Forza Horizon 6 needs a anti-cheat system

I hope that Horizon 6 will completely add an anti-cheating system with memory detection mechanism, especially the PC version, so that it will not be like Horizon 4 and 5 where the top 1-100 of the leaderboard are all cheaters.

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I absolutely 777% agree with this they need to have a way to tell the difference between a cheated leaderboard for Drag,Dirt,Rally (for the rally adventure and if it’ll be returning for FH6 Japan) ,Race, Street Racing, Showcases, Drift/Speed zones, Speed Traps, Danger Signs,and Trail Blazers cause some or all of my legit entries from the mentioned PR Stunts have been removed and Don JoeWon Song his entries gotten removed as well so Forza Horizon 6 needs a better way for cheaters to not be on No leaderboards and for us non cheaters to earn and keep our entries

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I dislike the cheaters as much as anyone but the anti-cheat methods are often very invasive, allowing far to much access to the core system and often cause all manner of problems for compatibility

This is especially a problem if you are running the game on Steam under Proton

I don’t know what the solution is outside of removing the incentive to cheat because any technical solutions will be circumvented and rendered useless by those with the motivation to do so

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So yesterday I was attempting some new personal best on some danger signs and shocking absolutely no one when I checked the leaderboard the top ones are definitely cheaters and so for Forza Horizon 6 it’d be neat if they implemented some kind of anti-cheat system for Danger Signs, Speed Zones,Speed Traps,Trail Blazers,Drift Zones,and Rivals Races of all categories what are everyone else’s thoughts on this?

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An anticheat. I mean one that works.

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I agree with the suggestion but not for leaderboard reasons but for the overall online gameplay. Fun and fair lobbies is what I want and dirty drivers should be kicked or all thrown in the same lobby together

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I do not want an anticheat. Non-invasive anticheats are bypassed easily. Invasive anticheats are just that, a vulnerability risk waiting to be exploited. Both are difficult to maintain and usually result in worse performance.

Simply removing the records that are ridiculously out of reach (which can happen with unexpected bugs) and punishing repeat exploiters or cheaters, or having temporary-only leaderboards, is a much better way to address this issue, at least in my opinion.

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I’m not a leaderboard chaser, but I really hope the dev team have found a way to stop all this ridiculous cheating of times, distances jumped, you name it. It’s a real blight on the game.

The leaderboard I did keep an eye on was my level of accolades earned. I was in the top 600 for the most part, but as soon as all the 10 million accolade earners started popping up in FH5, I lost total interest in looking. If I was annoyed enough, I can’t imagine how truly ticked off all the legit players who do like to test themselves on the leaderboards feel.

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[staff edit - merged topic/votes]

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[staff edit - merged topic/votes]

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I also hope they do something for wall riders, I don’t know, a built in timer that if you’re on the wall too long in a continuous motion (ie, not bumping off the walls), then it resets your position?

Or just have a slight edge that stops the car dead

Don’t encounter too many wall riders myself but only do the trial online

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I guess with a slight edge, you don’t want to catch someone who’s just lost a little bit of control, that happens. I haven’t played FH5 since it went into the re-run cycle, but when it was fresh, I was seeing that in the Trial so much it was a joke.

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Absolutely agreed. I jumped on for the first time in months last night. Did my usual thing of being astonished that nothing new had been added in years, did my 20 VIP wheelspins and found they’ve still never added anything new to those :(. Found I had enough credits to get a FOMO car from auction house.

Finally found one that had a listing after about 10 tries (man is that process laborious btw), bought it, got an S2 upgrade, and tried it out on the runway danger sign. When it said top 9% I suddenly thought they might have fixed this, but incredibly that was not the case! Still 999,999,999.000 at this top of the list. Amazing. Would love to see them care about the integrity of the game especially as I know many people mainly play for the leaderboards!

Anyway, that concluded my gameplay loop and I exited the game. Maybe I’ll get road trip back in 6 as well and be more motivated to play at all!

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I, um, cheated the whole time that I played FH5. I froze the AI racers and gave myself money. But, I never played with anyone else. Every race was again the computer. All of you have valid points, though. I’m not trying to be on any leaderboards or beat other players. I just want to get through the game races and events so that I can move on to the next game. So, if given the opportunity, I will be cheating in FH6 too. Just wanted to say that.

Ditto. I was in the top 200 for a while and now I’m around 7,000 the last I checked. I may have gone up a little bit after having gotten the last of my remaining playground games accolade (heal teammates in PG) and the corresponding HOF accolade for that group.

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Cheating is cheating.

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Not too sharp, are you?

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Whats the point in playing the game just to ‘move on to the next game’, whats the point in cheating to get through? I understand (not really though) people hacking leaderboards, because you get to see No. 3(low number here, e.g 3rd) in the world, but cheating just to beat game? Pointless, not fun. Ruins the game.

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For the love of everything good in this world, please no.

Cheaters are very annoying and can ruin many things in the game, yes. But a centralized anti-cheat system is a gateway to poor performance, false positives, and security vulnerabilities. Many people refuse to play games with anti-cheat systems exclusively for these reasons.

I’d choose putting up with cheaters over essentially handing direct control of my PC’s memory to a game every time.

There are many other effective ways of handling cheated times on leaderboards instead of individual anti-cheat systems:

  • Server-side validation: ensure the server, not the client, controls critical data like time and player position.

  • Behavioral analysis of replays: scan race replays or ghosts for anomalous reflexes, perfect steering, or illogical car movement.

  • Data checksums: verify game file integrity by comparing client-side checksums against server-side standards to prevent map or asset hacking. This doesn’t need an anti-cheat system.

  • Community reporting & review: implement some proper reporting systems, without relying on xbox support.

  • Hardware spoofing detection: track and ban hardware IDs or network signatures associated with repeated malicious behavior. This doesn’t require memory-detection anti-cheat systems either.

Also, please, self-educate:

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