So, I posted this topic in the FM6 thread around a year ago:
Now, I just heard Dan Greenawalt mention how they’re trying to bring in a new style of audio where he specifically mentioned Driveline Flex!
A quick description of flex that someone on Neogaf forums posted:
“Basically, in any engine-powered vehicle, there’s a bunch of joints and machinery delivering the power between the engine and the wheels, during which process the “flexing” of said parts means there’s some power loss, some delay between the pedal input and power delivery, etc. There is never a true 1:1 delivery of the power the engine makes to the wheels because of all the machinery in the way.”
In this video, you can hear the "jerky’ or “juddery” driveline in action:
After listening to the recent videos from E3, finally, after so many years, Forza Motorsport finally features this phenomenon in the game beyond just an audio effect but now a physics based audio effect!
Thank you Turn 10 for bringing that touch of realism and authenticity to the game!
Yes it’s sounds and looks fantastic imo. Can’t wait to see what different transmissions sound like and how different driveline and effect the cars performance and sound now as well. Also quite looking forward to the difference in throttle and gearbox response between classic and modern cars.
They also need to work on their Paddle shift sounds, needs to be more seamless and quicker along with the farts between shifts. I noticed that the 911 GT2 RS does not sound authentic when shifting given the fact that it uses the PDK system.