Agreed, looks bad on the Series X and i don’t know but I am pretty sure that the level of detail (LOD) of the cars in game is drastically low compared to other Forza games.
I cannot believe the developers do other things but do not care about this major issue… a lot of people are complaining in all platforms about forced TAA and no update to community, no fix, no news… just wow… I really wanted to play this game but unfortunately I cannot. Refunded the product. Let me know when someone will begin to care about this game issue.
Still no update from devs, regarding dissabling TAA. This is a mess and the bluriness is unnaceptable.
Option should be both. Choose another AA option or turn off completely if you want.
Most games have these options.
BUMP
AGAIN BUMP
Just make AA options available:
MSAA (for people that want nearly-perfect visuals at the cost of artifacts that developers can see, but that most people can’t)
OFF (for people that want to turn off AA just to be able to use some upscale solution/crank up resolution scale only to happily see their powerful GPUs going to 100% and generating a lot of heat and consuming a lot of power)
TAA (por people that are happy with current console-like visuals)
DLSS-based AA (for people with RTX GPUs that want higher performance (FPS) at the cost of blurry graphics)
With options available, people can choose what’s better for them.
MSAA doesn’t work in deferred.
They already have upscalers. TAA and Upscalers are all the same crap that use past frames.
A simple OFF option is all that is needed. Its not complicated.
BUMP
Just implement a decent AA solution in FM (whatever its name is) that doesn’t produce blur and ghost.
I’m not supposed to depend on shady third part programs workarounds to have a good AA in game.
Having only the option to turn it off might not be the best solution. Some games produce a ton of jaggies without any AA applied. We all play this game on different hardware and different resolutions. You have to be considerate of that as well.
It’s easier for the devs and less time costly for sure but also they might as well do a good job instead of just mending the problem with duct tape.
Good article on TAA here Temporal anti-aliasing: a blessing or a curse? | Eurogamer.net
While only the devs know if MSAA is possible in this updated engine, all evidence suggests the graphical tech used is within the same forward rendered constraints it always has been. They even announced it was using forward plus lighting in early trailers. It’s very unlikely to be a deferred renderer.
I’m already running the game at 200% resolution scaling to try and minimise the blur of TAA (a losing battle). At that point, the supersampling would be more than enough to solve most aliasing issues.
Not everyone can do this of course, whether because of lower end hardware or higher resolution displays. That’s where I’d suggest using reshade SMAA and the like.
The perfect solution is built in MSAA, but there is a small chance that’s not possible, and the simple ability to disable TAA at all is far more important than a few nice to haves. Alternatives require more dev time and cost. They would be nice, but making it an essential part of request lowers the chance that any option is added at all.
The engine relies on the TAA solution to perform the RTAO denoising so there’spractically no chance that they go back to MSAA. Also, given the growing number of absolutely insane issues that they can’t be bothered to fix since launch (like half of the tracks surfaces being broken, replay issue, and most of the car models having bugs) nobody should expect anything from Turn10.
The TAA can’t even properly reconstruct RT reflections. Not a chance it can denoise the RTAO. I’m guessing it’s got a dedicated denoiser like practically every other implementation of the tech.
Even if you’re right, the worst case scenario is that disabling TAA makes RTAO look noisy. Using TAA for stuff like this doesn’t mean you can’t turn it off
JAGGIES can use FXAA.
I rather have specular aliasing than blurry and muddy graphics.
It’s the devs fault for not making the game look fine WITHOUT vaseline crap.
Well turn10 can lose customers and income for forcing the crappiest thing that ever happened to games.
TAA looks like CRAP. PERIOD.
That’s why 7k people are a part of an entire group call r/FCKTAA.
Not Fck raytracing, or F*ck FXAA, TAA is the most HATED thing in modern graphics despite the subpixel shills that praise it.
Subpixel shills XD, what on earth are you on about? TAA is a reasonable technology, most people on the sub you mention would likely agree that it’s great for people who can’t stand shimmer, but the option is important.
Games like Forza horizon 5 are great examples of visuals designed without TAA in mind, but MSAA and FXAA can’t solve everything so the option of TAA still has a place for those that don’t mind a little blur for a smoother image. Key word being OPTION.
As for motorsport not looking good without TAA, I wouldn’t even assume that. Motorsports TAA is seemingly incapable of acceptable reconstruction, as shown by the raytracing effects, so I think we’d notice if anything else was reliant on it. It’s likely a similar situation to Halo Infinite where the console version relies on dynamic resolution with temporal upscaling for stable performance, and they never considered an off option for PC, but Halo Infinite still looks great if you force it off in the game files with very minimal shimmer outside the menus.
Turn10 even after several months and huge amount of votes still lacks the competence to give a simple OFF option.