It will not be a surprise gift, if they will announce it before the Christmas…
If it is Fujimi Kaido or TT isle of man or Pikes Peak, Turn10 for first time is going to touch all the gamers hearts.
But probably is again something like Yas Marina, beautiful buildings outside, but not enough fun for race or time attack as the other ones.
T10 PLEASE LISTEN TO GAMERS…
Add new good tracks is awesome but remember the priorities:
-Upgrading must to be quicker.
-Creating and sharing our own championships.
-Fix the bugs.
complete agree on all points. Those courses would be an amazing addition to the game. Its going to 100% be a track they removed from FM7 just retextured for this game saying it was “rescanned” when it wasnt
FM8 A.I. is best preparation for Forza Multiplayer ever… You quickly learn, no overtaking on the outside of corner, brake-checking, rear-ending… It teaches you to be careful and aware of your surroundings…
But joking aside, even NeedforSpeed 2 SE I played in 1998. had better A.I. than piece of coded c…
Probably not ALL gamers hearts, but possibly a good number of them. Just for reference, I have no interest in two of the three you suggested.
but 99% of the gaming community would agree all 3 are vastly more fun then Yas is
Really for you Yas Marina was the dreamed track addition??
That’s not entirely true now that we have games with a long service life. There are a few examples of games overcoming a rocky launch.
You also have to account for the fact waiting a year to release means paying for another year of development out of pocket. That’s a lot a money. Compare that with releasing now and getting sales plus Game Pass subsidies. The maths doesn’t really favour holding off release.
Not sure where you got that idea. I don’t enjoy Yas at all. Nurburgring for the win
I’ll grant you that 99% is probably accurate!
Forza has announced the Nordschleife coming in Spring 2024.
Is the track all we want.
That’s because I don’t take it in consideration.
I talked about the others tracks dreamed.
I’m hoping they’re taking their time figuring out what to do with the “carpg” system. I would be shocked if they don’t at least do something with the overall sentiment so far…
As for the new track there are so many iconic ones missing. They could go for the next year without releasing a new to Forza track and we would have plenty of new content (which is honestly sad, but it is what it is). Top of my list would be Bathurst or Road Atlanta.
when did they say august? all ive ever seen is Spring 2024 is when it was coming, August is fall time basically.
Yes I was wrong, hope not at finals of the spring.
@evil_banana205 Road Atlanta was the first track I raced on, way back in FM4. I love that track.
As I already posted in the gift car thread. I’m laying up 2:1 odds on the Brazil track from FM7. Any takers.
This is how CEOs and bean counters… Many of whom have never played a video game in their lives… Gamble with video game releases in the hopes of padding end-of-year quarterly reports, but it’s a bet the developers have to cash with crunch, and other unpleasant things.
The irony? It almost never pays off. In fact, it often ends up costing the company both sales and reputation because they didn’t wait to release a finished, or fully functional product. Sound familiar?
To be brutally honest, I don’t know how long this game is going to survive.
It’s an unmitigated failure.
This is not hyperbole, exaggeration or dramatics.
It’s not doing well across any platform, console or PC.
Game Pass was not enough to float the game until more content, or fixes could be released.
It’s bleeding player counts each and every day… Which on the one hand is logical, but also because we’re at the end of the year when all the big releases have launched, and gamers are now settling into their Holiday routines. But with much better, more complete and more polished games to choose from, it’s no wonder FM isn’t on a lot of people’s lists.
I’m at the “Acceptance” stage: T10, failed to deliver (regardless of corporate pressure), and FM may be the end of the Forza franchise as we know it. Happy Holidays!
I hate to break it to you, but that happens regardless. Which is to say, working conditions aren’t going to get magically better because there’s a few more months of development.
That’s hard to tell. You can point at commercial failures of games rushed into release, but we don’t know if these games would have performed better with more cooking time, accounting for the extra budget needed to complete and re-market them.
The most high profile games that turned around recently were taken off shelves, namely NMS and Cyberpunk
We’re also talking about MS first party studio here, money isn’t a problem. Their problem is letting studios bum around for years before telling them it’s time to go gold.
They’re either ramming clearly unfinished games out of the door, cancelling games and/or silently closing down studios they’ve bought out. The MS publication used to bring an air of quality with it, ever since the Xbox One presentation, they seem completely disconnected from the user base and the idea of quality
The most high profile games that turned around recently were taken off shelves, namely NMS and Cyberpunk
I don’t recall No Man’s Sky never being pulled. Cyberpunk was only pulled from PS4. Both still managed to be successful in the end. Cyberpunk sold at least 25M copies, and 3M of the big DLC. Hello Games seems pretty happy with the success of the game in the long run, even if it took a couple years and a couple of updates.
Both are getting glowing reviews on Steam these days. It’s clearly possible to claw back the damage of a rocky launch. I’ll give you though that it takes a lot more communication than what Turn10 has demonstrated this far, and they don’t do much to inspire confidence.
money isn’t a problem
Money is always a problem. I can guarantee you, there are people who look at all the lines of the balance sheets.