How would you rate FM7 (if it had been released today)

So how would you rate FM7 now if it had been released today, as it stands today with all its updates.
Last year a week after release it averaged 6-7 out of 10.
I myself think they have done a great job of ironing out a lot of the kinks for a total package and I think its going to get better.
I think I’d give it 8-9 . Albeit a bit late, I think this will be a 10 in the coming months. Just my opinion.

This at release, 8.5-9.5 now.

I either like a game, or I don’t. I’ve never not liked this game.

1 Like

I with you guys on this. A solid 8, and maybe a 9.

My biggest gripe is still about wheel mechanics and that has gotten better from FM5 and FM6 to me.

Always loved the the game myself Cracer, since FM2. Just trying to get a general opinion on FM7’s progress.
Because even Turn 10 themselves admit it was’nt up to par on release…

1 Like

4/10. Least favorite of the entire Forza Franchise (including the Horizon series)

5 Likes

Solid 8.5-9. Some things that I feel could be in the game that aren’t, some things that I just wish were in the game that aren’t, but overall the best Xbox one Forza Motor sports, and probably my favorite of the Forza Motorsports series outside of Forza 4. And yes, I have thoroughly played every one of them. :smiley:

I’ll give it an 8. I’d probably give it a 9.5, but bugs…man the weird bugs…No AI in private lobbies has kind of been a letdown for me as well. Indianapolis is a lonely place to be with two cars on it.

I skipped getting it when it first came out because it really sounded like they’d taken things WAY away from being a serious racing game and went over the top with silly gimmicks and cars that didn’t make a lick of sense to me. But after playing it for 5 months or so, and especially with each passing update, there’s a brilliant motorsports title in there, a really good game about cars with a ton of great content, you just have to look to see it. And, to a point, I’ve come to embrace some of my inner silliness and enjoy some of the other aspects that are there, too.

1 Like

I’d probably give the game a 7 or 8 now. Those ratings on release were actually artificially high, despite being just 6-7, because any review posted through MS was deleted for anyone that refunded the game. That means that most of the really bad reviews were being removed.

Why 7 or 8 now? Does that seem harsh? Here’s why, IMHO FM7 has finally reached basic parity with FM6 and that is all. It has only a little bit new from FM6, but is also missing a little bit (still) from FM6. So, while yes, FM7 is quite a bit better than it was, that really isn’t saying all that much IMHO. I did repurchase, and I’m glad I did, but I primarily did so to tell Turn10 that I think they are back on the right track now, not so much that FM7 is somehow now a winner.

5 Likes

I think a 7 - 7.5. I liked FM6 better (8.5-9).
Maybe it’s my memory failing me, but I don’t remember having this much trouble with braking in FM6 (failing to find the spot between overshooting and brakes locking up) nor being pushed of track by the AI this much. And maybe that is actually how gamers drive but I could do without.

Other gripes are the tirewalls, which are completely useless in single player but still a major eyesore and pain (I clipped the tirewall in Mulsanne corner without fouling my ‘stay on track’ mod) and tracks like Sebring which used to be one of my favorites, but now I’m being passed at high speed by drivatars that were slower in the turn but with the same car have better acceleration and top speed (60% difficulty, otherwise I don’t stand a chance) In a different game perhaps less of a problem, but this used to be better.

I also hate racing VIR, which must be a go-kart track in real life, but I can’t blame T10 for the track layout. Hotlapping the standard layout is great though.

But as I said, the pain is that it used to be better, nevertheless I’m still going for that 100% single player completion.

Edit =>
The next race was on Silverstone, which I won with a 25s lead at unbeatable after taking the lead in lap 2. You might say that’s a bit unbalanced compared to Sebring

Edit2 =>
I remembered a truck race on Road America where nothing I could do to the truck within homologation rules could get it to go anywhere near fast enough to compete with the AI trucks. I finally managed to win the race by putting everything on acceleration, force myself into the lead in turn 1, and keep blocking from there. Things like that did not happen in FM6

2 Likes

I’d rate it custard now. It was just pudding a year ago.

1 Like

I’d rate it 5 out of 7.

2 Likes

3/10 on release.

6/10 as it stands.

And this is just for the fact that T10 has proven that they are actually listening and improving the game. The rating will increase in the future, I’m hopeful.

Bottom line is that FM7 has lost so much when compared to some of its predecessors.

3 Likes

Can you list this extensive “so much” that it has lost? This list shouldn’t be less than 10 clear and detailed items to qualify for “so much”.

I’ve played every Forza since the first one. Have thousands and thousands of hours, more than any other game series I play. I would agree some things are different but to say it has “lost so much”, to me seems incorrect.

Play FM4 and you’llknow what he’s referring to

3 Likes

Is this school? Am I going to get flunk for it being less than 10?

Jokes aside, it would take one major point for the game to lose a lot.

  • Class based racing and championships on career
  • Special events like Manufacturer/model races
  • Brand vs Brand races
  • Body type/powertrain lay out races
  • The ability to race even when your car doesn’t qualify in that specific event
  • Drag racing in career
  • Cars with wrong detailing and sounds when order games got it right.
  • Lower quality tracks even with maxed settings on a fairly powerful PC (look at specs in signature), when compared to older titles.
  • Inability to choose opponents individually in “arcade” when at least one of the previous titles did it.
    -T10’s fault or not, the abcense of some manufacturers.
  • Overall uninspired, short and repetitive career progression when compared to FM3 or FM4

And that’s not mentioning all the online stuff that others mentioned, which I frankly don’t care for since I don’t touch online even with a 20ft stick.

I’m newer to Forza. Started three years ago with FM3, FM4, the FM6 which made me buy an Xbox One and lastly Horizon 3.

This game is not the masterpiece that made me fall in love with it and ditch Gran Turismo for good.

This game has lost so much… But hey, I have faith in T10. I play the game more frequently now. The little that is there and I can do in Free Play is good enough to play it an hour or two after work.

1 Like

FM4 didn’t really have career progression. There weren’t any real goals to drive me to complete its large, dull grid of races. I think FM3 was pretty similar, but I mainly recall spending a great deal more time creating paints in that game. Every FM after 4 has done a better job with the actual progression part of career, albeit not with size or variety.

What is the progression in 5, 6 or 7?

It’s still nothing more than a series of unconnected races where the outcome rarely matters. At worst you might have to redo a race to tick a box off but they’ve all been that way.

4 Likes

Structured and directed with clear completion goals. Almost like actual progression.

2 Likes

I’ll take a stab at it, if it was only 9 items would it still count?

Most are from FM4 and admittedly some are minor, and some just came back although somewhat hobbled.

So in no particular order of importance:

Leaderboards!
overall
class based
drift
tuner
photo
career,
exhibition
local
drag

Sorting and organizing your garage

Storefront!

Auction House where you can set your prices and no limits

Point to point tracks and racing

Drag racing

Custom public lobbies!

Playground games like cat and mouse and soccer and others

Private lobby settings ( which everyone thinks were in Freeplay but weren’t )

AI racers to fill out the grid in lobbies and private rooms

Freedom to build your car ( yes its somewhat back )

Event list

Exporting movies

Hire an AI driver

Gifting!
Liveries!
Layergroups!
Cars!
Credits!

Changing your homespace

unlocked tunes and paints

Fictional tracks like Fuji and Amalfi

Body kits and wheels

No limits on tune or paints ( in FM2 )

Exibition and Time Trial mode

Ghosts and replays, yes I know they just came back but previous versions were better and you didnt have to wait a year.

Car clubs!

All cars available to buy from day 1

Tuning your car in the lobby, not merly being able to apply a tune but to be able to change any of the settings.

Forza TV, being able to pick any race and watch it.

A sound track with songs.

The ability to adjust the volume of sound levels in the game, tires, engine, ambient, etc.

I’m sure there’s more that others can think of.

3 Likes