From the DirectX12 reveal, we saw a demo of forza5 running, on an nvidia pc… So, whats the deal for Xbox One users? Will we see upgrades for the console, lets say Anti Aliasing, 3d crowds etc?
Thanks!
From the DirectX12 reveal, we saw a demo of forza5 running, on an nvidia pc… So, whats the deal for Xbox One users? Will we see upgrades for the console, lets say Anti Aliasing, 3d crowds etc?
Thanks!
wouldn’t it be cool if we could overclock the xbox one and run 120fps I don’t understand, the one is basically a pc , so making it able to change cpus or video cards sounds like a great idea!
The Xbox One uses an APU (a System-on-a-Chip) that has CPU, GPU and eSRAM on a single die which is soldered to the mainboard, thereby making it not interchangable.
It’s said to be basically a PC because it shares the same architecture with modern PCs but it’s still a console, so no component replacement.
According to the live blog i was watching it was running on Xbox not PC. It took T10 4 months to port to DX12.
Just to clarify,
It was running on a PC with a single TITAN gpu,
It was ported by four dudes in one month of time,
Now being being told it was Nvidia…Dam looks like PC is getting the best Forza experience.
2015- Holiday Games…Dam!!!
Forza 6 will a DX12 game.
“will be” - is that a quote from an official, or your prediction?
“will be” - is that a quote from an official, or your prediction?
Logical prediction, Forza 6 will launch holidays 2015
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
“Forza Motorsport 5 Tech Demo – console-level efficiency on PC
Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo.”
Forza series on pc, that’s my hope.
I dont want to by a console just for Forza.
Someone say that the tech demo was on a Pc with an Nvidia GC
wouldn’t it be cool if we could overclock the xbox one and run 120fps I don’t understand, the one is basically a pc , so making it able to change cpus or video cards sounds like a great idea!
you would run into power and thermal issues before you got anywhere near that target. Let alone BIOS access to do such a thing.
Forza series on pc, that’s my hope.
I dont want to by a console just for Forza.Someone say that the tech demo was on a Pc with an Nvidia GC
It wont be on PC anytime soon. They were running an Nvidia Titan Black in that machine. A Card that cost twice what the xbox one does.
added perspective. Xbox one’s GPU has 1.3 teraflops single precision. Titan Black is 5.1 teraflops single precision.
Please bring this to PC!
A job posting alludes to a new game in development for the latest version of Windows.
They showed that Forza as a demo on how easy it was to port a game from console to pc and vice versa using Direct X 12, my question to Turn 10 (if they still read these foruns) is:
Will we have updates and improvements on Forza 5 from Directx12 or newer SDK tools?
I know it is a open wide question, but I will be honest here, the game could use some anti aliasing and aniso filtering to trully bring it to the “next gen” level.
Thanks!
They showed that Forza as a demo on how easy it was to port a game from console to pc and vice versa using Direct X 12, my question to Turn 10 (if they still read these foruns) is:
Will we have updates and improvements on Forza 5 from Directx12 or newer SDK tools?
I know it is a open wide question, but I will be honest here, the game could use some anti aliasing and aniso filtering to trully bring it to the “next gen” level.
Thanks!
I doubt it. The demo was more about balancing the load across all available cores/threads. Something that many games have found it very hard to do (escape single threaded processes) whilst providing the lower level access (something the xbox already does).
The best news is how all fermi+ GPU’s from nvidia already support DX12. My 780 is in even better shape now.
uh… i don’t know what any of these words mean, so my answer shall read as follows:
exactly seventy-two. that is all.
Looks pretty amazing…But with it running on a Titan Black does that not defeat the purpose of showing how easy it is to port an engine since the Titan Black costs twice as much as a Xbox One and is 4x more powerful than the Xbox’s GPU?
Looks pretty amazing…But with it running on a Titan Black does that not defeat the purpose of showing how easy it is to port an engine since the Titan Black costs twice as much as a Xbox One and is 4x more powerful than the Xbox’s GPU?
Nope. The extra power is for all the other graphical requirements in the demo.
The sad part is that they have 4 guys that could be working on improving Forza working on a tech demo for dx12.