The lack of content is disturbing. Sure, there are plenty of cars… but the 2-3 options in multiplayer and the mind-numbingly stale single player options negate any number of vehicles. You guys have some work to do, because right now the game sucks. It could be bugless and it would still be unplayable in its current state because there aren’t any races or tracks we haven’t done a thousand times over by now. I’ll be playing ACC until you guys get your together.
I ran a few laps, after putting it down for about a month… The only reason to play, is when ya just want to drive a car you’ll never own in the real world
It’s mind-blowing that this company struggles so much with such a bare-bones game.
It kinda seems like this game is a part-time low-priority side project for them.
Maybe they were hoping the FOMO & grindy “caRPG” aspects they built in would be enough to hit their targeted player engagement metrics.
Is agree with this but, the handling of stock cars is NOWHERE near true to life. It’s painful.
Join us on AMS2 br0ther, embrace the slidesteer grip!
Agree, lack of content compare FM7 they have alot offline event. Don’t know why they focus only online multiplayer.
for me, I play FM8 just weekly’s /month’s Event to collect reward cars.
And I Skip play in Multiplayer because I don’t waste my time to wait in track to practice cars for 10 - 30 min before race.
ACC
I’m just going to spend more time in Raceroom. If they get their graphics engine updated before Forza is fixed, that’s where I’ll be.
I wonder why they can’t just add HUNDREADS of championships that are PERMANENTLY in the game. They could just give the job to an intern who creates many many championships. We could win a car at the end of every championship and maybe new racing suits and of course lots of credits.
Is it really that hard to at least create a gameplay loop with the content that is already in the game? What they deilvered is pathetic.
FOMO to increase player retention and keep players coming back.
But it doesn’t work when the game is trash.
I’ve picked a car (2002 Pontiac Trans-Am), and I am trying to tune it unto a solid performer. Sometimes I think I got it right, and then I get destroyed in multiplayer with it. The thing that makes this such a long process us, I have no idea on how to tune a car, and all the guides I watched are not helping me understand what to look for while driving the car. So, because of my shortcomings, I’ve sunk a lot of time into Forza Motorsport.
* won’t
For whatever reason(s), they appear to have chosen to allocate insufficient resources to do almost anything other than dump more content into a lifeless game.
In the 18 years this series has been going, there have been countless ideas & suggestions put forth for improving gameplay.
Many of those requests & recommendations would not be monumental undertakings to implement (things like: basic stats, an on-screen proximity radar, better in-game guides/tutorials, more single-player events, basic private lobby options, etc.).
…but they won’t do hardly any of it.
The fact that this installment is so bare-bones & poorly designed despite all the years of countless community requests & suggestions is more than enough to convince me that requests & suggestions go nowhere.
There are modders who, as a part-time unpaid hobby, have implemented better features for moddable games.
There are league organizers who, as a part-time unpaid hobby, have arranged well-run championships & seasons for their members/communities.
…What possible excuses could a full-fledged & funded game studio have for doing so little (& so badly)?
It’s like Stop Oil were in charge of development.
Exclusively single-player person here (I have no desire to do multiplayer whatsoever). I still like how cars drive and sound like in this game, even if they aren’t exactly 1-to-1 compared to real life (or to Forza Motorsport 4 for that matter).
That being said, lately I’ve been enjoying GT7 more despite it being overall more grindy and in-game credit-hungry. I guess it’s because there’s just simply more to do than just hot-lapping, custom CPU racing, and career mode in FM23. And as someone who likes the Car-PG aspect of leveling up to unlock parts, sometimes that also just becomes tedium (this is especially the case in Career).
They won’t ask an intern to add content like champions etc because they already have there pre school kids doing it that’s why single career is called builders cup they took inspiration from Bob the builder
quick easy dirty tune till ya get more comfortable is racing sway bar front sport sway bar back so all you vehicle upgrades and weight distribution done get it close to the pi ur aiming for then put the springs on last u can try sprt if ur not comfortable or go race then adjust front camber to about - 1.8 rear camber about -1 brake balance 49 percent to the rear sport or racing brakes required to do that… once your comfortable with that u can try race front anti sway bar and race rear if there both balanced car is neutral if front is lower then back u get over steer if rear is lower then back you get understeer hope this helps you a bit try not to slam the car down too low dampening can be tricky to get right its trial and error.
Muhaha,you find this boring but you find ACC entertaining? ACC with zero single player you mean? ACC with less tracks and one type of car you mean?Way to jump on the hate train with the others,way to fit in.Your opinion is therefore not really worth much now is it?
So GT7 is grindy and ‘credit-hungry’ huh? What a joke this whole video game industry has become.I’m thinking having a forum for games is a really bad idea,when people whine about a game being grindy for XP etc,then somebody else says the ‘better game’ is grindy and in game credit hungry.Makes the whole discussion around the game pointless.Good-Bye,I’m done in here.
Last night did it for me, went from S/4999 since October to an S/4995 because of some BeeS.
I really think game pass is the issue, not exclusive to FM but it’s scaling to all the first party games being released on game pass, and I am a huge fan of game pass. I’ve sold about 4 or 5 other fiends onto game pass, mainly on PC but they’re more happy with it.
It seems like all first party games are rushing to game pass in a beta/alpha stage, anybody remember Halo Infinite? Forza is walking the same exact path as Halo.
My biggest issue with Forza is the car leveling system they added. It is ridiculous spending countless hours in free play/test drive just to level up a car to unlock parts for. Want to have more than one of the same car but have different builds for each? Got to level up the same car again. Makes absolutely no sense and I can only assume their mindset behind this was they want people to keep playing and putting in hours since the game is on game pass. This can be considered similar to what they did in Halo with the armor colors, even though Halo is FTP. Past Halos it was all unlocked, then in infinite you had to grind hours to unlock them. Similar mindset to keep people playing.
EA Sports’ F1 23 and WRC, games that are hyper focused on one type of car and very specific tracks, still managed to launch more feature-complete and stable than this game did.
Two EA Sports games did that.
And ACC does have offline single-player modes that include careers and fleshed out race weekends, not just a half-hearted practice session and a pick-your-own-spot grid selection screen that truly embodies Whose Line Is It Anyway in the rules being made up and the points not mattering.
If anyone should be concerned about their opinion not mattering, it should be you, because no one tends to listen to anyone that doesn’t know what they’re talking about.