Well done , I like the decision to give us the players options for tuning right off the bat just like in real life. If you got the money buy what you want. Overall seems like solid choices.
I also like that they didnāt remove leveling, itās actually the only part of the system I liked at all. In fact Iād say Turn 10 should raise the cap to 100 or 1000 (keep manufacturer prize at 50) so we can track greater car usage. Maybe get a special livery or something as a prize for reaching that?
Itās always been a grind for credits dude, thatās not any different than any other game in the series. At least now, we can mod with the parts we need from the start. By now, you should have plenty of credits to build a good base and start racing like you want to. This, is exactly what Iāve been asking for. Iām content with thisā¦ For now at least.
Exactly. Just like real life, you need money to race and modify cars. This is no different and that was never the problem That made up car leveling nonsense was the problem.
When I buy a car and level it upā¦ When I buy a duplicate of that car, does it start over at Level 1?
I really feel like a duplicate car purchase should automatically be given the same Level of the highest Leveled prior copy I already own.
Reason beingā¦ If Car Level represents me getting to know the car, then spending the time to learn a car would carry over that personal experience to any other duplicate car. This experience is more something related to me, my driver. Not each separate (but identical) car.
I hope Iām expressing that clearly. My apologies, if not.
Anyway Iām happy about the credit decision but thereās still a few question that need answering and even tweaks to the system to make offline players use more cars.
This change was for the onliners not so much the offliners
Such a good step in the right direction - I would have thought a toggle was the way to go, turn off CarXP to revert back to credit system or leave it on for those who enjoy CarXP.
Iām still not coming back to the game yet as single player leaves a lot to be desired, but Iām feeling much more positive about the game at this rate.
For me game stays pretty much same, I play sp career and thats it, cars get whatever points they get. I enjoy driving cars as they are available in sp game, sometimes not even upgrading parts if car feels fineā¦ some cars dont feel fine but that actually gives bit of challenge while drivingā¦
But game still has sp crisisā¦ there is no much point to continue driving car after seriesā¦ and lack of career lengthā¦ Car point update does not do much for sp game
Please post any questions you think of here related to these changes so I can pass them to the team. (Just a reminder again, we know players are waiting on other status updates but this topic is for the Car Progression feature only.)
Thereās a few I have at the top of my head and a few in the guys posts above.
For me Iām a sp player I will dabble online but not yet.
Enquiry 1:
I want to use more cars in career and get the manufacturer bonus, maybe even repeating cups with a different car to level. But it takes at least 3 cups to fully level a car, itās far too long. Iāve completed all the cups apart from timed gated cups and I havenāt leveled 1 car yet, thatās about 70 hours or so.
I want to have a car fully upgraded by the end of a cup. So then I can redo that cup with a different car I can level. It feels with this ātime to levelā, your confined too much time to one car and would like to experiment with other cars. Iām not someone who puts hours and hours every day into a game let alone Forza.
I mean seriously i been ranting about the horrible carPG system for months. It finally gets changed, well made optional and everybody is happy. Ppl can still level up their cars and unlock the parts if they want to, or just buy it what i prefer. And itās great the manufacturer discount still works. If you donāt swap engine or drivetrain it should be a pretty reasonable price to upgrade the cars. It wonāt be 100K for each that is for sure.
Itās a win win for everybody. Nobody can complain about these changes.
aka.ms/SHUB is our shortlink to the forums Suggestions Hub. Requests for new or changed features should be posted there; the questions Iām referring to are how the Car Progression details work. āCan (xyz) be (changed)ā isnāt a question weāll address until we have an announcement after considering the requests posted in the Economy / Progress Suggestions Hub or other categories.
Understand and thanks for letting us know. Pass on a thanks from me they are heading in the right direction, yet still plenty of work ahead Iām sure.
How about expanding manufacturer bonus a bit by adding a 10% XP Boost per car leveled to 50, that stacks up to 50%? So getting my first Dodge to max level is gonna take about 3 hours but my sixth Doge will only take about 1.5 hours to get maxed out.