Looking for someone that can teach me to tune in game

hello i am looking for someone that can teach me how to tune AWD’s, FR’s, and FF’s pretty much a basic crash course if you need in game credits i can pay. i need help bad i love forza but my car is a pretty much drive fast then crash i want something that is better my game just got reset so i am starting from scratch.

This is the tuning guide I use when I tune my car and it has done me good
https://files.nyu.edu/dwc255/public/forzaupgradeandtuning.html
This tells you what to do if you get oversteer or understeer and other things. Hope this helps you. Also if you need anymore help or have questions on this please feel free to pm me

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It’s not as simple as teaching someone how to tune. Everyone is different, and as such, all tuners will make a car completely different to the others.

The guide above is a good place to start, but all tuners have their own style, and teaching is difficult because of that :slight_smile:

Yea my problem is i cant really learn unless i am walked through a basic training step by step and see where a good start point is to take off from

And this is where I said that guide is a good place to start :slight_smile:

I’m a complete tuning novice as well and can really only make the most minor of adjustments. What’s served me well is assembling a small collection of tunes (and paints of course!) from the storefront for each of my cars for the chosen class or in some rare case, classes that I run that particular car most in. This way I can be relatively assured that I will have an adequate tune for most conditions. Will my car directly outperform a pro level, track and purpose built tune given equal driver level? Maybe not totally, but it should be somewhat competitive. I’ve been reading through the guide and it is a TON of information to try to take on at once. Also I’ve found it difficult to account for the multitude of tracks and conditions that may be encountered, however it seems most tracks have stable weather conditions from run to run. It would make it much harder if the temp could vary (Bernese Alps always at 24 degrees?)

-k

I found that reading the descriptions for the tuning option in the menu helps: like it tells you what happens if tire pressure is too high or low

I cant tune either but a guy from europe told me about this so I try it and it works but all cars wont work aon all tracks but eventually you will get familiar with your cars and see where they work so here is the list of the parts I use on all cars mind you all I do is A class but it works once you are familiar with the tracks.
Sport suspension and Anti-roll bars
Race tires set to to30psi front & back
Full race weight
Race clutch & Street or sport trans & Race brakes
Full Aero
And the rest is POWER
If you got space add 1 tire size up all around & set your diff to 40/20. Now on some cars you may need TCS on it works for me and my times are only 1sec or less behind top times. Now ive also noticed it works great with cars that are stock in the class you want to build. For example the Saleen Mustang is a A507 by adding these parts this car is setting good times with no TCS. So build cars that are in the class you want to build in already good luck

I completely disagree with this… There isn’t one leaderboard car that has every one of those upgrades. Race tires are not always necessary, and neither is race weight. Race clutch is NEVER necessary, and transmission upgrades are seldom helpful for how much PI they consume since most cars aren’t terribly far out of the power band anyway. Race brakes can be taken off without much of a difference, and a lot of cars use stock brakes. Full aero is useful sometimes, but for certain cars (R3 GT2 cars) or on some very long tracks, it’s more beneficial to set the aero to minimum or just eliminate the upgrade altogether if the track demands that much speed. Tire widths usually help and are a good alternative if a higher tire compound takes up too much PI. And as far as building a car in its starting class… Please explain why the Lotus 2-Eleven starts in A class but does well all the way up to R3, or how the F class Yaris can do top 50 times in A class. There are some cars that are just better than others in the game, and if you happen to pick one that’s not so good, there isn’t much you can do to make it relatively competitive. These cars are fun to drive when the playing field needs to be leveled a bit, but if you’re looking to get the best times you can, you need to know what cars are the best. Just take a look at some leaderboards for ideas.

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shoot me a fr and we can get together and dicuss and tweek and you can see what the various adustments do and maybe you can find a feel you like in a car I tune for handling and stability the way I see it a fast car does no good if you cant drive it but a consistant car that can be controlled is good btw im not interested in cr as I have more than ill EVER spend but I try and help the community through tuning and the deadlights nascar series

I agree that everyone has their own style of tuning . I think what might help you develop a tune to suit your own style of driving is if you had a tune that was stable , not quickest round the course or anything like that , just a solid stable tune that will turn when you want and wont go sliding all over the place if you put too much throttle going round a bend and the back end gives out on you . You could spend time adjusting various parts of the tune to see how each section affects the handling of the car , and slowly over time get a better understanding of how to tune to suit your own style of driving . If you like i can make up a tune for a car you like to drive and gift it to you or make it open source for you .

Tuning is more down to preference, but you have to make sure that you use the right upgrades to make a faster car. Someone upgrades just sap PI and are essentially useless…