I think that’s not realistic when I have more grip when I tuned a 1400 kg pagani with slick tyres. In the gtlm cars like viper or corvette I’m sliding unrealistic when I’m turn into corners. On laptimes you can see that the modern gt cars in fm6 have to less grip compared to real or even other sims. I never seen gtlm cars sliding into corners by 50 mph. The guy who made the physics for that cars has definitely not much whith gt motorsport to do. For sure I never have drove such a car but I’m sure that this cars have more grip on the rear.
Cars are completely fine and right where they should be. There are plenty of reasons why the car will break loose while turning. In any other game it will do the same thing, that’s why tuning is your friend. And forza is not a sim.
I get it, its a not a true sim but that doesn’t mean invisible oil slicks should be on every corner. And that’s essentially how it feels. Cars in real life or even other sims (I play several of them) don’t enter into a catastrophic slide just over the envelope like they do in F6. Why anyone would think this is fine, even for a simcade is beyond me because I find it extremely annoying.
I liked the endurance races with the GT3 cars:) I could handle the cars very well but racing (tuning) them is a nightmare for me (with all upgrades unlocked) toward the untuned in the endurance races. Now since I got my wheel I tested Pcars again and I love racing with the RUF RGT8 GT3 on the Nordschleife. This feeling is absolutely fantastic, wish the GT3 cars in Forza had a similar feeling:)
That’s the default “driftiness” of Forza’s physics engine. For sure in pCARS the race cars often have the rear end absolutely glued to the track and it gives a ton of confidence.
If you push the GT cars hard in slow corners they will break traction. Few people have driven cars with significant aerodynamic effects in real life to understand what it is like.
What you quickly learn is that they can seem rubbish at low speeds but the faster you go the more planted they get from a rapidly increasing downforce effect. Sometimes you have to tiptoe around (relatively) at 50mph because rapid throttle changes or aggressive steering will break traction, but doing it at 120mph the car is completely different and just responds, squashed onto the tarmac with several hundred pounds of downforce.
I drive mostly GT cars in Forza 6 (and FM5 and FM4) and I agree, that they are a bit too loose. But not so loose that you can’t get used to them.
Yes I agree with you. But with controller there to loose and fery hard to get clean entrys. If drove a race with the sls gt 3 and the car is so sensitive at corner entry. To me feels it that some race tyres have less grip than the one that you can tune. I’m glad that the slicks that you can buy now have more grip. But it’s hard to believe that a corvette c7.r or the bmw z4 gtlm have such a handling in real life. Maybe some lower tire pressure will help. Or I will try some setups from the shop.
After some testlaps I’ve now find a setup that give me more confidence. I’ve lowered the tire pressure and change break balance and diff setting. I think one of the main issue was to low break pressure so I always was a bit to late. But after all I think a little more grip on the tires (not that much like in pcars) would make this cars in default setup more driveable. In endurance you can’t use your setup and it’s less fun to drive with the default tune.
GT cars naturally have decent mechanical grip as they have decent weight on the tyres. That’s why Nick Tandy was beating up Prototypes at Petit Le Mans!
It seems most cars that don’t have the fattest rear tyres will often try to slip so you have to tune and drive with that in mind.
Non of the race cars have a realistic amount of grip, which I think has to do with the slick tyre grip not being as high as it should be, it was in FM3 however. In FM3 I was able to get road cars around the track a few seconds quicker than real times set by the real thing and the same with the race cars, since FM4 however the road cars are the same (a couple seconds quicker) but the race cars I have been 5-10 seconds slower than real life lap times.
On the oversteer front, most of Forza’s race cars are setup wrong with the rear springs and dampers set stiffer than the front. Brakes are also a factor as Forza seems to default cars to 50/50 brake bias when a greater percentage should be at the front and in Forza you can only change the brake bais with carbon/ceramic brakes which Touring cars and GT cars don’t have.
Alot of cars dont handle as they should lol
Turn 10 needs a real motorsport geek that makes the physics. Nobody wants a hyper sim, but a bit more realism. It’s not understandable that a tuned c7 have a better handling than the race version. I always think the guy who make the physics for tge race cars have the imagination that the must hard to drive. Why all cars have the same time pressure in fm. It’s known that f1 cars have much less tire pressure than street cars. They run on race condition 1, 8 bar but in forza default setting is 2, 5 bar when the tires a warm up.
I really miss some improvement by the default settings. Have they no one who can make realistic setup. Maybe then they would see that grip level is to low. When you keep in mind that the gtlm cars run 1:55 times in sebring at qualify. Even when I tune gtlm car to 881 I can’t reach that times. An thats on every other track the same. The gt3 cars in hockenheim run in real life 1:38 and gte should be 1, 5 sec faster. In forza 6 it’s impossible to reach that times for an average player. I know it’s not sim like iracing but I expect a bit more realism what laptimes belong.
They 2014 audi r18 is much to slow too. The game is real fun but comparing with real failed.
The biggest example you could add to that is the Mazda 787B. How unrealistic is that thing? I love how good it is to drive on the game but it could never do that for real.
Yeah the Mazda is a phenomenon. It has better top speed, better handling and better acceleration compared to other P class cars. A win win win situation lol
I think this Forza is fine and the concept is clear, buy it, build it, tune it and race it, and if you like driving a limo round Lime Rock, enjoy. Why not?? Everything is possible. If you want more realistic driving you’ve got to set up a good gaming pc and try R-Factor or other sim racing games.
The only thing I can’t understand is: When adding a distance indicator for the cars behind/in front of you, why not making it time based??
Must have been the same person who decided it’s a good idea to lock language to location, and disable background audio in the console …