FPS + Stutter Fixed - 3060Ti

So after so many issues, I’ve now worked out what the problem has been.

Playing in 4K won’t work for me. Even though I can get a few races played at 60fps in 4k, it always eventually breaks, drops to 18-20 and then you have to restart the game.

Dropping it down to 1440p, no RT, it’s smooth, no stutter, I’ve got a few hours in and no issues.

I didn’t think 1440p was working for me because when I first got the game and I was running the benchmarks, when I changed the resolution setting in the benchmark and ran it again, I’d get even worse results, but this was, I think, because the 4K benchmark had already messed up.

Anyway, it would seem 1440p is the answer for me, sadly 4K is out of reach as the game seems poorly optimised. How can I run several races in 4k at 60fps and then a few races later, back at the same circuit, it messes up.

Maybe they can optimise it, but I’ve given up on 4k… 1440p seems decent enough. Hope this helps anyone else that’s had similar problems.

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How is it you wouldn’t dare go above 1440p on a 3060 Ti when Series X can run the game at 4K 30 FPS or 60 FPS with ray tracing? The 3060 Ti & DLSS is much more powerful than Series X yet PC cant even do 4K 30 FPS with DLSS enabled. Just shocking from Microsoft to be honest, same with Starfield & Redfall. You should be able to play this game at 4K 60 FPS with DLSS on a 3060 Ti. Also noticed that most of the time the game bugs out and is only using 150w of the 230 - 240w the 3060 Ti can use.

Recommended System Requirements for Forza Motorsport

  • Graphics: NVidia RTX 2080 TI or AMD RX 6800 XT

3060 Ti is equal to a 2080 Ti if not better when you can fully take advantage of DLSS. Again, I feel Microsoft needs to really be patching this game quite a bit.

Exactly, well said.

Hi,
9600kf+3060ti here
I managed to eliminate all the stutters disabling hyperthreading, but yesterday, after doing 3/4 races the frames dropped into the 40ish territory (i’m playng everything at low @4k)
I will try dropping to 1440p and see if it solves this issue.
Thanks for the imput man.

Watch https://www.youtube.com/watch?v=n9ixOe2MtJs from my PC experience a R5 5600 & 3060 Ti (overclocked) should be able to run a game better than the hardware in that video can (Series X). And I think from the amount of replies on this chat that most people agree the performance scaling is not good. Even compared to Forza Horizon 5, that scales so well it can be played at good quality at a decent framerate on a Steam Deck.

Edit

Also I’m using a ASUS Dual GeForce RTX 3060 Ti White OC Edition 8GB GDDR6X @ 2.1Ghz core & 19000MHz mem so I would hope for even more performance

I have a 3060 Ti, and the best solution so far seem to be to set the scaling to 75% at 4K. You do lose a little detail, but not as bad as reducing the resolution. It will maintain a steady 60 FPS on some tracks, and mostly stays above 50 on the others. Don’t leave scaling set to Auto, that seems to be broken. Ray tracing off, of course.

The same card run FH5 great at 4K, which has much higher environment detail. It seems the PC optimization of FM leaves a lot to be desired.

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Fully agree. Still having the issue where in between loading tracks & garage my gpu goes from 247w 100% to 150w 100%. Seem to lose 100w and fps goes from 65/70 to 35/40. If I restart the game its fine until I load the first race and then it does it again.

My Pc specs
i7 10700K
3060Ti
32 GB DDR4
970 EVO Plus SSD

Running the game @ 2560x1440 most all settings at medium. RT off, motion blur off, dynamic render quality medium, dlss quality, performance target unlocked, resolution scale auto, 16x anisotropic, car model/livery high, track texture high.

seems to stay at 59 - 61fps with the occasional drops to 45 on certain parts of certain tracks. No matter what settings or resolution (even tried 1080p) it will not go above 61fps.

Same for me. How well it runs at the same settings seems to change every time I run the game. Also sometimes it runs smoothly at first and then degrades, like there is some kind of memory leak. Things you expect to run smoothly, like the (pretty basic) track loading screens and the cut scenes are also very stuttery for me. I tried very low settings, because for a racing game I prefer ~100FPS and smooth gameplay above great graphics, but those lower settings seem to reduce the target frame rate to 30 FPS or something, even if I set the frame rate to unlimited (with or without v-sync), so I get worse graphics and a worse frame rate.

And FH5 runs so great…
(Setup: Ryzen 5600, Nvidia 3060Ti, 32GB of system ram, installed on SATA SSD)

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3070 i7 10700k here
Finally got a stable 60fps on my ultrawide 3440x1440
Everything set to high RT off and the key only setting to set to medium was track detail. Didn’t notice any graphical difference from medium to high anyway. I set FPS limit to 60 and my monitor refresh rate locked to 60 as well.

FPS does not drop ever again and no more restarting the game!

I can finally relax. If only there was an incentive to play multiplayer once u hit S 5000 rating…

Maybe a future update they will add +1000 rating? After all it is a caRPG. Also when are the long races coming? Did the devs go on vacation or something?

No I have a high end monitor even low settings games look incredible. Console peasants will never understand this.

Forza actually has amazing track quality and detail, currently the best in any racing game right now.

I can get 120 FPS but Forza multiplayer limit is 60 so why bother

Just manually setting everything (no auto) to ultra/high, locking FPS to 60, and lens/motion blur off has worked just fine for me. Never drops below 60 during gameplay, though some cut scenes when loading into a track it will drop to 30-40 for a few seconds.

1440p on a 3080/i9 10850k

I’ve noticed that in the graphics settings it says est 5gb (ish) of video memory with those settings. But actual in game usage is closer to 8gb vram. Something to consider for people having stuttering issues, the most common cards today would be maxed out (6-8gb typically).

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Solved the extremely awful stutter. Turns out like more Game Pass games, FM does not play nice with the Nvidia control panel v-sync settings. Remember the black screen error on A Plague Tale: Requiem? And As Dusk Falls crashing on startup because of this setting? Seems a Game Pass game thing; Steam or EGS games never experience major problems with this. Anyway, putting the v-sync setting from ‘fast’ to ‘3D application directed’ (the name is probably slightly different; I translated it from the Dutch my settings panel in) fixed the problem.

It’s still not the smoothest game out there, but the terrible stutter even during simple loading screens is solved now.

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