Haven’t seen this one anywhere yet, but the tire durability is broken in private multiplayer.
They barely take any wear even in Full Sim, so you could run softs for ~50laps before they’re done
[Staff: Status Update Jan 2024 - topic moved from Closed back to Known Issues for continued reporting]
YES! This is really annoying. We looked forward to finally being able to use tire wear in private lobbies, but it’s still as useless as it was in Forza 7. You need 1h+ races for wear to play a part in the races… Please fix this, T10 :)))
Honestly yeah, some kind of multiplier-slider would be ideal.
I’m just so befuddled that they FINALLY added different compounds - Then didn’t make them a usable part of the game for the communities that run their own leagues - Which are the people that asked for it in the first place
Towards the end of a 5 lap race I pulled up the telemetry and saw under 6% tyre wear using soft racing slicks. This can’t be right? Was I looking at the wrong indication?
I followed the line pointing to the tyres with the percentage… So that’s for tyre wear I believe.
I think they have time multiplier add to those events without showing it prior. Prior to the last patch that broke the game for me, I used to run 15 min. Free Play races on softs with x12 time progression with less than 20% wear after 8-10 laps at The Glen or Laguna Seca.
Turn10 needs a tire wear slider and fuel consumption slider (a long with fuel fill rate) option for Free Play. They also need to display tire and fuel modifier levels for the featured races.
playing in free play, no simulation damage of any kind related to tires/fuel/suspension and so on. i noticed after running laps my tune was changed on its own without me doing anything to the tune menu after applying my tune. even without a pit stop “since its not needed” the tires were changed., and some misses with camber on a few vehicles.
I came to the forums just searching this bug/not feature.
Tire degradation is one of the best things in the new Forza, it adds so many different strats, improvising on the race, etc… in the multiplayer lobbies, it is super fun and it is well done.
But… it is only in multiplayer lobbies. My group is doing a lot of private races, and tires are useless there. Softs can do 50 laps without problems, lol.
We need the same degeneration in private multiplayers, free play and offline. But the most important one is private multiplayers for tournaments, group races, etc…
Im sure this is pretty easy to do, just accelerating the degradation with the same values as the multiplayer online lobbies.
Thanks in advance.
PS: we also need intermission on private multiplayer. In the intermission screen you can see tires and the event setup, and you can change tires easily. Right now is not intuitive to see all the info and change tires. But this is another topic…
It needs to be exactly like the multiplayer lobbies (touring cars lobby for example, is perfect).
That amount of degradation in that lobby (I guess is the same in others) is absolutely perfect, doing Medium Lengths races super fun.