Racing in the rain is causing me to wonder about the accuracy of the hydroplaning effect in this game. Just to clarify, I like the addition of the rain in the game. Thank you, Turn 10 for adding it. But it seems the effect of a puddle is inaccurate. The puddles act like ice rather than water. Yes, when you hydroplane the effect is similar to being on ice. What I’m talking about is, you don’t hydroplane every time you touch a puddle regardless of speed. Generally you need to be going in excess of 35 mph or so before you’ll hydroplane. Yes, you can hydroplane at a somewhat lower speed depending on tread condition and inflation, but in this game it seems that if you touch a puddle, no matter what speed you’re driving, you’re going to lose all available traction and either slide or spin out. No water dispersion at all, just hydroplane. So the hydroplaning effect is welcomed, but not in this exaggerated form. If I’m taking a super tight turn at 10-15 mph, my car shouldn’t spin out just because one tire touches water. The tires, at that speed should disperse the water and I go about my business. The effect in the game is the same as a sheet of ice, cus ice doesn’t care what speed you’re going. You will slide. In real life, we’ve all hit puddles, on the highways at 55-75 mph, on backroads, etc. And while I have felt the car hydroplane I usually just created splash. My tires usually disperse the water. I’m using street tires obviously, but in the game it doesn’t matter what tires you use or what speed you’re driving.
I think I’ve driven through pools in the game at lower speeds without completely losing control but can’t swear to that. In real life, I do experience similar effects with driving through deep puddles.
Part of the issue here might be that these aren’t just “puddles” like we’ve seen painted onto wet tracks in other games so much as relatively deep pools of water. Some of the puddles, the ones that seem to particularly upset your car, appear to be deeper than just some standing water. They appear to exceed tread depth and maybe even sometimes inches deep.
Truth be told, it’s a neat effect, but honestly no motorsport series would race with water deep enough that tread can’t reach the track. F1, for example, would throw a red flag. Series like F1 race in the rain, but not flooding.
this is why i don’t like the puddles. they shouldn’t be there. they need some reworking. id rather they give a slight pull in the direction they are on. rather than turn into a skating rink.
after playing this game and a bit of FM5, it seems turn 10 thinks less grip equals realism. or the more difficult the more realistic. lack of grip is a bit too exaggerated in this game.
I love the rain and puddles/pools. I think they are pretty darn realistic. Granted I don’t think they would be racing in that type of situation, but cool none the less. If I watch my speed or let up off the accelerator at the moment I’m hitting the puddle, I keep control pretty easily and it doesn’t give me much problem.
Keep the puddles, but make them even more dynamic by having water disperse and reform after driving through them. They are great realistic obstacles on track making races more interesting and at times intense, in addition to the standard slippery handling in all racing games with wet weather.
I’m happy we have rain in general. It does look quite impressive…not as good as that other game with weather…but good. The puddles are a nice addition but I agree on both the loss of traction regardless of speed, and the fact that actual races would probably not occur in such terrible conditions in most cases.
We wanted weather, we got weather. There’s always going to be a division between features we want and get, and realism.
I find the puddles to be pretty realistic. My summer Auto-x tires will hydroplane at ~50 mph if the puddle is more then an inch or so deep. When I put my winter tires on, I can hit most puddles on the interstate at 70 mph without hydroplaning. Living in Oregon that happens quite a bit. I’m willing to bet the stock and sport tire in the game are closer to a extreme performance summer tire with. Also keep in mind the wider the tire the more easily it will hydroplane.
This is true. I’m just saying that you wouldn’t hydroplane at lower speeds. At some speed, no matter the tire type, hydroplaning won’t happen, whether that be 50, 30 or 10 mph, at some point with any tire the water will get dispersed. In the game tho, it will always hydroplane no matter speed or tire type. And I just want to clarify, I love the rain in the game. Just would like to see some accuracy added to the effect puddles have. In general, avoiding the puddles during a race is smart because there’s a huge chance you’re going to hydroplane given average speeds and tire types. That’s just real. But when I’m creeping around a 10 mph turn it shouldn’t be an issue. Turn 10 prides itself on accuracy in reproducing the relationship between tires and road surfaces, suspension geometry etc. Essentially I’m just suggesting looking at the puddle effect again. Most times it’s very accurate.
I have had 245/50-16 all weather tires send my car into the next lane at 50 and had it do a complete 360 with 275/40-17 in front and 315/35-17 in the back at only 25 mph. Surface has a lot to do it with it as well. In game i haven’t had issues at 10 miles per hour, only pedal down and hitting a large puddle which is completely legit.
I like that they’ve added rain, but the puddles are ridiculous. Theres standing water on inclines and declines which would not happen. These are race tracks, there are not 8x8 sections that are 2 inches deeper than the rest of the track, it would be fixed immediately. They needed some kind of gimmick to cover the fact that it’s not dynamic. They are not “3d puddles” like they said they were,you dont drive through them but over them. They just added a different extra shiny texture and then either make you lose grip or pull you off the track. It doesn’t seem to matter what kind of car you use or what speed, the puddles do the same things. They could’ve used this same “technology”, and had us racing with 3d oil slicks or ice patches or whatever else Mario Cart is doing these days. I like that there’s some new options for the tracks, but these puddles just annoy me more than anything.
I AGREE… they need to all get together and watch the other game… SMS developed for rain effects… also dynamic transitions! Ido like the fact they attempted to develop rain, and the rain is fine, but lose the standing water T10… it’s over done and ruining the game for wet races IMHO.
I would rather they have no hydroplaning effect at all. This never happens in an actual race - they would stop it until all puddles have been cleared away. I’ve noticed how the AI does not seem to get adversely affected as we do, when going through puddles at high speeds.
Everyone clamoring for weather for years… we finally get it and so many people complain… Sure it’s not 100% spot on realistic, but it’s pretty dang close. I think it’s fantastic, and that Turn 10 did a fantastic job. Not just on the weather, the entire game. We haven’t even gotten the first patch yet, much less any DLC… it’s only going to get better.
I have mixed feeling about the puddles. Yes, I think the effect feels a little more icey than anything, but playing more and more I am starting to get the hang of driving over them without much of an issue, and the fact that they have made them actual puddles instead of painted-on slick spots on the road is amazing. Realize though that the dev team is dealing with the physics of something that has hardly been done before. I think they did a great job. No, any racing league wouldn’t have them racing in the conditions you see on the tracks, but then where is the fun in that? I am looking forward to the challenge it will present later on in the career, have only just gotten to the third stage in the story of motorsport.
I’m torn between it. I hate the puddles and think they’re nothing more than a gimmick, often in almost purposefully annoying places, Standing water on inclines is also a joke. what would be more apt would be ‘rivers,’ streams of water on these inclines that can make things especially tricky for the driver. Eau Rouge at Spa has a good example of this, albeit an extremely tricky one.
On the other hand, I seem to have quite a few successes in the wet, being quite strong in races and leaderboards. I seem to adapt well and do well on things that others may not like so much. I’m sure that many of those that haven’t started their foray into the wet, or those that are struggling to enjoy or compete, will eventually find the means to do so.
If it means anything, I can offer advice and tunes for the wet.
Having gone over a blind crest this morning at 60mph and hitting a massive puddle with no chance to slow down I would say Turn 10’s modelling of hydroplaning is pretty close, if not spot on. Just as in the game the water tried to pull my car to the side and needed a major correction to keep it on the road.
The sad thing is that the first thing I thought as I hit the puddle was “gee Turn 10 got that right!”