For example if you use a rwd or fwd car in ranked or custom adventure and no one else does, You should always placed first in the grid. We all know PG wont going to touch PI ratings to buff Rwd and Fwd drivetrain so at least those drivetrain layouts should always placed first in the grid.
Ahh no i disagree with that. Some of those FWD and RWD cars have insane acceleration compared to the AWD and will have a definate unfair advantage.
The only advantage really that AWD cars have IMO is cornering and acceleration in and out of those corners.
Certain tracks will always favour builds of one type or another, the startup position doesn’t really have anything to do with it. The drivers that would be penalized would be new drivers to the game and those who are still mastering their skills. I race unbeatable and get placed at the back of the grid but still win against RWD and AWD, that’s just me but others will not be so lucky.
Im not sure are you really experienced with this game. Rwd and Fwd cars launch is terrible compared to awd cars. Awd already has enough advantages to win a race. It wont be unfair.
Depends. AWD cars are generally favored because they can be maneuvered around the tracks much more consistently, although RWD can often be faster. If it was about “fairness”, some sort of qualifying should be involved.
Rwd is just faster slightly. Awd is a lot more consistent and easier to drive rwd. Thats why everyone use awd cars in ranked. There has to be some sort of handicaps for using Awd cars. PI rating system is obviously dont handicaps Awd enough.
It’s not a realistic solution. A better solution is to turn on the traction control in the settings. If I am forced in a race to use RWD I turn on traction control.
1 I’m not sure you are really experienced with this forum, otherwise you would know Mr Rex has quite a few races under his belt.
2 Maybe it’s time you put your big boy pants on and just deal with it already and race? Remember, the trade off for that slow/measured rwd start is some crazy banana top speed (which I suspect is what Rex may have been referring to in part when he said “some rwd-fwd/crazy acceleration”); for fwd, it’s deliciously sublime handling.
3 Nobody is forcing you into one drivetrain or another; we all see the same event screen with track type and weather conditions prior to a championship, and we all get to make an informed decision on what is or isn’t suitable to bring to the race. If you choose to race a certain way or with certain builds when another is more advantageous, well, then that’s on you, the same way it’s on me, for example, for still running around here with automatic transmissions when I know full well what the disadvantages are. So I guess by your new standard, seeing as automatics are slower than m/mc, I should be placed up in the front every single time time? Or only if I’m the ‘only’ automatic I get to go to the front, per your first post? If there’s more than one automatic, do we then just get all mix up like usual (but of course still behind all the rwds, right)? And how would that work for fwds if there was one in the race as well? Are they moved up to the front and ahead of the rwd, or rather do they fall in after the automatic transmissions, who should all now be ahead of m/mc??
4 OR …maybe we should all just start adapting a little bit more, and/or start being a little more savvy with what we bring to the race instead of begging for competive handicaps? #oneUP
1 Pfffft! RWD “…just slightly faster”-my behind! I’ve gotten Rivals-murdered by rwd’s more times than I care to admit; the longer the race, the faster/exponentially greater a rwd top speed will be.
2 You say “There has to be handicaps FOR using awd cars,” yet here you are advocating a rwd handicap for yourself?!
3 “AWD is a lot more consistent and easier to drive?” Oh, is it? You don’t flippin’ say?! Well OF COURSE it is, AWD is literally ALL-WHEEL-DRIVE; why WOULDN’T it? Acceleration and traction, balanced/equally distributed across four powered wheels on uneven surefaces and/or during inclement weather conditions and/or off-road altogether…that’s gonna be faster (or quicker, rather, by way of efficiency?) and more stable. Physics. Logic.
Essentially what I was trying to say, though you are much more eloquent
They all have their own advantages/disadvantages, though I will concede that with races seeming to get shorter and shorter with each successive release, rwd has a viable argument about getting squeezed out of usefulness in a game series that embraces off-road racing, Eliminator, etc etc
I’m just saying that as someone who has raced Rivals a fair bit (need to take it back up again) there are some times i know you will not get if you don’t race it in a RWD or FWD.
Some tracks are just made that way.
I personally don’t have that much of a beef with the tracks/circuits, some will always infuriate me and others be a breeze
But i will say that allowing a handicap when that is all done through PI anyway, is not only wrong, but actually gives an unfair advantage due to drivetrain that is already reflected in PI.
I’m AWD and it really wouldn’t matter to me if RWD & FWD cars were at the front of the pack because I’ll just blow by them while they’re spinning their tires.
I think the handicap you’re really looking for is a Rolling Start.
In addition to the ghosted starts we currently have, I think the best way to go is to (1) lengthen the distance of events to increase viability/usefulness for rwd & fwd drivetrains, which will then allow for (2) subsequently increasing the ghosted start time another 5-10 seconds or so to give the field some more room to fill out before the reverting back to solid form, and (3) replace race starting lineup grids with a single, race-start spot from which all player launch ghosted from in order to eliminate post-race adjustments to final race times by fractions of seconds to reconcle/account for inequal start-positon variances.
Another solution, a better one in fact, would be to erase all AWD conversions, but is Playground willing to lose the children who were drawn into FH because RWD is “too hard”?
Ideally, a better simulation for drivetrain losses, so AWD has an actual disadvantage on high speed tracks (it already does but nowhere nearly as pronounced), should happen alongside the aforementioned proposal.
Forza Horizon is hardly the first game where AWD is heads and shoulders above the competition, but in FH there’s a much bigger diversity of cars and the ability to convert the car to AWD. I seldom touch online since I know my RWD cars will lose against the army of Grandma Driving-powered kids.
Thus I have restricted the vast majority of my FH playtime to trying fun ways to enjoy the cars… which has leaned towards leaving them bone stock as of late. I find it really sad how this game has a nice physics model and metagamers waste it on NFS-style permagrip tunes. Happens less on Forza Motorsport, but it does…
Awd needed some major PI penalty which nowhere near found in game. We have lots of cars that actually decrease PI when Awd swap them.
In FM Awd has an actual handicap that will affect your lap times significantly. To be Honest Awd should not be a competitive drivetrain. It shouldnt have more purpose then being a crutch for the newbies.