Iāve spent a few hours today messing with settings and hereās one big thing you need to know:
Make an adjustment in your settings, then restart the game. Itās very stupid, I know, but it works.
I have a RTX 3060 Ti with a Ryzen 7 5800X with a 32" 1440p monitor and at one point was barely getting 30 FPS on medium settings. Below are my settings now, and Iām running in the low 80s (in single player free play with no AI on track), and things looks stable.
Still sub-par performance if you ask me, though.
Same issueā¦
RTX3070ti
Ryzen 5800x3d
I have never seen FSR, or TAA in settingsā¦
Very poor job T10ā¦
It does work for those of us having massive issues but itās not the cause, unfortunately. When I have that bug I get 20-30fps and then after restart itās 40-60 depending on settings. 60 being all medium no RT, 40 being anything else.
Iām having odd issues with the game tooā¦
I5 11600K, RTX3090 (Drive 537.42) 32 gig of ram and installed the game on an SSD.
Game has some very odd settings to get the performance anything like, But after a bit of tweaking Iām getting around 80fps on an ultrawide 1440p monitor.
Game looks O.K. but far from Stella with plenty of aliased edges.
Anyway now to the issue. Iām monitoring the game with afterburner. sitting at about 80ish FPS GPU 95 to 100%, CPU sitting around 50%. Then for no reason frame rate dumps to around 35-40fps and GPU drops to about 45%. Iām watching temps they are ok at about 58deg. and clock speed is not dropping. Just load drops, Then after a lap or so, back up to 100% and 80fps.
I had the same problem after running a race. When I turn off ray tracing, the problem disappears. try turning it off completely
Complain to Discourse about that
I may have found the fix for the main issue I was having. I was reading steam forums and somebody mentioned turning off dpi scaling on the forza exe. I did that and I went from barely getting 60fps on medium with RT off and now Iāve got mostly High with RT on. Still need to figure out the microstutter though.
Iāll do some tweaking with the Digital Foundry guide now and see if I can optimize it more.
Thanks for the tip. I will give it a try!
Similar to my message on the Dynamic Render Problem post - the looks and performance of this game in its current state, indicate some bugginess and potentially some inefficiencies with GFX drivers.
That DLSS is not giving the typical boost indicated that it likely isnāt fully optimised yet and we are waiting on Nvidia to release a game ready driver.
What is odd is that there was such a driver when FH5 came out - and frankly, that game has got better with age thanks to the boosted ray tracing options that were patched in.
For a AAA release to be potentially held back by drivers is a bit off, but I have every faith that it will be repaired. Just have to deal with my OCD until then - would have been easier on me if I hadnāt ordered to play earlier!
Just happened to me again. I thought it might have been related to using a Freesync monitor in Gsync mode so I switched to my Gsync monitor. I ran the benchmark. It ran great, was getting 57 FPS. Then I tried to start a practice session for a race and it was running very slow and the AMD FSR option had returned.
i7 9700k
RTX 3070ti
I wanted to share some screenshots to show how blurred and almost broken the visuals look for me.
Iāve also played around with settings and found interesting results.
To start. Here are some screenshots with everything set to Ultra, RT set to highest setting with RTAO, Native 4K at 100% Resolution Scale with no DLSS.
Very soft image for native 4K and look at all those hard edges (Also why does the interior look so flat?)
Now these schots above are when the camera isnāt moving. In motion it becomes a blocky mess as below!
Now, when I switch RT to only car reflections or completely off. Basically turning RTAO off.
It looks a lot sharper!
Game seems totally broken for me though. Even with RT set to off Iām stuck at 45fps during races on an RTX3080 PC. And the game looks pretty bad without the RT honestly. It doesnāt even hold a candle to Horizon 5.
Itās all very puzzling.
i am getting over 120 fps on my pc ryzen 9 7950x rtx4090 32 ram , running it at 4k on samsung oddssey ark 55" all settings on ultra
You simply arenāt - and not with RT
I also wanted to share a strange behaviour of the game.
I have a 3060ti paired with a 5600x. The strange thing is that, with this configuration, APPARENTLY the game seems to be capable of running at 4k, mid/high settings with RT and RTAO (at low) at 50/60 fps, which is great.
But this only occurs those few times that the game starts in a āgood moodā. Otherwise, most of the time, with the same graphics settings, the game runs arbitrarily between 15 and 35 fps (even if I switch from 4k to 720p).
The only way I have found to activate RT and RTAO without losing fps is this: close the game making sure RT is turned off, reset the shader cache, reopen the game (and make sure the game is running properly), start a race, go into settings and turn on only RT reflections and before giving final confirmation make sure you havenāt lost too many fps (take advantage of the pop up countdown and msi afterburner to keep an eye on fps), only after making sure the settings are turned on without breaking the game, do the same with RTAO.
This way I was able to get the game running as it should (making sure RT and RTAO is pretty easy, especially RTAO in the car internals, so Iām sure that the RTs and RTAOs are actually active).
The problem is that loading a new race is a roll of the dice, because the game could break again, of course and the only way to fix it is to close it.
So this is not meant to be a solution but a way to demonstrate that if the game runs as it should it is well optimized, but for some obscure reason it doesnāt work.
The hopeful thing is that all of these seem like solvable problems, mabye with Nvidiaās game ready drivers.
That is a lot of tedium to get performance haha. I honestly lost patience with the game and Iāll just wait for an official patch to resolve all of these problems. I hope they are listening. Cause its awfully quiet.
I posted this in another thread but thought Iād post here in case it helps anyone. Apologies if similar recommendations have been posted elsewhere.
I was able to eliminate the stutter and increase the sharpness of the game. The first few times I booted the game it was a stutterfest . I donāt think the shaders were loading. Then I added the Forza application to the Nvidia control panel and turned on sharpening for it. Next time I loaded into the game it finally did the shader install (took about 1 minute). Since then the game has been running buttery smooth with great fps (with or without DLSS/DLAA.)
I also turned off hardware accelerated GPU scheduling as I read that can help. Not sure if it really did anything positiveā¦
If you want instructions or more details let me know.
thanks for the different tips ![]()
I ll give it a try but I really hope a patch to improve performance.
And I confirm DLLS is actually bugged as we have no perf improvement (only few fps even with 4090)
No problem!
Yes I have read that dlss isnāt offering any perf boosts, havenāt tried it myself though. I was using DLAA for a while which did lower my fpsa a bit but I found it to look quite a bit better than just TAA (especially with sharpening enabled in the Nvidia control panel). However with DLAA you do get some ghosting/smearing on things like lamp posts and chain link fencing against bright daytime skies. Not terrible but definitely noticable if you look for it.
Iām now running it without DLAA/DLSS but put the render resolution up to 150% + sharpening. It actually looks like itās running with MSAA now., very sharp and clear. In the benchmark I only get about 67fps average but in reality Iām usually getting around 75 -85fps in most races. Iām ok with that seeing as how MP is limited to 60fps anyways.
Did you only edit sharpening or anything else? Also how much of what did u add?










