’s not nuanced enough and has filters to help you drive which cannot be toggled off. Assetto Corsa should be the benchmark, that has no filters and gives you compete control, whether pad or wheel.
Forza handling/physics has improved through out the year, this last update has improved a lot what I been complaining regarding twitchiness, it’s much smoother experience, even in-car wheel is smoother.
Gt7 controller handling is benchmark NOT the physics. Though Forza physic improvments is still welcomed.
When Forza does an update I notice all the time after a week or so, there must be a server update that updates the physics. I’m always testing specific cars that use to be unplayable before Wich is drivable now, after updates i see if game is getting better.
Well, you wanted an easier more straightforward driving experience, you got it.
The control was great before this last update. Now cars seem too smooth and stable. Can’t understand why the car can’t be 1:1 with my input. I mean you’d think in a racing game you can drive as smooth or as aggressively as you like right?
I hate this filtered nonsense on the pad. I wish they would give us players more options to drive cars on a 1:1 basis.
I don’t want to use terms like simulation or hardcore but for once it would be nice to see all the hidden aids and filters switched off on the controller, should the player choose.
You’re getting it mistaken, as much as like that things are “smoother” I still don’t like the way everything feels.
I literally play every racing game and Forza for me is the weirdest, control handling just never feels right when comparing other racing games.
Forza physics with a realistic feel from ACC with gt7 handling. That’s what I want.
What they really need to add is proper controller settings for people to choose what they want.
Honestly asking , you don’t find that overall there needs to be improvments? Isn’t there anything in the physics or handling that you wish would be better some how?
Oh I want improvements, lots of them. I’m not entirely satisfied with the handling model. I just don’t want them to go backwards and nerf it but rather make it more nuanced and finally give us options to turn off those silly hidden aids on controller. Not everyone flicks the analogue stick and plays their racing games like Wipeout XL, lol.
If I can master Assetto Corsa and PCARS on controller or DR2 e.g. I would certainly love to have that level of depth, nuance, and control over my car in Forza.
I am not a fan of this scripted somewhat on rails feel, believe me.
I’ve always thought I was the only one that thought this when I used the controller, then I moved to the wheel and found out there was a heavy assist to help controller users keep the vehicle much more stable. There’s a massive gap in how the cars feel with both, which ultimately gave the majority of controller players an advantage. I’m not all that great at the game and I’m still experimenting with all the different ways to tune(tuning is a different mater entirely due to the “meta” the game allows), and I’d be happy to hear the assists have been turned down, but in turn, I think it would probably hurt the game to make it more difficult to fight oversteer/understeer, especially for casual players that make up at least 70% of its player base(assumption).
By casual, I mean players that play less then 8 hours a week like myself. I’ll vote for this, but hopes aren’t very high that T10 will do anything to remidy what the few want. More coding means more money and time spent coding to please the few. I do hope to see it happen in a future update though.
Noticed some physics changes in new update. Weight transfer has been dramatically reduced. Going through chicanes or up Eau Rouge spa is more drivable, doesn’t feel like car us being whipped when doing quick turns. Cars feel I tiny a bit more planted like the LMP cars. For me it’s a positive, weight transfer always felt way overblown.
Issue I have is still controller steering, the centre steering is so sensitive with steering radius feeling way to small, more noticeable in faster cars. Is just hard to be consistent with small Inputs.
Not asking for handling to be easier and dumbed down. I’m asking for inputs to to be more consistent smoother but responsive and not sluggish. Want to feel more control if my inputs.
Just to add my 2 cents here….one thing that I dislike about Forza is the twitchyness at high speeds on long straights. I drive by pushing thumbstick all the way up & rotating it left or right to steer. I play ACC & GT7, and neither of them are so twitchy on the straights.
The cars have so much understeer and i think this problem should be resolved, because is so much arcade in the most of the cars. Also the drift physics is very bad. I think this two things are at the top of the problem of this game.
You can thank the hidden controller aids for that, which makes the experience feel half on rails. T10 want people to win races with minimal effort or going through the proper learning curve, and I do remember many people saying it’s too difficult or cars don’t handle right, don’t grip, this and that, all kindsa nonsense - so I think T10 caved and nerfed the handling, just like Milestone do with their Ride games.
You can counter some of the understeer through parts and tuning, and also by adjusting your driving technique - like extra slow in, fast out, timing your downshifts and so on. But yeah, it’s a bit ridiculous, especially when games like Assetto Corsa and PCARS 2 on Xbox or even Dirt Rally 2 give you so much more and unassisted control over your car via the standard pad.
They really should give us additional settings to remove hidden controller aids for players who are looking for the most in-depth and nuanced expereince.
Fun fact: it’s nowhere this difficult to steer cars on a real track, in fact, if anything cars can oversteer easily during both hard braking and acceleration, something which the game struggles to model correctly, IMO.
There is an overall lack of grip in the game. For example a modern sports car let’s say a corvette will spin in circles at 20 mph. That doesn’t happen in real life. Please add more overall grip in the game just notch it up a bit. Thanks