I promise you this is my last BoP post until further adjustments are made.So I’ve been doing a lot of playing around with the cars. The rumor I’ve heard is that the split of the cars and classes are not final. So I played around with it. The issue you have is there are cars that are really fast in a straightline and other cars that are good at handling. My instinct would have been to put the Speed cars in 1 category, and the handling cars in another. But really it’s only a few speed cars that are the problem. Some cars have the build options to be one or the other. Ultimately I ended up circling back around, but what you did in the GT2 class sparked something in me to test.
My initial inclination was to take all the “handling GT3” cars and put them in the GT2 class, where they are able to balanced against those cars. You’d have been left with a GT3 class of Speed cars that would only have consisted of about 5 cars though, 6 if you brought back the KTM GT2.
GT3 - Porsche 935, Ferrari 488 Challenge, Cadillac GT car, Lexus, 2019 Lamborghini, and the KTM GT2 if you brought it back.
GT2 - Everything else.
It could work. I put together a full list to BoP the rest of the GT3 cars with the GTE cars in the GT2 class, and the speed cars are balanceable. The Audi, McClaren, and Porsche GT3 could also fit in the speed class. It would look something like this:
The Speed traps at Daytona would look like this.
Then it’s poosible to fit the rest of the cars with the current GT2 class as is, or reverting back to the older original builds. It’s not a bad set up, but it feels weird to split the GT3 cars up. Not only that, you end up with 2 classes of cars without as much handling.
So I propose that the classes are pretty much ok as they are, but that you have them backwards in terms of handling. I understand that the 2015 Porsche 911 RSR is harder to balance with older high handling builds, so I would propose you switch it to the GT3 class, wher we will build the cars along the baseline with lower handling to fit that car. This also makes sense from the perspective of actual historical precendence of the the old GT2/GTE class cars being faster than their GT3 counterparts, mostly due to cornering capability. So what would this look like.
Well it looks like this starting with the adjusted GT2/GTE class: (PI numbers in parenthesis are estimated PIs based on power modifiers and lateral G modifiers)
This would simply be the closest a class could be with the current cars. It also the one I have the most experience with in terms of homologating, including for the P1R Super Endurance Chanpionship and other events. I did have to readjust the C8R from the past, because the FPS shift time fix gave that car a lot more straightline speed for those of us using lower FPS. You ca see how close the lateral Gs are too. Is it perfect? No, but pretty close given what we have to work with.
Now to the new GT3 class. You see, building these cars like the current GT2 class really allows one to get them relatively close, outside the top end drag of the Aston, Bentley, and 2015 Lamborghini, all the cars are close on top end and I was even able to sneak in the KTM GT2. It arguable whether the Porsche 935 should be in the GT class all, but it is. Also, adding the 2015 Porsche RSR to this class gives this class a Porsche Option that isn;t paid DLC or was a temporary event car. Using these baseline builds made it easier to match cars up on handling,a nd then the speed cars just needed power nerfs, which are much simpler than grip/downforce modifiers.
You can see from the proposed speed traps how close most of the cars are. All but 3 within 3 mph at turn 1 Daytona. There are options for increasing the top speed of the Aston, Bentley, and 2015 Lamborghini, but I felt it would be too much weight for those cars, and that like this they are still competitive outside of Daytona/Lemans. The great thing is being able to get all those cars that close.
This is basically a reversal of how the GT2/GT3 classes are currently set up, but I feel it works better. Also, there is less customer cognitive dissonance about GT3 cars being faster than GTE cars. Most of us who race homologated spec classes ar huge fans of Endurance racing, and things that don’t make sense can be a turn off. This corrects that, provides you with a super close GT2 class, and a decently close GT3 class that is much better than the current balance.