Hi, I am obsessed with aero and in FM7 it has changed, well the balance point has, I will post later when I know enough to post but it is different and I have been testing for weeks getting closer to an answer.
edit
Now I got more data I can post a rough base point.
Aero and maybe more things are based off the cars weight % (front)
Here is my results (that can get better over time)
no I been testing it, it was way different. Aero works the same and same pi and same downforce and drag but the balance is different say with a car that is 50-50 weight.
@ uber - so, you are saying that in comparison to your FM5 results, which indicated a balance at around 53% (or so), on FM7 is actually closer to 50/50? I have been wondering why the cars feel a lot better “ou of the shoot (or garage)” sort of speak!!
Feels to me that since FM5, Turn10 has gradually been dialing in more understeer across the board to the cars.
It could just be me but I find that I am having to dial in more rear bar than I did before to get the car to rotate in a turn. Makes sense. More understeer makes the cars easier to drive.
So with that info using standard forza race wings downforce level adjustable options
good aero balance with full aero (using standard forza aero wings) is 38%
good aero balance with both min aero (using standard forza aero wings) is 41.5%
any weight 59% and over should be max front and mix rear. or