Hey if you want to spend 10 grand on a TV then be my guest. If you’re hoping FM is going to embrace 8K anytime soon, you are mistaken. We’re probably a good 6 to 8 years away from a console that can push 8K. Cost is a major factor in console sales and game developers will always try to maximize their audience before committing fully to emergent tech. This is one reason sports franchises routinely put out content for past generation consoles.
Anyway, the reason I originally mentioned 8K was asset sizes and if you think 100GB is bad now, well, wait. No other reason.
As I said, doubt away. Im used to it
I say console because that is still the primary platform for Forza games even if it will release on PC. “Console” can be used interchangeably with PC or any ther device capable of playing games in this context. Developers have to design primarily for what the majority of the potential player base has access to if they want to earn their development investment back and hope to turn a profit. I’ve been involved in PC games where people will post asking the game developer to change or upgrade the engine to max out the graphics for top of the line machines running the best possible GPU in SLI but of course it doesn’t always happen. The min and recommended spec for most games are dialed in according to what the game maker believes is the right level to reach the most end users while retaining a base level of quality.
For the record I never said 100GB was bad for this game. I’ll delete anything I need to, to install it. I’m sure we both remember the days when games fit on one floppy disc and PCs had under a Meg of RAM.
The ‘Device’ no longer matters, well, ultimately. The primary platform is ‘Xbox’ and that is not a PC or a console, or a phone. Its all of them. It is infrastructure.
Thats why Im saying it no longer applies. if your device can run it, it can run it. If it can max it. so be it.
This is a long play for MS. SaaS/PaaS doesnt care what your device is and this is good for gaming at large. Nobody loses here. Everybody wins a we’re only at the beginning.
As I recall game will be available for download sometime before it’s out if you preorder. You just won’t be able to play it until the release date. I believe I downloaded H3 the night before the preorder launch date. It will be less size without the 4K assets on the regular Xbox one. Perhaps 80-90 GB rather than 100GB for the 4K version, I would guess but maybe less. Know one really knows much about this yet or how big exactly the 4k Assets actually are. There a many confirmations of this form MS on various gaming websites. Dumb you can’t jut replace the internal hard drive. Not sure why MS always make this annoying. Hard drives fail, they will not last forever, it is just a matter of when and it should be easy to replace when that happens.
FM6 started out at 45GB and in it’s final form it’s ~65GB. With FM7 getting double the amount of cars that FM6s DLCs gave as well as the additional tracks I think it’s a safe assumption that 100GB is going to be the standard across all hardware. You are correct, there was both a preload for FM6 and FH3 but like I mentioned above, on a 7Mb/s connection I was not able to get FH3 installed before Early Access began. Though I could have if I had restricted all internet access in my house to my XB1 until the download was finished, that’s not something I should have needed to do. Now we are looking at double the file size so we definitely need double the pre-load window.
Isn’t that mainly what I just said though?.. SaaS is not always the best option though. If the only means of software/game delivery was a subscription service then it would enable companies like MS to monopolize the market and do whatever they want with pricing. No longer will you own the game for good or be able to get a deal on used or discounted titles. How would this be a win win for everyone? I’m not one to frequently buy titles at launch so I rely a lot on sales and lower prices after games have been out for a while to grow my game library. SaaS as the only model allows the distributor to milk the end user of much more money for the product than if it were sold for a flat fee. One example is Autodesk. Autodesk’s decision to go SaaS has caused annoyance around here because we like to use an owned and disc version of AutoCad at the office. Needing a subscription will enable updates but will also cost more and eventually force hardware updates which my boss is not likely to want to do.
This is true. CAD programs are particularly notorious for gouging, even in non SaaS implementations. It also goes the complete opposite like Photoshop. pay 100$p/y with latest v, or $3K for a single seat.
In its most basic form, but MS isnt just the software. Its infrastructure as I mentioned. Part of the reason I also use PaaS (platform as a service).
AWS/Azure are considered (IaaS) ← Infra as a Service.
Just on Xbox. I understand your concern, but if you break down, I dont think so.
Xbox = brand.
Xbox Live Service = Platform/Infra.
WinStore = market place. Can still have discounts. Cant resell. ← go right back to 2012/2013 “we have a product for those without internet”.
Its more about empowering devs. Just make your game, sell, dont worry about dealing with backend/maint etc, we’ll do that for you. (Look at Amazon lumberyard as a shining example)
If you look at Nintendo, I do believe they are using the xbox live infra for cross platform play (minecraft/rocket league). ← could be wrong.
A lot of current things being implemented are similiar to things already in steam. Self service refunds are coming if not already implemented (would need to check).
Im sure somewhere in MS’s path they will attempt to wall the garden again but that would go directly against Satya’s direction also.
How is it a win win?, we all get the games. The player base is much larger. No split player bases.
You need to step back and see what MS is looking at.
They currently have - 500 million windows 10 devices. (before someone points it out, yes not all of them will run forza)
Steam has 125 million users, of which 33 million daily active players and 67 million monthly active players which as grown 1.5 million per month over the past 18 months (27 million since Jan 2016)
PSN has 70 million monthly active users
Xbox has 53 million mau.
Sony will try to do its own thing for as long as it can until its too big to ignore.
Its not going to happen fast, slow, gradual change.
Another concept you need to factor in is whats known as “the next billion”.
south east asia, lower class india and africa are all about to come online. Another 5 billion people about to get on the net.
Anyway, PM me if you want to talk more. I dont want to derail this thread any further. Sorry for derailing.
What makes it tough for me is that I work two jobs during the week. Right now at my day job I can sit and type on here between tasks but I have a night job that takes me up until late hours. The early release starts on a Friday. Preferably, I would like the pre-load to be open the weekend before (I bought on Amazon). That way I can fully download the game and have it ready for Friday night when I come home from work, otherwise I’m looking at a mult-hour download starting Saturday morning and not being able to use it till Saturday night. Some games on Gamestop I noticed have preloads that start a month before release.
FH3 preloads started the Tuesday before the Ultimate Edition early access. And I am pretty sure FM6 had the preload ready a few days before the Ultimate Edition early access as well. So I am sure you will be able to get started on the download in time for Friday.
Anyone care to guess when the full game download sizes will be known? I’ve got to watch my bandwidth this month with GWG treats like FM5 and Battlefield 3 begging for attention. I’ll probably skip the demo too to make room for these other things - seems like there’s no bonus for downloading it this time.
Yeah, I’ve seen that number quoted a number of times but I can’t believe it. The X1X update might add a bit to it, but I doubt the XBO download will be much bigger than they’ve been throughout this generation - say about 50GB.
Use the App based Microsoft Store not the browser based one, then go to “Forza Motorsport 7”, not the ones that have the Standard, Deluxe, and Ultimate in the name.
Scroll all the way down to additional information.