Festival Playlist events and rewards June 27 - July 4 (Autumn S35)

I agree but I understand that having lines and lines of classifications would significantly harm the user experience and user interface of the game so only the most used ones are present in the garage menu but it would be nice if there was a sub menu to list all classifications

I just use the blueprints when the challenges come along and list the cars out on my website and in the community tab on my YT channel

This is not a full list but what I have created as challenges required when I remember that I do have a website

https://lostphoenixgaming.co.uk/category/forza-horizon-5/horizon-specials/

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I can’t say I agree with the complaints over the CC championship. As expected, the FE 911 got the job done pretty handily, and utterly demolished the AI on the circuit course. I love that car so much. El Descenso kind of sucked, but El Descenso always sucks.

Oh not just me then :joy:

I felt betrayed. The forza gods were good to me today. I did my last ranked in FH4 on a team of three grandmaster and 2 level 7’s…took two out of three in my best CC performance pretty much ever. I actually didn’t blow it. Then I did this one with a great deal of confidence, and that one race through the jungle gave me fits. The only thing I didn’t like about this week was the tuning aspect…they gave us a mix of sprints and circuits, and some of my tunes were only for circuits with strong grip. I gotta go back now and fix some stuff.

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I’ve not done 4 yet but being sent to the 3rd race on the Trial was definitely a new one on me

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Can’t say I’m a fan of Eventlabs in general (as most will know) but this was actually one of the more enjoyable ones that I’ve seen in a long time. The Honda Civic Type R (2018) handled most of it pretty well though I’d agree on the jumps.

Nice job and good to see a respected forum member making the cut over the usual suspects that just seem to get picked more often just because of the name over the playability or the fact they use the current prop themes in the playlist to get the attention.
Felt more like a proper Forza event than most have been in the past and could easily be in the regular playlists.

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Has anyone else been having serious problems with this one? I’m starting to wonder if this championship even works on PC and maybe some dev just tested on an XBox and said, “That should do it”. The S1 Class for these tracks is just too much for me to get any kind of traction or speed since I use a keyboard. Obviously the drawbacks are quite pronounced with this event. I think I need someone to set me up a good car with a good tune that works because everything I’ve tried just bombs. It tood me about an hours worth of restarts on the first race to finally get a first place finish and about an hour and a half to get a second place finish on the race 2. Can’t even come close to first on the last race.

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in reference to the checkpoint thing with the missing driving line at the start/finish of audible’s eventlab… I have a hard time avoiding this same exact issue when tinkering with race builds. it’s a game flaw, you either live with it, or narrow the stretch with hard objects, I think the basic problem is they don’t let you adjust the size of the finish line.

I alluded to it earlier, but I went with the Forza Edition Porsche 911, which is a crazy rally build. It can be a bit of a handful, but if you can keep it pointed the right way it absolutely tears up the AI on the circuit race. It was a closer thing on the two sprint races, but fortunately on El Descenso it had enough top speed to get by most of the AI on the massive downhill and avoid the water pitfalls later in the track.

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That porsche FE is a beast. I can’t believe people always go to the RS…it helped me get over on descenso today as well. Plus it looks awesome blazing down hills in a porsche.

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I’ll see how that goes.

Since my FE 911 was S2 class and I couldn’t be bothered tinkering with it (well, not yet), I tried my luck with the FE Puma, which had all the traction of a well-buttered eel. I switched to a low-mid S1 class Ford RS200, which survived the Baja Scramble, because I thought that a less powerful car might do the trick. I had to redo El Descenso because a drivatar suddenly flew past me at the finish line. When I saw Costa Este, I knew the pain was about to begin.

I kept ending up in last place with no hope of making up any places in the RS200. I switched to the FE 911 and fared somewhat better, but the car had a tendency to yaw over jumps. Rewind, rewind, rewind, frustrated scream, rewind. None of this seemed to affect the drivatars.

I didn’t spend an hour on this, but I have to decry a seasonal in which we have to use the wrong sorts of cars in the least suitable races. This wasn’t fun. Also, drivatar behaviour in Costa Este is heavily biased in their favour.

(Aside: Eventlab tiles not working again.)

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I did it with 898PI 911 FE too. If you are tuning by your own just remember to use 10-speed gearbox (you can even set final drive to longest setting) for easy downhill overtakes on El Descenso. I have also used offroad tires+max width and maxed out F/R aero.
Using 801PI (or low S1 PI) car is good shout-out too.
And if you still can’t do it → I can do it in co-op with you :slight_smile:

@geistwriter Is it me or that corner before 2nd jump is much wider than it was? Or maybe there is a difference between rivals track and “racing” track?

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I can vouch for the 911 FE as well. Won the SC in a tuned version on my Store account then a stock version on my Steam Account. This was after trying in a Hoonigan RS 200 with full offroads in which i got thrashed by the AI

el descenso is the best use of this in the whole game

I used an 881 subaru arx, which is basically a max S1 build on rallies, but then swapped for off-roads.

do you mean this area? t first I thought it looked different, I assumed it was just different because of race vs rivals like you said. but then I compared them:


I don’t know why it felt different to me. they have added extra trees and bushes before, right on the driving line actually.

edit: the first race, Baja, is the biggest example of different festival assets in race vs rivals. they changed it at some point, and in rivals you can go through the crowd to the right at the finish line for better approach on the first left turn

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Yes. I swear, when we was doing rivals run there I had to sweat to nail that wall-CP-jump line. And yesterday it felt like there is twice as much space :rofl:

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It said 402 meters in 12.2 seconds on my game, when i did it, but i play in Swedish, so that may be why.
Also it may have changed later on.

Ford RS200 seemed to work well for the CC championship - seems others have some issues so thought I’d suggest this before I do my usual post; stock, of course, easily trounced the robots on the circuit, El Descenso went surprisingly well, I thought that was going to be the usual impossible speeds down the slope and then a ridiculous catch-up but it wasn’t bad; Costa Este was harder, took nearly all of the race to get to 3rd place but shot past those two a couple of bends before the end

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The 911 FE got the job done finally for me. Thanks everyone. Circuit was quite easy. El Descenso still took many tries to get a 2nd place finish and Costa Este I think I might’ve got lucky on with only a couple tries to get 1st. What a pain. :sweat_smile:

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I think the simple answer is the Supra Mk5 is worse than the EV6 :smiley:
Imho the best Supra build is AWD, race rear bumper, Rallies, no aero, 6.2l V8.
But it’s slow anyways.

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