Please, Playground Games. Please change the FFB back to the way it was in FH2. You had some of the absolute best FFB of any racing game ever, but for some reason you’ve changed it in FH3 - and it’s terrible.
You’ve destroyed the game for wheel users. Users are having to do bizarre things like decrease the degrees of rotation down to the 540deg range, which is completely unrealistic for street cars.
And even then the FFB feels much worse than in FH2. There’s zero feel on-center, and nearly zero feel at all whenever you’re on Tarmac. Seriously - just try FH2 on a TX wheel and compare. It’s night and day.
I paid $100 for the Ultimate Edition, based on the idea “Of course they won’t try to reinvent the wheel and screw up the FFB”. But that’s exactly what happened.
Please. You’ve already got some fantastic FFB code in FH2. I don’t know what went wrong, but I’m asking you guys to take a look.
Great game otherwise, but this is incredibly disappointing.
Really? There’s virtually no feedback for wheel slip and no real weight transfer. It’s also dead in the center. This is all on asphalt, mind you, it feels pretty good off road. I feel it was vastly superior on FH2.
Some of my favourites for feel have been Vantage V600, Lancia Delta S4, Lancia Stratos, Mercedes C63 S.
Some that felt a bit floaty included V12 Vantage S.
I also run 900 DOR in FH3.
I’ve never been able to throw the cars into slides with such vigor before and I mainly could catch a slide but lose momentum or course. Now I’m playing with my angle and chaining slides together.
It’s been a bit of a revelation actually. I’ve been waiting for this moment since I first got the G920 a year ago, wanting to relive my glory days of drifting in my '94 R33 GTS25t over 15 years ago now.
Tried the wheel with (in this order) FM6, FH2, FM5, Project Cars, Assetto Corsa, Apex, FH1 via BC and now FH3 and I have never felt better. But maybe I should go back and revisit FH2.
I’m still on the fence, not sure I want to full price for half the FFB. I really do want it more for the off road aspect of it thou.
I never got a chance to try FH2 on the Xbox one other than the demo and judging by that the FFB is a lot better, which it’s also better than FM6. They probably did’nt want their arcade racer to have better FFB then their flagship simcade Motorsports,so they fix it for FH3.
FFB on FH2 was good?
I don’t know about FM1-4 and FH as I didn’t have a wheel back on the original xbox / 360, but since FM5, 6 and FH2, the force feedback has been very basic. I always had to put my TX to 540 degrees and low sensitivity to be any good (3 blinks with the right paddle and 3 blinks with the right directional).
I’ve got a 2013 Audi TTRS IRL and the FFB for that car in FH2 was absolutely perfect on my TX. I’ve been doing track days since 1984 and I think people really underestimate just how great the FFB was in FH2. The physics is a bit forgiving (even with sim steering), but the actual “feel” is basically perfect. It feels more like a real car than anything I’ve tried (and yes, that includes AC, iRacing, RF2, etc).
The big question is: Why did they change the FFB for FH3?
Every car now feels like it’s a 1920’s road car with sloppy worm-and-roller steering with a huge dead zone in the middle. People are having to drop their DOR down to 540 just to regain any on-center feel (which is critical for judging drifts, for instance).
Sigh. After experiencing the excellent FFB in FH2, it’s impossible for me to enjoy FH3, at least with my TX wheel.