Forza Race Regulations | Public Beta Feedback Thread - June 2019

Welcome to the Official Forza Race Regulations feedback thread for June 2019. As usual, we invite you to share your feedback with us, which we will share with the development team.

To keep things organized and friendly, we ask for a few guidelines to be followed:

  1. Please stay on topic. We greatly appreciate your passion for the whole game, but we are focusing on feedback regarding Forza Race Regulations as it exists in April 2019.
  2. Please be constructive and respectful. The more constructive your suggestions are (specific examples are always appreciated), the more it helps us when we review the feedback.
  3. Please use this as a place to post your feedback overview, not to discuss the feature or other people’s feedback. This helps us to collate and pass on your feedback. If you would like to discuss the feature or your feedback ideas with others, you can do so here on dedicated discussion thread sin the Forza Forums or on our Discord server.
  4. We will collect, review and pass on your feedback to the development team, but please be aware that we may not be able to act on or implement every suggestion.
  5. When we make changes based on your feedback, they won’t be visible right away - it may take some time before a specific item gets addressed.

The June update for Forza Motorsport 7 is centered around FRR development, and included features such as penalty enumeration, exploit fixes, FRR Spectate, and more. For more on the additions to Forza Race Regulations in June, check out the full announcement story here on the site.

The team is still hard at work on FRR feature set as well as tuning FRR lobby rules. Look for more in the future.

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I believe the developers will tune the feature in the best way they can, so I have just a “small” suggestion:

-Allow FRR to be used in free play

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THIS PLEASE!

Do much more feedback could be given if it was open to Free Play. You don’t have to make the AI take penalties,

Since the beta phase of FRR still needs some time, would it be possible for you to offer two lobbies? Both changing cars, one for the lower classes (E - B) and one for the upper classes (A - X).

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Edit; This feedback is for late May update, not June. sorry i’m a bit late…

Was able to play very little unfortunately, honestly had a lot of trouble finding lobby this time around.…and when I found one the general skill and etiquette was really bad. Reminded me why I exclusively race in leagues. Please open a beta in Leagues, it would be good to test FRR in close racing situations. Anyway, back on topic ….

Generally positive feedback for latest update.

  1. First two races where I hung back to test revised penalties. Small penalty’s .5 to 1sec for running slightly wide on tarmac (accelerating), no penality running slightly wide on grass or (decelerating). Penalties for small cutting are .750 to 2 sec which is good imo as cutting gain more advantage than extending at similar speeds. Bigger cuts get larger penalties 3 to 6sec and does feel like a punishment in comparison to smaller cut which it should imo.

  2. Last two races I aimed to race clean as possible, getting no penalties first race and .250 sec in second. Good news here is a felt I could push a bit harder (about 8/10ths) without fear of race ending penalty for small mistake.

  3. I approached Races with the attitude its more about managing risks which I’m fine with, but do think races with FRR need to be longer to encourage a more considered approach to race and strategy by everybody, rather than current “try to overtake everybody at first turn” attitude the sprint race format seems to encourage.

  4. I’m on board with the removal of “overtaking others while of track” penalty, I regularly came across the need to do this at turn 1 to avoid being part of a pile up. Never has someone been able to pass me whilst offtrack during race that gained a bigger advantage than penalties already administer. Yes, I would like to see those people get more punishment, but it’s a compromise I’m willing to make for the ability to avoid turn 1 pile ups

Ditto that. Leagues are typically so much more well-behaved than the general hoppers, and Cycled Production is possibly my least-favorite format in the game. Every time I’ve tried the FRR Beta hopper I’ve left quickly because the other players are terrible (either through lack of skill or on purpose), and my desire to provide T10 with useful feedback is far outweighed by my desire to not suffer through the garbage it currently requires. Opening up a FRR Beta League would help mitigate both my issues with the current hopper.

At the very least, the current FRR ruleset didn’t seem to have the arbitrary and wildly inconsistent penalties that the April version did. Will hold off on more detailed feedback until I get some more seat time with them.

Is T10 actively trying to discourage hitting apexes and getting close to barriers? This franchise has lost its way.

Oh, and don’t try to upload a video on Xbox with the title “hitting apexes”. Because using a metaphor to hit inanimate objects is bad, m’kay? An absolute clown world, this has become.

As a motorsport fan, petrolhead as well as a Community Speedwatch Operative, I have owned EVERY Forza motorsport and Horizon over the years.

Before I go into my take on the race regulations, I would like to point out a couple of gripes of mine in Motorsport 7.
1: I would like to see some kind of set up assistant., I’m good at building cars but useless at set ups and in particular ones that have overall pace.
2: The disparity between automatic transmission and manual transmission as well as abs brakes and non abs brakes is far too unrealistic than in real life. This is something that needs addressing more so than race regulations.

Race Regulations
Whilst on the whole the track limits and race regulations are a good thing there are 3 issues I have with them.

1: The tracks limits are wrong, in some cases you have made an error by taking away the natural flow of some circuits , Long Beach Turn one 1 at Hockenheim, Rio and The Corkscrew at Laguna Seca are all case in point. Watch some real racing to understand what I mean.
2: With race regulations why do you get a time penalty for going wide? (I.e. under steering off the track), yes there is a difference between track extension and going off, but if you go off you are in effect giving yourself a time penalty without the system adding say 5 seconds to it.

3: why do you get a dirty lap for going in the pits. You are NOT breaking track extension rules as the pits are part off the track in the first place.

I think the FRR are advanced enough that they can now feature in other public lobbies eg. Endurance GT and maybe a couple class hoppers.

As for the track cutting penalties themselves, we’re pretty much there now. Good decision to remove penalties for overtaking whilst off the track.

Now to concentrate on contact penalties.

I like the idea of race penalties but the way those penalties are applied still needs work. I was racing at lime rock, I was close to the player in front of me when they out broke themselves into the chicanes at what would normally be turn 5 and completely cut the corner. They lost some momentum and allowed me to close the gap somewhat but not enough for me to get an advantage and the got no time penalty at all. The next lap around I put a fraction of a tyre over the limit at that same chicane and copped a 1 second penalty. I was also racing at Silverstone in the Audi LMP1 cars while in front of another player, I looked back to see where they were and saw that he ran wide at copse. There is quite a lot of run off there and they used all of it, once again absolutely no time penalty given. It is quite frustrating to be heavily penalized for the slightest mistake while seeing others make huge mistakes and be let off completely. I say heavily because when the cars are identical the racing can be quite close

I still do not understand why they eliminated the possibility of creating a race with FRR and the new starting grid with the best clean lap time of the previous race. Why should I accept people with punishments of time, without clean lap occupying the first positions of the grid?

I would like to hear that it was a failure and that in the next update this will be solved.

So, good news - whether it is because there weren’t 24 people in the lobby, or improvements were made, I finally had the chance to do a number of races in the FRR hopper without an insane amount of lag.

My thoughts:

  1. I agree that there should be a distinction between “off-track” and “cutting the track” with penalties. The problem, from the start, has always been people blatantly cutting certain corners to gain an advantage (Turn 16 at Sebring, for example) and not receiving a penalty for doing so. Going a little off track on corner exit isn’t the big problem. Maybe Turn10 can establish some sort of database for “hot zones” - known places where corner cutters can gain an advantage and focus on the penalties in those zones.

  2. Some discrepancies in penalties. On one occasion, I very slightly cut Turn 8 at Suzuka, and received a 1.5 second penalty for it. There’s no way I gained that much of an advantage from the line I took, but I’m not sure if the purpose of the penalty system is to (A) balance out whatever time advantage was gained or (B) dissuade people from cutting the track period. Based on the recent change to 0.250 second increments, I’d think we are going for solution (A).

  3. Some UI things - I’d like for there to be some sort of progression bar or indicator that shows you how much longer you need to be off-throttle after a penalty until you can get back to racing again. Also, please move the “penalty time” text off the center of the screen. It can come up after a penalty is initially applied, but it needs to move after that. Maybe a little “+1.5” next to our running order would work better.

  4. Wishful thinking - but I’d love to have the option of removing the tire barriers from private lobbies at this point.

Keep up the work - it’s getting better!

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I have to applaud you guys at Turn10, the new update is definitely better than what we had before. Removing the pass penalty was a huge win, and straightaway/runoff penalties are much better now. Even so there are some turns that still need tweaking, it’s annoying to receive any sort of penalty when going into the grass and losing control and time. This happened to me on VIR North in the 3rd to last corner (the final left) on multiple laps.

I think the next step should be to add FRR to free play and career as well as introduce collision penalties. As is the corner cutting penalties are at an acceptable spot with only minor tweaks still needed. Thank you guys for the hard work on this, racing has definitely gotten better for it.

Didn’t occur in FRR lobby but still relevant I think.

After flying pasted me with a major corner cut, I watched the same idiot take out 3 others and themselves ahead of me (gifting me 2nd place). Now is idiot was behind me, and catching by cutting and extending EVERY CORNER. I was in second place and couldn’t mount a challenge for 1st because I was busy defending, constantly being shunted and looking rearward for the inevitable ram. Looking forward to collision penalties…

With FRR, when a Player gets high number of penalties I think there should a system to either a) black flag (Ghost and DNF) or b) forced stop-go penalty (Ghost and auto drive to pit). In FRR lobby sure they would’ve finished behind in the results, but whilst they retain track position they can still ruin peoples races and still have big impact on results.

Second point is current adjudication system (vote to kick) doesn’t work and I’m yet to actually see a Marshal in a lobby. A system where a player can nominate another player to be kicked from lobby much like voting for a track. Reason for nomination and statistics (No collisions, times off track, etc) should be displayed on voting side menu. If more than 60% of lobby is in favour player is kicked and last reply send to the race marshal program automatically.

Third point, whilst it’s not the right thing to do, by having a lack of adjudication, offended players will feel they need to take up the role of vigilante …. Now where’s my Batman livery….

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To your first point. It think a car should be reset to the track when it does a massive cut. Specifically all the way back to the corner where the first off track action happend.

For example turn 1 at Monza, or the last chicanes at Le Mans. Those are big cuts that allow people to make up a lot of time, if ramming is their intent. Resetting people who do big cuts would atleast prevent people from catching up with big cuts.

There needs to be more harsh penilties for blatent track cutters and blatent rammers. Maybe something like forced AI controlled pit penilties where AI takes control and drives you to the pits for your peniltie. Then even if your still on the lead lap your ghosted for the rest of the race. That or the best thing would be to just boot them completely right then and there. Don’t wait for the race to be over. Then ban them from racing online for a set amount of time.

Also medium sized races would be great something shorter than the endurance races but longer than they are now. Maybe 8 or 9 laps depending on the track of course.

Also a hopper for no assists allowed would be fantastic.

Some improvements to be made:

1. There should be a penalty cap that disqualifies you if you exceed it. I think if you accumulate over 30 seconds worth of time penalties, you should be disqualified from the race, booted from the lobby and not able to join another multiplayer race for a small amount of time, perhaps an hour.

2. I do think that there should be consequences for driving over the white line of the pit lane, both when you’re leaving the pit lane or at tracks such as Long Beach where you can use the pit lain to gain a advantage in the first corner. A 5 second penalty would be more than enough for this infringement. It would be quite cool if Turn 10 outlined the pit lane white lines in perhaps red or orange, like they outline the track limits in blue, so drivers could know where the pit lane lines are and when to exit and rejoin on track.

3. Driving backwards on track or being stopped on track should get a driver disqualified. When the wrong way warning has triggered, give the driver 10 seconds to start driving in the correct direction. If it takes longer then that, disqualify the driver. Same goes for being stopped on track. If they’ve been parked for more than 10 seconds without moving, disqualify the driver.

4. I think there needs to be different types of penalties. Please for the love of God, do not bring slowdown penalties to the game. They are perhaps the worst types of penalties and are completely pointless, unrealistic and cause more harm then good. However, I would love to see a drive through penalty system. Of course, this does raise one issue and that being you’d have to introduce code that detects whether you have a drive through penalty or not and if you do, when entering the pits, it would have to make sure fuel isn’t refueled and tires would not be changed. Otherwise people in any Endurance Hopper could use the penalty to their advantage. It is a lot of work but I think it would really add to the immersion factor. Stop/go penalties would also be really cool, especially if you had a timer when in the pit’s counting down from say, 10 seconds before your tires could be changed or your car refueled. Again this isn’t necessary but I think it would go a long way to make things even more immersive. Of course, these types of penalties would have to be the last penalties and the harshest you receive before disqualification, almost akin to a last warning or chance to the player.

5. For private multiplayer I would like to see three options for penalty severity. Lenient, regular and strict.

6. My biggest request… please PLEASE PLEASE bring the corner cutting penalty system to ‘Free Play’! Not only would it allow more people to test the system more often and give more feedback but it would also allow for the removal of those horrid tire walls. It would be a huge improvement aesthetically to the game and not only that but it would stop the terrible Drivatars from pilling into the tire walls at certain corners such as the chicane at the Nürburgring Grand Prix Circuit, etc.

Safety Rating System

Great idea tbh. I’d much rather be matched to people with a good safety rating then someone whos fast but overly aggressive.

Just put something in place! At this pace it should be ready for the 2020 holiday rollout. :sob:

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