Hey racers, I can’t be the only one that upgrades my car based on the green/red stats without really understanding what it all means, and not really touching the tuning once I’ve completed the upgrades.
I’d love to understand the mechanics better, even just to tweak here and there to improve speed.
Is there a decent guide out there anywhere for the new motorsport that explains in a bit more detail what’s going on? I know there’s in-game info but only the very very basics. What I’d like to learn is how to assess the feel of my car on the track and be able to think, right if I tweak the … it’ll give me a bit more … around those tight bends, for example.
How is everyone else approaching the tuning system currently?
I’m with you, i love this game but I need badly a guide on tuning and on how to test the tunings. I’m new to driving games but i’m enjoing them a lot and I want to be able to set the cars. Where can i find a proper walkthrough?
An online search will instantly turn up a long list of freely available tuning guides & tips.
Tuning info has always been plentiful & easy to find.
…But the trick is (& always has been) finding one that makes sense to you - different “guides” explain things in different (& sometimes conflicting) ways.
It’s probably best to peruse a bunch of them and assimilate a mix of what you find useful from each of them.
Tuning can be quite situational/subjective - there is no one, single, universally “correct” way to always tune all cars.
There is no magic one-size-fits-all formula or app that can take all relevant factors into account since so much can vary by car, by track, & by driver preference.
Tuning is best done on-track on a car-by-car & trial-&-error basis.
You don’t need to be an engineer or a physicist, but a solid foundation for race tuning is built on conceptual awareness of:
• the basic function/role of some vehicle parts (tires, springs, dampers, anti-roll bars, differential, aero, transmission, engine, etc.),
• some simple vehicle dynamics (weight balance, weight transfer, the traction circle, etc.),
• and some core race driving principles (racing lines, braking points, apexes, etc.).
…When you get the gist of those fundamentals, tuning is largely just about connecting cause-&-effect:
• identify what the car is doing (effects like oversteering or understeering) and when (under braking, during corner entry, mid-corner, during corner exit, on straights, etc.),
• connect the behaviors you identified to which adjustable settings affect those behaviors (like front-vs-rear suspension balance),
• and start the process of making some changes to those settings (like softening or stiffening your front and/or rear springs or ARBs), testing your changes on-track to see how they affect the car’s behavior, making further adjustments if necessary, and re-testing iteratively until you get the best result you think you can get (most cars will never get “perfect,” so you’ll usually be forced to accept some trade-offs).