Forza Monthly livestream | August 11

Someone noticed that he increased the steering wheel to +90° in the last trailer of the Grand Oak Raceway reveal, is it me or is it an allusion? At minute 0.15 of the trailer it is observed

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Blog post

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Did they touch on multi-class online races? I have not watched the livestream yet?

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@Banjacked8153
I’m not going to go too much in depth but I disagree with pretty much everything you have said here. I believe the race weekend format is a huge improvement. And I believe you misunderstood the idea behind scheduled races. I believe it would be more like races are scheduled every 15 - 30 minutes. So if you want to get a race in you probably can. The thing the scheduling does is it gives the matchmaking a much easier time getting people of equal skill to race against each other.

I think it’s important to recognize that a collection of complaints by different people does not mean consensus.

That said I have my complaint too about car leveling preventing us from doing community leagues the way I have always done since Forza 2.

We often select a group of cars and specify what upgrades are allowed and then even test the cars to figure out if some cars are too strong or weak. If a car is too fast we lower the allowed PI.

In order to do this, anyone organizing a league will have to level every car in the series far enough to test all the upgrades we may want to use. If we are leaving the option open for competitors to pick some upgrades then we will need to max level every car.

I believe free play and custom public lobbies should allow all upgrades for cars regardless of car level. This way the leveling system will work for most people without killing the league racing community.

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To assist with this, we’ve reduced the credit cost of acquiring cars – the most expensive car now is now in the hundreds of thousands instead of millions of credits as it was in Forza Motorsport 7.

So cars will be cheaper in this one, kinda skeptical about it. I mean, cars in Forza were already incredibly easy to come by (I don’t really blame them though, going through hundreds of cars is easier when they’re being handed over and pique your curiosity).

Going by the “Builder” type, the “caRPG” idea, and the general direction of making you committing to a car all the way to upgrade, I’d expect cars to be actually harder to purchase, so that the decision is more conscious. But then again, “cheap” or “expensive” really boils down to how easy it is to actually earn credits, so let’s wait and see.

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If you ask me, it feels like Microsoft found their version of Gwyn de Veer and had her take over large swathes of Turn 10.

This is going to be a live-service nightmare. I see where this is headed, and I don’t like it - content locked behind various objectives, many and possibly the majority of which will be online-related. Nothing is going to turn people off faster than gating things behind online modes in which you either have to find multiple people with plenty of time to spare to do them, or compete openly with people who spend far more time on the game than you could ever hope to waste (or just outright cheat, because that will always be a thing). I don’t think Turn 10 realizes the hornet’s nest they’re about to shove their dangly bits in.

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This game is gonna be a never-ending grind fest! GTA levels of grind, you need to grind for everything. And this is what making a game last forever will do. I’ll play it, always do. But the huge grind and online stuff put me off in a big way. Maybe it will be fun, who knows.

Psych level goes up!

I think FM looks like it will offer the best chance yet at good online racing in public libbies with randoms yet.

We all know prior iterations were plagued with rammers, ragers and corner cutters which made the whole thing off-putting.

ACC introduced a driver rating system but with no match making or in game penalties it was pretty useless (best racing is in leagues anyway). That and with such a tiny community races were always so small.

But the FRR system seems to have been thoroughly worked on, 5,000 incident detection sounds pretty good. Obviously, itbwould have been nice to see some penalties issued in the footage and not just non-incidents so we could get a sense of what penalties and DSQ looks like.

That said, the best thing is we have a large studio on a big budget game with this, so the potential for FRR and penalties to be refined and inproved over time is awesome and there’s no other game on console that does it better.

The size of the FM community offers the best chance at getting properly matched with similar skilled and safe, respectful drivers.

I love that one of the regular series is focused on GT cars, all I ever played online in FM7 anyway and generally attracts the biggest player base.

I do think we’re going to have pretty limited real racing series initially (don’t think Indy or V8 will be in at launch) but there is so much room to add down the track.

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I don’t think your crystal ball is right on this one.

The races looked suitably short such that you wouldn’t find a hard time jumping in and gettimg a race.

As for the race weekend structure, people have been whinging incessantly about there needing to be practice and qualifying and now it is delivered. The time/lap limited format will keep it brief enough to keep the show moving.

Maybe from time to time there will be longer format races but it’s likely to be in smaller amounts.

I don’t think anyone will be pushed private unless they join a community or have a LOT of friends.

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Got to say I’m pretty impressed with the multiplayer situation, spec racing is something I’ve been hoping for, the rating system coupled with match making sounds fantastic.

Hoping it all comes together so that players at all levels get the experience they’re looking for.

Thanks to T10 and Chris for the presentation.

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I was already excited before, now I’m even more so. I’m going to waste a lot of time on this game. Let October come.

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I don’t know how you’re going to step down off this hill you’ve been building.

You appear so convinced the game is going to be terrible in what seems every conceivable way, yet instead of leaving you’re here doomposting about it all the time. I don’t understand.

Are you going to buy the game? Are you just waiting for it to come out so you can see the reviews and gameplay? Given your views on the game design direction they’ve gone with, how do you go from where you are now to playing the game and being happy with it?

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Simple - when the game comes out, if it’s good then I will happily proclaim I was wrong. I really want to be wrong. You have no idea how much I want to be wrong. I want something - ANYTHING - to step well above the piles of listless, designed-by-committee garbage that litters the video gaming landscape right now, especially the racing genre, and say, “Look at me. LOOK AT ME. I’m what happens when you try. I’m what happens when you go for it.” So if it’s good, I’ll be happy.

But if it sucks…well, there’s going to be quite a bit of “I told you so.” Normally, I’d hate to be right about such a thing, but thanks to this game’s blind cheerleaders, I’m going to make an exception. And unfortunately, everything that’s been shown has indicated that the shot’s going to land closer to that bullseye than the “EVERYTHING IS AWESOME” bullseye, and the sad fact is Turn 10 can’t afford that. They need to put out a banger, and this isn’t shaping up to be it.

Nope. At the very least, not until it passes 75% completion of development.

Yes. Why shouldn’t I be?

  1. Turn the XBox Series X on
  2. Navigate to the Forza Motorsport game page, via the XBox Online Store menu.
  3. (only applicable if Game Pass member) Download the game to the console. Please allow for the download to complete fully.
  4. Start the game from the My Games & Apps screen.
  5. Follow the game’s onscreen prompts and directions.
  6. Play the game for a minimum of one hour. Depending on overall experience, proceed to either step 7 or step 8.
  7. If overall experience is satisfactory, continue play. Instructions end here.
  8. If overall experience is unsatisfactory, discontinue play.
  9. Uninstall the game from the console.
  10. Wait for another developer to make an attempt.
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I haven’t quite watched the stream yet but we’ve been asking for cleaner lobbies from the rammers for a very long time. I hope it’s implemented very well and maybe it can be added to the next Horizon game as well. No one wants to be stuck in lobbies with low skill or low quality drivers.

Clean racing should be promoted and rewarded across all Forza games, I’m also not bothered by the new car level approach, I actually welcome it. You’ll need to be fully acquainted with your vehicle before it can be upgraded sounds exceptionally fair to me. If you plan to play endless hours like myself, maxing out a car level won’t take too long. Kudos T10!

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And precisely zero people will care. Because it adds no value to the community, and doesn’t solve a single problem.

Kudos to all the people keeping it positive, including where there’s a gripe, because there’s always a way to turn negativity into a positive and constructive suggestion.

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Like all the people that didn’t care about Battlefield 2042? Or Cyberpunk 2077? Or Forza Motorsport 7?

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Missed the point mate, zero people will care about your comments, especially ‘told you so’ type comments.

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Well I’m glad to hear you’ll be open enough to being wrong.

But the game being great or sucking is very subjective person to person. So I reckon there remains a very good chance of you screaming “I TOLD YOU SO” from your hill while people like me look at you puzzled while having a great time with the game.

Even for me who has pre-ordered and am really psyched for it, I’m not expecting it to be a masterpiece that makes me put ACC and all of my other games in the bin because I’m too busy with FM because it’s so great.

It’ll probably get an 8-9 from IGN

I dunno. I loved FM6, liked much of FM7 and I think the new one will be better than FM7 in most respects, and equal in others. I expect it will look and feel in the way you’d expect from FM, with a tilt back toward the core of asphalt circuit racing.

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Haha! Got me! I give up.

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Hey, either no one gives a flip about what I have to say or I’m some malevolent force of nature that has torn your precious cheerleading venue–excuse me, forum asunder. Which is it?

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