These Loot boxes have no place in Forza Motorsport. The whole design of the game i.e credits given, cost of cars, driver gear etc has been done to lure you into using these boxes. Now thankfully I am someone who has time to play and earn the credits without having to rely on microtransactions. This isn’t the case for some whose gaming time is restricted. Thankfully im not someone who has an addictive personality but I can easily see how addictive these boxes can be. I will add some driver gear only seems to appear in the $300,000 boxes. This simply isn’t on.
My other gripe is how sloppy some aspects of the game are. For example tunes will not load in multiplayer or freeplay and you have to do this in the main menu. How on earth wasn’t this spotted during testing? Other Forza games have always been very polished but this isn’t the case with FM7.
What baffles me is why the massive discrepancy between the reviews i.e IGN and the community?
In saying all of this I still maintain once the bugs are fixed and features unlocked i.e Leagues, Auction house then this will be a very good game. I don’t blame Turn 10 entirely because it could of been Microsoft who insisted in these loot boxes. Overall though the Forza Franchise has been soured by FM7.
My gametime is EXTREMELY restricted. I’ve had the game since last Friday and am only level 29. I have 3million credits, 46 cars not counting free DLC cars. The only mods used have been those received from the loyalty crates. I just don’t see how that level of progression would tempt anyone to purchase a loot crate to get ahead.
I am curious about the Driver Suits. I was under the impression that they would all eventually show up as a level reward though some not til much, much later. Like as a speculative example, M.Rossi’s suit might not show up until a level 1000 milestone.
The other issues you mention are where I think the priorities need to be. Currently loot boxes aren’t affecting anything but it’s getting all the attention. Until there is content, specifically progression content locked behind them they are a non-issue even when the token system releases. The many bugs which we can’t even being to list from visual, tuning, crashing to the imbalance and restrictive nature of the homologation are issues that should be on the top of the complaint lists.
As for IGN, well that should be self explanatory. There’s a reason guys like Totalbiscuit aren’t getting review copies of big AAA titles anymore and it’s because sites like IGN don’t bite the hand that feeds them.
Remember when people laughed at horse armour and it became a meme? Now stuff like horse armour is commonplace in games.
We’ve lost a feature that was always free (disabling assists gives more money) and now it’s locked behind a loot box. Same thing has happened in other games that have came out this year. If you accept or justify loot boxes now, they won’t be as innocent in the next game.
Turn 10 has locked a lot of the content behind loot crates and changed the entire structure of the game to incentivize you to purchase loot crates, and people still claim they are “optional” and don’t matter if you don’t want to use them.
If I don’t want to use them, tell me how I can get a TVR Sagaris?
Everybody brings up past Forza games, conveniently forgetting that in past Forza games, you could pay to obtain a car you wanted, but you could also pay credits for it. In Forza 7, you pay for a CHANCE to get a car you want, and that is NOT obtainable without loot crates. Completely different.
You could play through the whole of FM4 without even thinking about tokens. In FM7, it is completely different. Firstly you cannot get extra money for switching off assists without mods and thus loot crates, and second you cannot get access to a whole bunch of cars without loot crates. Third, Turn10 structured the game around making in game currency more scarce to encourage you to use real money. Or is everybody already forgetting what happened with the VIP bonus? Are your memories that short?
And in FM4, I could CHOOSE something and buy it. In FM7, you can’t. You buy a loot crate and hope you get what you want. If not, try again.
Where does the game tell you? None of the cars in the game so far are listed as available from only the loot box.
I have earned more credits and cars at this stage of the game than I’ve ever had in any previous title. That excludes any free cars from DLCs. When the VIP bonus finally is implemented that’s only going to get easier.
There were cars in FM3, FM4, H2, FM6 and H3 that you could not CHOOSE to buy. You typically only had one means to obtain it and sometimes only one or two shots that could be a window as small as a day.
I feel that it is even dubious.
A other user used the 500 crate (it doesn’t write url to avoid deletion), but no locked car appeared.
It is also possible to explain this as probability or luck. However, considering the act of Turn 10 at FM7, I doubt that there is car in the crate.
Everyone assuming the locked cars will only come in loot boxes are deluded. I will bet that all will be attainable through either Forzathon, speciality dealer or rivals. Then they might put them in loot crates too to still give you a shot at getting them if you miss/fail the events.
Yet another complaint about crates and microtransactions…yeah!
I don´t like those crates, either. But I also didn´t like buying wheelspins in FH3. After a long time of racing, I´ve earned so much money, that I didn´t know, what to do with it - so I did wheelspins and there was nothing wrong about it. The prizes were useless, most of the time, but somehow it was fun. So it will be with those crates - for me.
About the Tokens/Microtransactions: of course, first there were the price, then the buyer. BUT: they wouldn´t implement it, when it wasn´t used. So all the haters: say thank you to the millions of gamers, that use real money to buy in game content, that was intentionally free. Give people hard to reach things in an easy way, and there will always be some to many, that will use it. That´s ok for me. Simply don´t use real money (EVERYONE!).
Everyone finds it cool, that Dark Souls is a really difficult game, and they LOVED to die as many times, they could. WHEN there would´ve been better gear for real money, everyone would have said, what a nogo that is, such a hard game, I only can beat with real money, what a shame! Barely anyone, from this haters here, would´ve said “what a cool game - really hard, but really cool”. Would you? No offense, but stop that whining, play the game, and leave alone, what you don´t like. OR sell the game and read reviews, before buying such a mess next time.
For the cars, that I cannot buy, I´ll have a decent look at the Auctionhouse. As in every game, where one have been (or is still). Forzathon will be up, too - surprise, surprise! What will come next? It will be how long til the next Forza? Two years? All the time in the world.
Yeah all game company’s these day are all about making money it seems. Its all marketing what can sell there game or make them more money. Its sad too because a xbox one isn’t bad on its specs and performance why not make a great game that keeps you learning and having more and more to do. Its sad that a PC game is one of the Xbox One games out that is ARK SURVIVAL EVOLVED… At least theres always something to do on that game & its very in dept.
I should have went to game design school because i been a gamer since i was 2 years old. I know what games need just dont have the knowledge to make one. Sad.
Also my own opinion i would love to see more normal cars not exotic and things… Who cares about all the Lambo’s and other high in cars… I like to see more low end cars that you can modify… I like to be able to build a car that a normal non rich person owns and build it up… Say like Chevy Cavalier or Ford Focus Coup or Ford Fusion, Dodge Avenger… And so on on the normal priced cars.
They need more low end cars to the library of cars. Lambo’s and Porch is cool but people like to race things and build up things they may own in real life too ya know.
The point that’s being made is that there are still many desirable cars that are unattainable with CR. If T10 wants to lock FE cars away, that’s fine. They’re not typical cars to begin with and they’ve done so before. However, locking our favorite base cars behind unknown barriers, whether it’s loot boxes, career progression, or Forzathon is BS.
Their 700*** cars advertised is misleading when many of them can’t even be accessed. One of my first Forza purchases in every game is the Pagani Zonda. In previous games, it’s true that it could be bought for tokens, but I could also save up for it and buy it with CR outright. I can’t buy it, which means I’m out of luck until some random and/or undisclosed condition happens for it to be available. I’m a busy college student and I don’t have time to play Forza consistently, so I might miss the Zonda on Forzathon or whatever other arbitrary unlock option exists and end up paying exorbitant prices for it on the AH. I had to work hard to create a window to play this game and I can’t even do so with the cars that I love. The new system requires a significant time investment (or cash shortcuts, coming soon!) just to access the cars that I want. I don’t have that time right now. I wanted to play Career or Rivals long enough to save for the cars I wanted, which is how every Forza worked before, and spend my limited time racing whatever car I wanted. That’s not an unreasonable expectation, especially since I paid $100 for it.
*Not all cars available at launch. *Some cars cannot be bought for CR. *Specific car purchase requirements will not be disclosed.
Meanwhile, I have to wonder just how much development time was spent restructuring the game for this ridiculous Pay to Earn Model even as they let us all pay full price for a Beta. While T10 was busy taking away income from assists and VIP (pre-backlash) without spending CR on loot boxes, they released an unfinished game because priorities. The game launched with no proper FFB support, unintelligent / unbalanced AI, myriad bugs, and constant crashes on both versions. Apparently the QA department at T10 is nonexistent, because these problems are unacceptable for any racing franchise much less the Forza series. We’re approaching two weeks since early launch and the Auction House, Forzathon, and Leagues haven’t even been implemented. That’s not even touching on the garbage changes from the Class system, arguably Forza’s best feature, to the unwanted Homologation system. Graphics and physics aside, everything else in Forza 7 feels like a rushed job that was untested.
Every Ultimate Edition (or similar) of Forza was a no-brainer pre-order for me since the series started and I’ve never regretted that until now. Those that like the new loot box system and argue that we can choose not to use it are missing the point. We can’t play Forza, which we paid full price for, our way, and with the cars that we want. That’s a deal-breaker for me and I will no longer pre-order a Forza game from this point forward. Forza 1 through Forza 4 were constantly pushing the envelope, offering improvements and new features across the board with each iteration. Every game on this console generation has moved in the opposite direction, stripping away features that the community loved while adding things that nobody ever asked for. I don’t know if it’s Micro$oft or Turn 10 pushing these changes, but they’re destroying the reputation of the Forza franchise and alienating their most loyal player base. Just look at the forums. It’s not just newer players that are losing interest, but higher Tiers like myself. The series lost a lot of appeal with this entry and I’m going to wait to read reviews first on future Forza games. I’m expecting this to become the norm, so this longtime Forza fan will be looking at other racing franchises.
if I get one more Formula E car in the 300’000 Loot Crates I will be able to open a dealership. I am more worried about if you miss something ie in the Specialty Dealer section for any reason does that mean it will remain forever locked in the game for you. Sometimes, people, have other life matters getting in the way of loitering around the game waiting for the narrow opportunity to grab a bargain.