We’re discussing FH5, not GT7.
The game isn’t hard. I mean, it’s a game where you can farm skill points by running over cacti in the desert. It’s just time consuming and demands your attention every day. I play video games to have fun, not as a job.
And my free time is precious. “Oh but it’s just 1 hour”. Yes, 1 hour of doing something I don’t want to, with no real reward. Other than the car, which may not even matter all that much if it’s “blessed” with a horrible starting PI number.
This is what all these “games as a service” miss. They’re so obsessed with keeping the player tied to the game that they forgot the meaning of “fun”. Whether they’re FH5, GT7, TC2…
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In my opinion, for future Horizon titles, I would personally made money a lot more valuable and cars naturally would become valuable as an extent of that.
What I would do is introduce every new car into the autoshow as soon as they release. Simultaneously, there would be a week of completing challenges to earn the car for free.
That way, players don’t feel forced to grind out a playlist all the time and can choose whether to spend some money to own the car, or save money and grind for it in the week it becomes avalible.
Worst case scenario is you miss the “free” opportunity and need to earn credits and buy the car off the autoshow. But the upside is the car is always available in the autoshow, so there’s no rush to earn it, or even any feeling like you need to hold onto the car since it’ll always be in the autoshow.
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Is it bad that I can already see how PGG would mess something like that up? Because I’ve played enough Real Racing 3 now to tell you exactly how that story ends.
I think it says a lot about the devs when someone here suggests a new idea that’s disapproved by the community soley because of how little faith the playerbase has in Playground properly implementing the feature.
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