Hi all,
With the public beta of Forza Race Regulations (FRR) going live today, we wanted to give you all a quick primer on what to expect from FRR in April.
We’re excited to invite everyone to try out, test and give feedback on the FRR beta. This feature is the result of a lot of ongoing work within Turn 10 and you will see this feature evolve and change over the course of the coming months as we keep updating Forza Motorsport 7.
Forza Race Regulations are a multiplayer-specific hopper configuration. During the beta, we will have a single multiplayer hopper set up with Forza Race Regulations. Currently, single player modes are not affected by Forza Race Regulations. In the current version of FRR we focus exclusively on track-cutting. To assess a potential track cut, we use an AI Adjudicator (AIA) to:
- Capture a player’s time off track
- Determine if that player has received any kind of advantage (time advantage or positions gained)
- Give an appropriate time penalty (measured in seconds) that is added to a player’s final race time.
What to Expect
As you enter the Multiplayer hopper selection screen, you will see a flyout that explains how FRR work. If you dismiss it permanently, you can still easily bring it back via a button press.
Then you select the FRR Beta hopper from the list of multiplayer hoppers; it will appear alongside all other hoppers.
The current iteration of FRR focuses on detecting when you are going off track. The AI Adjudicator calculates whether you gained any advantage and administers a time penalty, if applicable. The race HUD will inform you of penalty time incurred and for which type of infraction (once again, this is currently only track cutting).
Aside from your own total penalty time, you can also see your opponents’ penalty times in the mini leaderboard during the race. FRR penalties will not affect player placements during the race, these adjustments happens at the end of the race.
After the race is over, you will see the event results screen showing your race time, number of penalties applied, penalty time accrued, and the total of race time and penalty time. The placement in the event results screen will be affected by the penalty time. Currently, neither rewards nor the following race’s grid placements are affected by incurred FRR penalties. These features will be coming in a future iteration of FRR.
We have removed the anti-cheat tire walls in FRR-enabled lobby races. To help you stay on track, you can enable the Track Limit lines from the Assists menu.
Future Updates and Adjustments
The team at Turn 10 is still hard at work on the FRR feature set. Future updates will allow players to enable FRR in private lobbies, along with highly requested features like the ghosting of lapped players. In addition the team is working on penalizing car-to-car collisions in the game. Look for more details on all of these updates in the future.
Known Issues and FAQ:
Here’s the current list of FRR Known Issues:
• The grid for subsequent races is not impacted by penalty times incurred in the previous race.
• You currently cannot activate Forza Race Regulations in private lobbies. We are aiming to add this in May.
Frequently Asked Questions:
Q: How can I find the Beta?
A: If you start Forza Motorsport 7, navigate to Multiplayer and select the “Forza Race Regulations Beta” hopper form the list of hoppers and join this hopper.
Q: Will I be penalized for ramming players?
A: Currently, Forza Race Regulations only detect and penalize track cutting. This can mean taking a shortcut and gaining a time advantage compared to how long it would have taken you to go around the track without the shortcut. It can also mean gaining an advantage by trading places with other racers. We will be adding collision-related penalties at a later date.
Q: Will this also be active in single player races?
A: Forza Race Regulations is a multiplayer-only feature, currently only enabled in the Forza Race Regulations Beta Hopper.
Q: Where can I provide feedback?
A: To discuss the features and your feedback with your fellow players, you can use threads here on the Forza Forums or please visit our Discord. To provide pointed feedback for the development team, please post it in this thread.