Don’t get me wrong, it isn’t. Cars are completely indestructible, and air hangtime is dramatically lengthened. Tires are noticeably more grippy, even in rough conditions, and kicking cars into a slide is obviously easier. It’s an arcade racer. But it’s a realistic one. Easily the most realistic you can make an arcade racer. Stop being so elitist, and using the unrealistic aspects of the game justifying freaking Fortnite dances and Legoland DLC. Speaking of, gameplay and story are two different things, just because the gameplay isn’t realistic doesn’t mean the whole vibe/lore/style of the game has to be. Look at the new Call of Duty.
Sorry for the rant, I clipped a patch of gravel during rivals and spun out on the final straight when I was about to beat my opponent’s time after like an hour of trying.
They use real life physics as a starting point, which is fine. They borrow a lot from the main line series in that regard. It has some intuitive basis in reality. But it’s still just a video game. Where perfect realism is not possible or infeasible, It’s better to err on the side of fun.
If the programmers could make the physics perfect they would!
That means that the arcade style game is only an arcade style game, because the physics are hard to get right. The idea of each game (Forza Horizon 5) is to improve on what they have now. So a rant about physics is actually about the evolution of the game… which is a good thing, not a bad thing.
I’ve always thought that the physics equations used are quite realistic, but the parameters create a fantasy world to make a better game.
For example, when a car hits a stone wall, the stones behave like real stones, but with lower mass. When a car hits a tree, it behaves like a tree with a lower ultimate tensile strength, and a higher Young’s modulus, compared to a real tree. The parameters aren’t realistic, but the behaviour is broadly correct for the parameters used.
There are lots of fantasy stuff in this game. In single player you can take FWD or RWD car and win against Drivatar AWD, got be good enough though, which enables almost any car to be the dream car.
We don’t have aquaplaning, which enables us to drive all those ridiculous S2 cars around the world and enjoy them, we also wont get stuck pinned on something with them if we end up on grass or gravel.
Wide roads, almost every road is in perfect condition and so on. These features enables great Horizon experiences.
On realism side, physics model enables us to enjoy different cars in the game, which aren’t silly props but if inherit features from their real life counterparts, combination is just delicious.
That’s not to say it couldn’t be made better. Months ago forum user Talby had idea about adding top down options for convertibles as body kit option, which would make it possible for players to experience effects to body roll and drag. I’m all for that.
Moon? It’s not perfect but far from the moon gravity I guess. How grip affects physics? You have normal rules but with higher tire grip. Can you imagine Motorsport grip with those streets?
Slopes catch me out a lot with braking, it seems like you brake into a slope, and slide faster than you are supposed to. That happens in Forza Motorsport too.
well if the main goal was realism, half of everybody in an online race would be waiting off to the side of the first corner for the tow trucks or paramedics to arive
The fact people expect realism in a video game is hilarious to me. Especially for such an arcady game like Horizon. It isn’t at all realistic anyway, and people still expect it. I’ll never understand it.
Video games are to be fun, not realistic. If they were, they would be simulators… people are hilarious to be sure.
It also bothers me that Lego Super Heroes isn’t realistic enough. I have played with Lego for my entire life (and still do at 57 years of age), and I have yet to have my bricks do any of the stuff in that game.