Forza Motorsport Graphics Downgrade research and comparisons

Really!

You think both of those won’t launch like Halo, Redfail, Starfield & FM8

Mircosoft is hemorrhaging bigtime atm

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Is this the reason we see greys around the corner of the screen, kind of like a vignette effect mostly where the car is ironically, e.g. the centre of the screen, looking black?

Absolutely hate that. Also, night does not look convincing - it can look very grey and brown. Just doesn’t look pitch black when it should, especially when there aren’t too many light sources around except the headlights and tail lights.

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If T10 can get FM to look on the same level as Flight Simulator 20’, then I think we can call it truly current gen.

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I’ll be honest, I’m not sure what you’re referring to with the vignette kinda effect, but it’s certainly the cause of night not looking like night, along with a very poorly set up auto exposure.

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Vignette is when you have the corners of the screens getting blurry or phased out, or whatever, so that the focus is more on the centre of the screen.

I dunno if it’s deliberate or an oversight in the lighting/HDR implementation but it looks downright ugly. You know exactly what I’m referring to, don’t play dumb! The corners of the screen look grey while in the middle of the screen you’ll see a faint blackhole as if you’re about to enter warp speed or something.

Very easy to reproduce: drive at night and cycle between views especially when there are minimal track/stadium lights. Full night, not sunset or evening.

Edit: Probably not reproducible in gameplay videos as it happens in HDR only I’m guessing. I saw YT videos in SDR of people playing at night and it looked perfectly fine.

Vignette usually isn’t blurry or anything. I know what a vignette is but what your describing seems like something else. You’ll have to sent a screenshot or something. It may be easy to replicate but I don’t know what I’m looking for and your description has a lot of room for interpretation.

I also usually play in SDR so…

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Unfortunately I don’t have a screenshot, but I’ve noticed the vignette effect too, I play in HDR with a LG C1.

While racing at night the corners of the screen are a noticeably light grey, it’s like playing on an IPS screen with backlight bleed imo.

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I don’t notice the vignette at night, but i notice it better when i switch camera from 3rd person to 1st.

I don’t understand the choice of put a vignette effect on a car games, it reduce the visibility, and it’s an important thing when you drive actually.

It’s just a cheat for try to make the game less ugly, and look more like you are watching a movie

This vignette effect is at first difficult to see, but when you notice it, it’s very stupid

To be fair to ‘vignette’ - it can be useful in bright games to reduce the overall eye-strain.

For example - I’ve been enjoying Monster Hunter World - but the outdoor environments and bloom in that game can be overly bright - seeing as you tend to look at the centre of your screen and turn the camera to centre what you wish to look at - the vignette really only darkens the portions of the screen you aren’t staring at - improving the contrast of what you are looking at and reducing eye strain.

Why on earth you need this feature in a racing game - no idea.

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No I don’t have to send anything. This is being discussed in another thread where vignette and motion blur is the topic. You can check the screenshots there.

Also, you are in the minority since you play the game in SDR. Do some night driving in HDR to see what I mean. I’m on a QD QLED while many are on an OLED.

ALL of us are getting it in HDR.

It’s working the other way around in FM. The corners look bleached, grey and washed out. It’s almost comically bad. Don’t know how this escaped QA unless it’s by choice.

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Really, really stupid. Literally shake my head every time I’ve to drive at night thinking “What we’re they thinking?”

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That work for the whole game :joy:

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This isn’t useful. You won’t even link the other thread it’s being discussed in. You’re seemingly quite defensive I’m only asking for an example of what you’re talking about. I don’t deny that it exists or anything.

I personally don’t have access to HDR on my current setup so I am unable to contribute to this conversation if nobody wants to provide examples, or a link to examples.

It’s also not useful for developers that may view this page or other users unaware of the issue (that presumably you want to raise awareness about) if you refuse to actually show what the issue is.

You’ve done this with me in a thread about TAA too, asking if a shimmering issue was due to TAA and then refused to show what the actual issue was when asked. It’s not productive to just complain about something without details. I would really suggest taking the time to provide examples or links in future.

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For the sake of anyone else visiting this page. Here’s the issue. (edit: forgot to mention this is with raised black levels to highlight the problem)


This seems like the actual vignette is being incorrectly applied in HDR, which is extremely obvious when looking at an image of it. Not so much working off a vague description about blur and other issues that are unrelated to a vignette.

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Anyway, back on topic. New promo image dropped that I could be bothered to match. It’s been far too long to assume they’re accidentally using images taken before the downgrade. They need to start showing what the game actually looks like, or make the game actually look like the promos.


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There is this weird effect. I didn’t mark it perfectly, but if you compare the 2 pictures it can be seen what i mean.


Btw this can also be seen whenever there is a black picture in the game, so also while loadscreens in the menu etc. that oval shape is always there. Once you truly noticed it, you can never unsee it.

I WANT THIS HORRIBLE EFFECT GONE!

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I think that might be depth of field which often appears as ovals like this when it’s not properly implemented but rather a post processing effect (something you can do with say re-shade).

Anybody else know if this could be DOF?

Is it actually blurring anything though? To me it looks like a generic vignette effect that’s just been implemented improperly.

Yeah I thought that also - but vignette to my eyes appears to be closer to the edge of the screen and more rectangular than @JohnDoe9302 shows in their screenshot drawing.