Forza 7 can recognize my wheel as T300RS Ferrari Alcantara correctly, but FH4 only shows T300RS as same as in FH3. FH4 and FH3 also give me different key settings from what Forza 7 did.
Well here is my brief overview of FFB in FH4 Demo,
*disclaimer, I have only been able to drive the charger so far.
-Definatley better than horizon 3
-FFB response is much better, I could drift the charger in 900 sim steering family comfortably
-low speed brake bug is gone, so glad I don’t have to mash the pedal to stop noe
-wheel setting are mostly the same as FM7
-Sensitivity is a rather useless setting IMO, it’s a linearity adjustment that adds an elbow rather than a curve
-description of sensitivity setting does not tell the player what the setting actually does
-still no proper min force setting
-no soft locking
-FFB seems weak overall (had to boost the game FFB to 150% with wheel settings)
-not keen on default settings
-setting a custom mapping for wheel has functions jumbled around and not in a logical order
Will add more once I can do more, long 1st impressions video here
How’s the center aligning torque in game? I will say from what I’ve heard I’m optimistic. No soft-locking is a shame but I expected that. Drifting on SIM steering seems to me that there’s been a big step up. You’d can’t do that on FM7’s FFB. FFB being weak is a worry I will admit.
G920 here on PC. Played the demo, feels good, runs smooth, looks great.
Anyone know if Forza EMUWHEEL will be updated to work with FH4? I have been using EMUWHEEL with FH3 and the FFB in FH3 feels so much better than FH4.
FH4 ForceFeedBack thoughts:
-FFB is very VERY light. TOO LIGHT!! Even at 100% its not enough, might have to try upping it outside of the game
-Wheel does not get ‘stronger’ and resist you during a hard corner, I didnt get that strong “bite-in” feeling in a corner on asphalt like I do in FH3.
-Transitioning over road surfaces gives zero feedback. Wheel just feels “dead” and limp, nothing to indicate a change in surface. FH3 if you dropped a tire on a curb, the wheel would jerk in the direction (wheel jerk to right if right tire hit curb, jerk to left if left tire hit curb) same thing if you tire went off the asphalt onto the grass, over over sidewalk or train track, you could feel that change and wheel jerk.
-Clutch feels like a button (on/off). I have to try some more cars but in FH3 you could let out the clutch slow and easy as you apply throttle, it felt great and you could get a nice controlled launch. Also in FH3 if you just popped the clutch immediately and hammered the gas, the car would stall/bobble, going to 2k RPM then back to 1k RPM so it was important to ease out the clutch with throttle to avoid that.
FH3 had much better FFB than FH4 imo. Maybe because I was using EMUWHEEL with FH3 that it felt so fantastic because bunch of people posting here are saying FH4 has better FFB thatn FH3.
I have to play with some more settings, but if I cant get it dialed in like FH3, I really hope Forza EMUWHEEL will support FH4 fingers crossed
For reasons yet unknown, FH4 demo is ignoring FFB capabilities of vJoy (which is required in order for EmuWheel to function). If it is merely a bug, then once they fix it, you should be able to use EmuWheel in FH4. However if their intent was to block EmuWheel by blocking vJoy , then I will not attempt to create any workarounds. I have no intention of doing anything that developers think is harmful.
UPDATE G920 wheel users:
So there was something funky going on with my G920 (worked in game but LGS software didnt recognize the wheel & pedals. Uninstalled LGS + wheel driver, re-installed and now its recognized in LGS again, not sure if that had any impact on my previous FFB results)
-Clutch comments I made earlier are completely gone, feels great, zero issues at all.
-Wheel jerk on curbs/grass/tracks and surface transitions feel strong and noticeable.
-Wheel corner resistance has improved and I can actually feel the corner bite-in now.
Here are my G920 wheel settings in game. Its a MASSIVE improvement over the default trash. Not as good as FH3 + EmuWheel but I am satisfied/happy with the feeling now.
**Keep in mind this is a ‘heavy’ feeling setup with aggressive feedback, just how I like it (probably terrible for drifting)
Difficulty and Assists
DRIVING ASSISTS DIFFICULTY…CUSTOM
BRAKING…ABS ON
STEERING…SIMULATION
TRACTION CONTROL…OFF
STABILITY CONTROL…ON
SHIFTING…MANUAL W/CLUTCH
DRIVING LINE…OFF
DAMAGE AND TIRE WEAR…COSMETIC
REWIND…ON
Advanced Controls
VIBRATION…ON
MOUSE FREE LOOK…ON
STEERING AXIS DEADZONE INSIDE…0
STEERING AXIS DEADZONE OUTSIDE…100
STEERING LINEARITY…50
ACCELERATION AXIS DEADZONE INSIDE…0
ACCELERATION AXIS DEADZONE OUTSIDE…100
DECELLERATION AXIS DEADZONE INSIDE…0
DECELLERATION AXIS DEADZONE OUTSIDE…100
CLUTCH AXIS DEADZONE INSIDE…20
CLUTCH AXIS DEADZONE OUTSIDE…90
EBRAKE AXIS DEADZONE INSIDE…10
EBRAKE AXIS DEADZONE OUTSIDE…100
VIBRATION SCALE…95
FORCE FEEDBACK SCALE…100
CENTER SPRING SCALE…100
WHEEL DAMPER SCALE…200
FORCE FEEDBACK UNDERSTEER…30
FORCE FEEDBACK MINIMUM FORCE…0
STEERING SENSITIVITY…50
FFB with my wheel is better than FH3 and F7 ! nice improvement, and on gravel/dirt, it’s better than dirt rally/4/vrally 4 !
is this the man? the legend? the god of EmuWheel? Thanks for the reply, really hope its just a bug and they are not trying to block vJoy. Also may I just say…incredible work on EmuWheel, top notch stuff! Super slick, easy to use and the function & feel is simply amazing. Hats off to you.
I will be keeping any eye out for any updates/Vjoy for FH4
Here’s the crazy part: for poops and goggles, I just redownloaded the FH3 demo, and after a couple of minor tweaks, it felt great with my wheel, totally enjoyable. And yet the FH4 demo feels completely broken, FFB-wise.
Whatever they changed, they need to un-change that mess, pronto.
No, FH3 FFB is a joke and utterly dire, whatever is going wrong with (seems to be mainly) logitech wheels should be fixed, but dont even go close to that ridiculous excuse for “ffb” 3 had.
Man I was so hyped about FH4 wheel-improvements and got badly disapointed. The FFB on a G29 is still absolutely terrible.
@Devs: Here are some points to consider:
Reduce ForceFeedBack-Deadzone - Dont let the wheel be loose in Mid-position. Turning Mininum Force up helps a little but it still exists.
Overhaul Over/Understeer effect - When the tires start to lose grip the Wheel suddenly goes almost “dead”. You cant feel partially losing grip or slowly regaining grip.
Make FFB-force dependant on terrain - Especcialy when driving slow there seems to be no difference in the force required to turn the wheel although you would expect the wheel to turn a lot easier on muddy terrain.
Make FFB-force dependant on velocity change - while throttling out of a corner I feel like there is no information whether my line is changing or not because the FFB-strength seems to be the same until I lose grip completely
There is a lot more detailed stuff, especially regarding an informative FFB experience which gives Feedback about Grip and Terrain but I am having a hard time putting this “it just feels wrong” into words.
I really hope they will do something about it but just that we still only have like 250° steering animation in cockpit view shows us how “important” wheel driving seems to be for the developers :[
Having several issues with my T500RS on the PC including me having to manually map all the functions and then there being no FFB whatsoever once in game. Made a thread about it here in the support section:
The exact same setup works fine in Forza 7 and all other racing games/sims.
The game is missing basic functions like correct wheel/pedal mapping options but yet they are trying to sell us day one DLC before the game is even out. Good job I guess.
Well my experience today was much better than yesterday (initially) , it seems that the advanced wheel settings somewhat have a mind of their own, sometimes they work sometimes they don’t.
I’m a bit worried how the FFB will be in this new game. I have a Thrustmaster TMX, and that felt great in Horizon 3 for me. I got it exactly how I liked it (after a few days of oversteering pretty much every corner). However, the jump to FM7 ruined it for me. No matter how much I tried I couldn’t get it to feel ‘right’. It was working but felt quite dulled in comparison. I hope this new one is more like FH3 than FM7. I have the Ultimate Edition pre-ordered already, and not downloading the demo as I don’t want to ruin the experience. Guess I’ll just have to wait and see.
Just a few thoughts on my experiences:
- The wheel dampener setting isn’t as smooth as FM7’s. It feels a bit clunky and rough at high dampening, almost like forces are clipping.
- The Force-Feedback itself is quite strong compared to the dampening meaning I have to set the FFB quite low and the dampening quite high to avoid excessive wobbling on straights. However due to the Dampening being quite rough and clunky, I have to set the FFB and dampening lower then I’d like.
- The center spring is stronger than FM7. I had it quite high in FM7 but in FH4 I just have it off. It’s not needed.
- Linearity is around the same as what it was in FM7. 47 to 50 seems about right for me.
- The vibration is very strong. Anything above 10 felt too high.
- Minimum force is the big thing that has changed since FM7 and the setting that is the hardest but most rewarding to dial in. Really helps out with drifting, especially on SIM steering and for the first time in a while, 900* of rotation felt rewarding when drifting.
Overall the FFB is massively improved from FH3, which was absolutely awful. The FFB is hard to dial in on FH4, but the Force-Feedback is far more responsive. Drifting and catching slides on SIM steering is much easier. The road feel is better than FH3 and FM7 but still not great, especially when traveling in a straight line.
I find the FFB better than FH3, but worse than FM7.
It’s way too light as observed by Blue028 and others.
The in-game descriptions of the settings are improvements but it’s not so simple that you can summarise it in a few sentences.
Sim steering seems to be fixed, I’ve never in any Forza been able to drift with Sim steering but FH4 is fine.
Overall the FFB is usable but not ideal.
I think I’ll still be happy to pick up the game, but haven’t finalised my decision yet.
I overall like the direction Turn 10 and PG have been going in recent months, but there is still much room for improvement in many areas.
I feel like the made improvements in some areas, not so much in others. The dampening is the worst part of the wheel so far and needs to be improved. FM7’s wheel dampening was nearly perfect. Gave a nice weight while feeling smooth, fluid and prevented excess wobble when in a straight line very well. FH4’s dampening just feels so awful. It’s like i’m grinding gears in my wheel when I turn it. Very odd feeling that I dislike a lot. It’s nowhere near as smooth or fluid as FM7 and feels very clunky.
However… the fact that the pneumatic trail has been improved so so much makes it slightly better overall than FM7 imo. Even if the wheel feels hopelessly clunky at high dampening, the fact that you can step the car out, catch the slide and smoothly transition between over-steer to drift to straight again while letting the wheel flow through your hands at 900* on SIM steering marks a huge improvement in the FFB.
I think the settings on Xbox are glitched. They seem to work and then the next time you play they don’t.
Anyone else experiencing this?
Frustrating, I had it feeling great last night and tonight I couldn’t get it even close.
Wondered this myself tbh.
Overall the game feels pretty good on a wheel, but I’m sure the dor is glitched, have my wheel set to 900 dor, and the game, yet it’s still turning the wheel far to much over a very small amount of degrees
Guys, Forza Horizon is never going to be able to have Force Feedback like Assetto Corsa or Project CARS 2 or Dirt Rally, because Forza Horizon has a huge open map that would be impossible to give the kind of driving surface detail which is what you feel in the wheel when you play those games.
Turn 10 isn’t going to be able to meticulously laserscan that many roads to get all the cracks and potholes in the game, and even if they just sort of procedurally generated more detail in the driving surface to feel through the Force Feedback, that would exponentially increase the file size of the map and therefore also the loading times into the game.
Now that isn’t to say that they couldn’t wildly improve on the Force Feedback I tried and detested in FH3, they absolutely could.
Even on a completely flat, undetailed modtrack for Assetto Corsa, that games cars still feel worlds better on a wheel than anything in the Forza franchise.
Forza’s Force Feedback is simply too weak and communicates absolutely nothing about the weight transfers or g-forces affecting the car and driver, it’s completely useless and frankly feels more immersion breaking to me than playing with a controller.
Playing FH3 with my trusty old Logitech G25 honestly feels mostly like i’m remote controlling a bumper car.
So there’s definitely room for improvement.