Clueless and thoughtless for suggesting things that shouldn’t have been a problem in the first place? Suggesting things that should have been in the game before it was sold in stores?
Get real… I don’t understand your " train of thought ".
Really could care less about what kind of job you have. Unless you work for a video game company, you really don’t have a say in the matter. T10 clearly left out things that have been in previous Forza titles, FM4 had aero options for the R32 and NSX, you could paint the AE86 completely, and there’s no reason as to why they can’t add that back into FM6. Either they are too lazy, or just don’t care to listen to their players suggestions. I know that you can’t add things by the snap of the finger, but don’t act like it’s too late to add the necessary things into the game that should have been put in to begin with. And who are you to tell me that I’m missing the difference between acting and listening? If they actually were listening, then they would… say that they are in fact listening to our suggestions, which they clearly aren’t acting upon. So I know the difference.
And, don’t bring your career into a video game forum, no one needs to know what you do for a living.
They almost never tell you they are listening. Sure some people need reassurance that they are.
They almost never explain their reasoning for not giving people what they want.
They sometimes take action and sometimes not.
These are all different things.
Of course if they listened, told us they were listening, explained their actions and did a larger portion of what people ask for then people will be happier.
My post was really just trying to say they are listening but there will be reasons unknown to the community why sometimes the answer is no or why things take longer than what people would like.
Your post is very rude. Obviously you have no idea about development. He may not be in video game development, but, as a former developer myself, he hit the points right on track. The reason the career was brought into it, as was my former career, is to give some insight into the development cycle. He was just trying to let folks understand that cycle. I personally don’t expect them to do much more with this title. I agree that some of the options should have been retained. We have to remember that we changed consoles, which could have an impact on what could and could not be done. IMHO, I think 5 was rushed to meet day one deadline.
You have to pick and choose. Any project that I have been on has had a list of must haves, like to haves and if you cans. Software development of any kind follows the same cycle.
I just agree with all of this. Unfortunately, it seems to me that Turn 10 can’t listen to us clear enough at times, especially the customization part with the extra Forza upgrades.
I have a strong feeling they do in fact read the bug reporting thread. For example I have posted some minor but very specific Dutch translation errors which I doubt anyone else cared to report. And the next CU after I reported it it got fixed.
I have often said that I have no real idea what really goes into these games. I certainly don’t assume most wishlist things are click a couple button fixes. Someone earlier brought up Forza 4 being the 3rd release on the console, maybe that is the magic number. I have, in a couple posts, tried to get a Forza 7 wishlist going because as far as having any shot of a “wishlist” type thing added, fixed, changed, now is the time, right? Like Horizon 3, it’s probably too late for that already.
As far as listening, I’m sure it’s someone’s job to read these forums, social media, news, anything for anything written or said. Thats why we see real time updates when servers are down or something is actively being fixed. What is hard for me to understand is the need for silence. NDA’s aside, there should be a more active presence in my opinion. Someone that can put out the fires or add a Turn 10 perspective to issues that we have.
Being stand offish or nonexistent is easy to perceive as not caring. There is a huge, loyal and passionate fan base that has a voice, in most instances that voice feels as though it falls on deaf ears. I wish Turn 10 would challenge themselves to stand out as a developer. Not push out annual titles just because and become treyarch and Activision. Be revolutionary. Build a game that is good enough to demand the kind of sales that GTA V has. I know that is an extreme example, but I’m makin’ a point. Stop being satisfied with ok numbers because “it’s just a racing game”.
You know what the only sound is they hear from the community? Cha-ching. Once they’ve got you’re money, they couldn’t care less what you think or want to see in the game.
When Forza 5 (aka Forza Lite) was released, they claimed it was “Quality over Quantity”, but the quality wasn’t there. They were regurgitating the same error ladened models and rehashed tracks, some nearly a decade out of date. They stripped features that actually made the game usable and added features that were (and continue to be) superfluous.
The biggest thorn in Turn 10’s side at the moment has to be pCars because with it players have seen the features they have been asking for, but Turn 10 has claimed they were unable (more likely unwilling) to provide. With more titles being released in the next few months, Turn 10 is seeing more serious competition than they have likely ever faced off against before. And yes, pCars does have some issues, but in comparison to the bugfest that is FM6, and when you compare the resources that the respective studios have at their disposal, pCars’ issues are a bit more forgivable. Particularly when you consider that SMS actually listens to their customers in regards to fixes as well as content. Meanwhile, T10 has been ignoring bugs with relation to cars that were identified as far back as early release. But when a car provided by a title sponsor is glitched? The fix is in place in about a week. So, I guess the lesson here is, until you give T10 as much money as Ford has, your criticisms and complaints will continue to fall on deaf ears.
This is no doubt the case with the CEO’s and chiefs op top at Microsoft / Turn 10 that make the big decisions about what happens with the Forza franchise and where they will invest their money and effort. But I truly believe that the ones at the bottom of the Turn 10 pyramid (Mechberg, Johnny, Triton, … ) want us to be happy as well, after all they do play the game themselves as well and they are part of the community too. Unfortunately they probably have little to no influence about what happens on the top…
I realize the guy posting the question probably is being a bit impatient (game only being one week old at the time) But the “Few Are” response caught my attention. I think overall those who post here are considered “few” compared to the million or so that have bought the game.
You cannot please everyone. That’s the reality of doing business.
As I recall, FM5 was a launch title for a ridiculously expensive console, so sales were abysmal. By the time the hardware reached a rational price point (last year), there were better alternatives and sequels.
The game has shipped, and the studio has moved on. They have less than 24 months to do their magic and release another FM within the launch window. There isn’t time to go back and give FM6 a heart transplant.
I’d like to think that the complaints and issues we have with the current game are helping to shape future ones.
Having retired, I don’t code anymore but I was a programmer the first 5 years of my 20+ year career in IT. I then went on to manage quite a number of software development projects during my time as an IT Manager so, I’ve got a reasonable idea of what’s involved albeit not in the gaming industry.
I worked for a company developing software for the gas and electricity industries. Yes, very different to a video console game but the underlying concepts and principles will be similar. As all you programmers will know, applications of all types use “building blocks” of code called procedures, modules and libraries which are referenced/reused as they are required throughout a program.
For example, the countdown timer is something we see at the start of each race. That will just be a block of code being reused each time. There are standard screens that are displayed throughout FM6 (leaderboards for example). Again, these are just blocks of code being referenced as they are “requested” by the game.
As an example, I will now focus on one particular area of FM6 – the Airfield Drag Strips in Test Drive. For whatever reason, when this “single car race” is started, the timer starts immediately and does not countdown. That, to me, suggests that the block of code which counts down is simply not there. The fix? Just insert said block of code. It’s there for every other race – why not this one? As for a simple stats screen at the end; is anyone honestly telling me that this would be a complex job for a team of game developers who’ve been at it for 10 years?
Sorry, but it just beggars belief that this has been totally ignored by Turn 10.
One thing we had to do as a software development team was LISTEN to our customers. We had no choice in the matter. If we had just ignored our clients, we would have been out of business before you could say “Customer Service”. Yes, sometimes they would make requests for a feature that, on the face of it seemed pretty simple, but would actually be a horrendous thing to try and code. We would then have the job of explaining that to them. We certainly couldn’t just ignore them. If the client complemented us on a particular feature and said they really liked it, would we then remove that feature in the next release? You bet your life we wouldn’t! That would be seen as madness.
The people who are buying FM6 are Turn 10s customers. If we all stopped buying the product would they still be able to continue with Forza? No. For that reason alone, Turn 10 should feel a commitment to respond to customer’s valid concerns. There are valid concerns about the product and there are feature requests which, to some extent, are less important. Either way, when you have a community who are literally up in arms about a particular issue, even if it does happen to be merely a feature request (mentioning nothing in particular…. DRAG RACING…… cough!) The right and proper thing to do would be to give a response.
“Sorry, but we have decided Drag Racing will not be…….”
“We will be introducing Drag Racing……”
“We have not made a firm decision yet….”
“Drag Racing will be a feature in FM7/FH3……”
[Mod Edit - profanity is prohibited - MM]
If they don’t think it matters then just watch those sales figures slowly decrease even further when frustrated players ditch their Xbox for a PS4 and turn to Project Cars, GT7, etc.
FM6 is a great game. What’s frustrating is the fact that it could be an awesome game.
Very well written dgc4rter, I agree completely. There have been enough threads, questions, emails, etc for there to still have been nothing said about the drag racing issue. As you said, any kind of actual Turn 10 statement would be an enormous help for all those like myself, that has posted, written, been as polite and curious and understanding of how things work. Communication. If i can do it as a customer I would think the developer could do the same. Oh well. Hears hoping 7 changes alot of perseptions.
Large amount of deleted car, body kit that no longer exist almost.
If the treatment of JDM (and drift community) to deteriorate any more, I would choose the Need for Speed.
Correct, and that could come from the manufacturers who say they don’t want X Brand add-on parts displayed on their cars because they have contracts with companies A, B & C for after-market products. Why do you see only certain brand rims available for certain cars? Because those manufacturers have contracts with those suppliers.
Inclusion of a line of Fords, Chevrolet even Porsche vehicles in Forza Motorsport also carries along negotiated terms for display of those vehicles within the game. There are signed, legal documents which Turn 10, as the developers, must honor.
I have ideas/visions that can make the forza franchise big again i got moaned at for a few things i discribed wrong i know forza motorsports is ment to be a realistic motorsports/track game (not an arcade game) but people get bored of the same thing turn 10 could make the forza franchise bigger than the grand theft auto franchise if they knew how to do it but they are stuck on a repeat.