Forza Horizon 6 wishlist :)

High priority

• Make the game more focused on the story. Horizon 1 started out great with the cut scenes but, faded away too quick and, never had any cut scenes for the ending. Give us a compelling ending with different outcomes if you win the final race there is a special cut scene for winning but if you loose a different one plays.

• Make it more of a grind to get CR in the last few games you would get 10 wheel spins and make 1,000,000cr after signing in or, completing an event. Make it actually difficult to get hypercars. I think the most you should ever get out of a wheel spin should be 100,000cr. And a race should pay depending on distance. But NO AFK glitches.

• Give us more variety of cars. For example Motor sports 5 gave us the c7 stingray and the next game we got the Z06 dlc. And ever since we haven’t gotten the older stingray. Make it where when you buy a car you can select the trim. And that trim might limit tunning. If you buy a mustang GT with the 5.0 you can boost it and all but it won’t rev as high as a gt350 when built. Most of these mechanics are already in the game they are just made into separate cars. Keep it simple like select a year and offer all the different trims that were in production that year.

• Give long time players different rewards for playing for the first time. Like instead of getting a bunch of car through out the ranges. Give them Unicorn cars like the 69 z/28 was or Lamborghini murcielago LP:640 special trims you only get from having plaid previous games. But you can’t sell them on the auction house.

• More customization the implementation of the tire height was nice in horizon 5 but only trucks and off-roaders could use it but if I want to build a drag car I want to make the front tires as small as possible and rear as large as possible. I’m not saying tub the vehicle and change the game. But letting us put a few inches taller tire on a car would help immensely.

Low priority

• More classic cars I want all the different versions of 911’s, vipers, supras and, murcielagos. I don’t want to just have 5 meta cars that are the only ones I use because they are the best in there particular classes.

• Hard lock on drive trains. Making every car in the game have AWD with a twin turbo v12 is not realistic. I want AWD cars to be able to convert to RWD easily like IRL but making a 65 mustang AWD was a crazy for hoonagin but it’s not special compared to rando in a AWD v12 Miata that weighs less than 2000lbs.

• A dedicated drag area with functional tree like horizon 4 but, make it were plays have to stage and can redlight for jumping. But have them exactly 1/8, 1/4, 1/5 and full mile. Those are the most common IRL no full kilometer bs even in Europe they go by the quarter mile.

• A full Freeway that doesn’t just end. Make it loop the whole map like it is surrounding a city but make them actually useable not just for top speed runs but for getting around the map faster.

• Car meets just like horizon 3 but give us autovista so we can walk around each other’s cars and check them out. But also have the ability to compliment them with a thumbs up and give the driver a reputation score that track through out all car meets.

These are just a few improvements that I honestly believe would help everyone enjoy the games for a long playthrough and continuous play for years to come.

more finished list of cars with the convertible function. left incomplete in fh5…

maybe more cars to also have a track mode function too. some cars that actually have a track mode option or drift mode etc. could not be used. the 2017 ford gt had a track mode.

I agree with some points, but disagree on others.

Unicorns don’t need to return. Assuming the Festival Playlist returns, which is extremely likely, there’s going to be enough cars locked behind pointless restrictions already. There’s no need to make probable ownership of all the cars even more difficult.

I agree that I want more progression, but I think the progression should apply more to the structure of the career mode, and not the economy. It’d be different if the total car count including DLC was small, but we’re fast approaching having possibly 1,000 cars without DLC in these games. I’m fine with the economy being generous, especially since many of the higher-end classic cars are anywhere from 10 million credits to 100 million credits. Events in the career mode just need class restrictions that gradually become higher and looser the more you progress.

I also disagree with needing multiple trim levels. We mostly just need the optimal road model of each car with the exception of track only versions. Everything else is pretty irrelevant and just bloat. To use your example, we don’t need a C7 Stingray, because the C7 Z06 is practically identical with better specs. Heck, the C7 Z06 is even kind of redundant since the C7 ZR1 is also a road car.

Other than these things, I pretty much agree with you.

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