I’m using a Thrustmaster TX on X1X, Im still tinkering, I like the overall feel better but I’ve had to drop centre spring considerably otherwise It feels like I’m driving a bus.
I was having the same issue. In the advanced settings I set everything back to default(y). Adjusted my dor via the wheel and in game to match, and it worked.
I’m pleasantly surprised how well things feel a default. I’ll let those that have better knowledge figure out the best settings, and try those.
Do you play the demo or full game? I play on XboxOne - TMX and T3PA pro, but it does nog feel right. When driving on tarmac and you get some oversteer, I am not able to correct it. It feels to sensitive, cause trying to correct the oversteer leads me wobbeling all over the road in a uncontrolable spin drom left to right. Anyone had the same problems? On other games the wheel works great and how it should be. Really wanting to buy the game, love the horizon series! But for now I’m holding of to see if there are any good wheel settings.
These are my current settings
Vibration - 0
FFB scale - 50
Center spring - 0
Wheel damper - 0
Understeer - 50
Minimum Force - 100
DOR - 900
the demo is a blast IT feels like there trying to get a little FFB in there. i have a t300 rs. " and about to get a direct drive wheel" ever since i felt the difference a wheel and pedals makes i cant use a controller
FH3 was a waste of money zero FFB ZERO WHEEL WAIT . but my god did you see they added FOV adjustments in the options. AMAZING if they do just a decent job with FFB i am all in. ill buy the most expensive edition they offer.
ill not pre order this like i did with FH3 until its known for sure.
Tried my G920 and MAN… I was not expecting the physics to get such an overhaul. Everything is so smooth and precise. FFB, steering response, oversteer/understeer… Brakes feel AMAZING. No longer do they artificially adjust their strength depending on speed. You can even go slowly to a stop, feathering the pedal without the brakes suddenly increasing strength as you go near stop and suddenly not working when creeping at 20mph.
I dare to say these are the best physics in any Forza I’ve tried with a wheel. It puts FM7 to shame.
I did not even mess with the settings. All hardcore, no assists, simulation.
I’ve spent the last hour or so playing with FFB settings in the demo, and I can’t for the life of me get it to feel “right”, for lack of a more descriptive term.
I’m using a Fanatec 911 GT2 wheel (connected through a DriveHub), so maybe that’s part of the problem I guess? Although I use the exact same rig with PCARS2 and F1 2017, and the FFB feels great in both of them: it does what I expect while driving, and the controls for making adjustments behave in a predictable way. I just can’t seem to get the same out of FH4.
The main problem seems to be that I’ll be driving along a straight, and the wheel will start gradually loading up with tension and pulling to one side. Then, for no apparent reason, that tension will suddenly let go, again for no apparent reason (didn’t hit anything, surface grip didn’t change, etc.) It just doesn’t feel natural and really makes it difficult trying to focus on the actual racing.
I’ll continue to fiddle with settings, but initial impressions so far are not terribly positive.
edit
I give up. The FFB is just totally unpredictable. The wheel goes light when I expect it to get heavy (e.g. when driving through a turn), it will suddenly get heavy for no reason, and pull to one side, and then go light again without warning. It’s not TOTALLY disjointed from what happens on screen, but enough so that it breaks immersion and I wind up having to try to anticipate what the wheel’s going to do, rather than being able to focus on just driving the course.
Yet I ran a few different tracks in PCARS2 just now, and it all felt great. Looks like this will be a non-purchase for me. Oh well.
Logitech G29 feels just as terrible in FH4 as it did in FH3. Constantly spinning out and it is nearly impossible to recover from a spin. You countersteer and nothing happens for about 3 seconds, until suddenly your steering input kicks in, then you way oversteer in the opposite direction. With a G29 wheel it is unplayable, feels identical to how it felt in FM3, which it to say it feels terrible.
I played through the entire Forza Motorsport 7 campaign with this exact same wheel and it felt glorious. Maybe the FFB wasn’t 100% as accurate as games like Asseto Corsa, but it was plenty good enough to keep the car straight and push aggressively through the turns.
How did they manage to take so many steps backwards from Motorsport 7 to this? Literally just make it exactly the same as it was in FM7, don’t bother to change or improve anything, and it would be 100x better than this.
DriveHub allows non-Xbox-One-native wheels to emulate either a Fanatec CSR or a Logitech G920. I’ve put the wheel into both modes, and neither one is acceptable. Feedback is sudden, unpredictable, and makes no sense in relation to what’s occurring on screen. It just feels broken, to be quite honest.
As I’ve mentioned, the exact same rig works perfectly well with PCARS2 and F1 2017. Was looking forward to this game, but if FFB isn’t fixed, there’s no way this will be a purchase.
Demo dropped at the most annoying time for me (midnight) I’ve got the game downloaded but I can’t test it out till later tonight when I get home. Really interested to dive in a see what’s what, the wait is killing me
On Xbox One X with Fanatec CSWB v2 the ffb is really terrible. I couldn’t set it so that I can enjoy driving, though I tried it hard. Sometimes I was scared that those weird effects destroy my rig. The wheel transfers strong hits instead of shaking. It feels so heavy and can not be turned properly, just around 50 degree to both directions. The behaviour of the wheel is totally unpredictable and unpleasent. I’m really sorry but for this very reason this game is not for me.
I have the same wheel as you and I am very pleased with the feel of the cars in FH4. I have tried small adjustments and they improved the feel even more. I am not going to go crazy with the adjustments as the final build of the game may be slightly different than the 2 month old demo.
I did that for FM7…adjusted every setting to get it exactly where I wanted and the final build of the game was different and I re-adjusted all the settings again.
This time I will wait for the final game to do my permanent adjustments. I will play around some with them but I will do a much better job at adjusting the FFB in the final game.
Even being a life long Forza player all the way back to FM1 I was skeptical with Horizon games…they are a ton of fun but the cars never handled like I wanted. I wanted the cars to feel more like FM7 and they just didn’t.
The cars now in FH4 feel so much improved and are much closer to FM7 ( not 100% but much better feel to the cars). The cars in past Horizon games felt like they were floating above the road and any steering inputs felt like they were delayed somehow. They just didn’t feel attatched to the road enough and that seems to be greatly improved in FH4.
I am very exighted to play the full game Sept 28th and I will post my wheel and game settings once I get them where I think they are as good as I can get them.