High Priority
- More involved singleplayer campaign akin to FH1 and FM2 with mandatory events and championships with their own restrictions. You start with low tier cars then work your way up to supercars and extreme track toys. Credit economy is rebalanced
- A map featuring a built up city area akin to FH3’s Surfer’s Paradise or FH4’s Edinburgh, along with an area with togue roads, a construction site and mine similar to FH3
- New Forza aero options and the ability to create custom wing struts, width, height and endplates
- Better PC optimization, faster race loading speeds, faster menus and less (fps) lag
- Return of FH3’s club system which was integrated into the game and was more useful and rewarding
Low Priority
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Extra upgrade options like restrictor plates, ballast, smaller rim sizes and continue to implement missing track width options
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New customization options like tire customization, license plates
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Continue adding new body kit options, either from aftermarket brands, other trims, inspired by race/touring cars or even simply an option to widen the existing stock fenders of some cars like in FM8
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No more bloom and washed out yellows
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Option to assign hotkeys to access certain menus quickly such as garage, tuning and festival playlist