Chris Esaki on the latest Forza Monthly revealed a handful of physics charges that will be coming to the next iteration of Forza Motorsport, so I just wanted to list those and give my hopes and thoughts for what they actually mean.
- New Tire Model.
Hard to tell what this means exactly because is very vague. I actually quite like Turn 10’s tire model that we have currently but if I have one complaint, it’s that the tire doesn’t compliment the suspension enough when it comes to damping. I hope the new tire model has a more soft and squishy property to it so that it actually works with the suspension in damping.
- New Way Tire Heat Effects Tire Pressure.
Pretty self explanatory. Currently, running around 28 to 28.5 PSI cold is the best pressure for almost every car in Forza Motorsport 7. Tire heat doesn’t increase the tire pressure enough from cold to optimal temperature, which I think will now change. Look at V8 Supercars for example, they sometimes run a minimum of 17 PSI. That simply wouldn’t work in Forza’s current model.
- New Air Pressure & Air Density Model To Effect Aerodynamics & Power.
Main things I’m hoping for here are really only three things. Firstly I’m hoping we get a basic altitude system where the closer you are to sea level, the more downforce and power the car produces and the opposite effect the further away you are. I’m also hoping cars have a bit more drag in general as I don’t think downforce has enough of a negative effect currently. Finally I’m really hoping that dirt air is simulated better than it currently is. For extreme downforce cars, like F1, LMP, IndyCar and such, once you get within around two seconds of the car ahead, dirty air should be minimal but start to have an ever so slight effect. The closer you get, the less downforce, particularly at the front should be produced.
- Track Temperature Effect Grip
I’m pretty sure that it’s going to be pretty much a ported system from Forza Horizon 4 where the colder it is, the less grip there is and vice versa. This is a feature in FM7 currently but it’s not dynamic to my knowledge which I expect FM8 to be. Maybe things like cloudy weather will have an effect now? Hopefully it’s fully dynamic.
- Track Now “Rubbers In”
Quite self explanatory but I wonder how complex or dynamic this will be and how high an effect this will have? Hopefully we get stuff like marbles off the racing line, though I wouldn’t count on it. I also wonder if the “Rubbered In Line” will actually be dynamic with where the cars are driving or if it will follow where the Driving Line is? Could be interesting to see.
- New Suspension Model
This is something I’m happy about. The main thing that needs to change is how Bump & Rebound works. It’s just wrong in almost every way. This has a negative effect on how weight transition works upon acceleration and braking in this game. The fastest method in this game for most cars is to run F1 car style of Rebound with Passenger Car style of Bump. Hopefully, the ratio between the two changes and becomes more accurate.
- New Suspension Modelling
I found it interesting that Chris differentiated between the two. I assume this means that we’re getting tweaks to current suspension models and new suspension models will be introduced. I’m predicting that we’ll get this:
Stock Suspension (classic & modern)
Street Suspension (classic & Modern)
Sport Suspension (classic & modern)
Race Suspension (modern only)
Drift Suspension (modern only)
Perhaps drag suspension? I’m pretty sure it was teased in a FH4 stream that they were messing around with the concept. Could be interesting. Either way I expect all of those suspension systems to be refined upon and improved upon. I also expect a few tweaks specifically to Truck suspension which was updated for FH4 and I fully expect that to get ported over with a few tweaks. Drift suspension when added to FH4 was also tweaked compared to FM7 so I expect there to be some revisions for FM8 as well. I expect spacers to come back as well but my guess is that Open Wheel cars will get the biggest overhaul, specifically push-ups suspension. I’m hoping that reacts completely differently in the new title.
I think these teasers have huge potential and promise and I’m really looking forward to see how they develop!