Most cars in the game seem to turn very wide, you almost have to break to a halt unless you want the car’s g-forces to drag the car off the track to one side.
What do i mainly focus on when tuning the car to get it to turn tighter and not get dragged towards the outside of the track when i turn into a corner?
There are a bunch of things that can help a tiny bit, but it sounds to me like you’re used to more arcadey racing games where cars can turn in lightning-quick. If so, taking some time and getting used to how Forza handles braking, turning, and whatnot is the best solution.
As for general tuning advice: Soft settings = more grip on that end. Higher downforce = more grip on that end. There’s more to it than that, but that’s a good starting point.
In my opinion it’s all in the differential setting. Sure the other things help but you can get a stock car and just use the race diff and dial it in. I tend to use cars without adjustable parts and just focus on the diff. (Rwd/AWD).
Fwd need race suspension. I think only exception is the 2016 civic type r that car feels amazing to me stock. Surprisingly fast car that nobody uses.
-1.5 front camber; increases bank angle during turns; super high camber can destroy the tune, so find the sweet spot per car; I generally start at -1.5 but F50 GT does great at -3.0
0.1 toe out front; makes turn response snappier
weight transfer is a long story; for the most part use softer front rollers and springs; drift tunes do the opposite as you want it to fishtail
prefer RWD config; rear-biased AWD is key; proportion based on weight difference per car; 90% rear works great for almost all cars when shooting for AWD grip)
0% (or otherwise very low like 5-ish) front diff accel/decel lock (if applicable)
25% (I use sometimes as low as 10%) rear accel lock; learn throttle control per car;
65% rear decel usually works, but will change per car