Hi everyone, I would like to talk about the physics of cars in forza motorsport. I apologise in advance for my English, as I use a translator.
I’d like to start by saying that it’s not the first time I’ve heard from the game’s community that the cars in the game are too skiddy and slippery. As if you are driving on conditional ice, or you have completely wiped out tyres, but at the same time, the tyres you have intact and warmed (About the physics on the lawn, I’m not talking, there drags as if it is a swamp)
I became interested in this topic and decided to look into it more deeply. I started by watching videos from other games, in the example I will use Gran Turismo 7, as well as the car Porsche 919 Hybrid, because this car is in FM and GT7. I also used personal observations by renting this car and running different tracks in FM (in my case Le mans circuit).
From my observations, the following came out. The car physics in FM is quite strange, it doesn’t allow you to corner on popular tracks with cars that should be able to do it very easily without losing speed. However, in the conditions of the game, you need to drop significantly speed to pass this or that section of the track.
Well, let me show and tell you what I mean.
I will take a section of the Le Mans track called: Tertre Rouge Bend, it is a section of the track with a turn, after which a long straight line starts.
In FM, to get into that corner and onto the straight, you have to let off the throttle, and to some extent, you have to put on the brakes, and as a result, you go around the corner at 170-180 kmh, and that’s assuming the weather is dry and the tyres are soft and completely intact.
Now let’s take the GT7, all the conditions are the same, the car goes round the corner at 260 kmh - EXAMPLE
Well now it’s time to show an example from real life, it’s hard to know what condition the tyres are in and what type they are, only the weather is known, it’s dry. So the car goes round the same corner at 210 kmh - EXAMPLE
In the end it turns out that the speed in real life is much lower than in GT7, but still faster than in FM.
And there are a lot of such examples, not only with the LMP class of cars, but also the same GT2 or GT3. Also this situation will not change even if you put tuning on the car, it will still feel quite slippery on the road
It would be very desirable that the physics in FM became less slippery, so that the car held on the road, and not trying to leave it, I hope this message will see the developers or at least I will get here an adequate explanation of why it is not or will not be in the game. I sincerely want to believe that this game will flourish, but so far with this comes out hard. Thank you all for reading to the end.