The problem is that the audience/viewers don’t want to wait for minutes while the batteries are switched. I already saw changing stations that are basically working autonomously. But this is for road EVs. To have something comparable for a race EV may not be that easy. We’ll see.
/edit: An other problem is that the batteries are presumably quite expensive and the teams would need to have multiple packs at the track. The Mission R is ment for customer racing which has to be affordable for privateers which basically forbids going down this route. At least at the moment. This may change with graphene batteries which will be much cheaper.
So you’re talking about something like this, perfect EV
Edit
Done the rest of the seasonals, Corvette tune shared, both EL done in Opel Manta S1 802 (original A800 tune + better air filter), ow and I hate Ariel Atom V8.
Driving underneath the “L” maybe? I drove through the city in 1999, so there must have been a lot of changes since, but my lasting memory is of potholes everywhere.
I showed up to the Trial in the stock Scirocco at 663, figuring I’d be able to more than hold my own and let the inevitable 700-tuned drivers take care of the lead AI…and then I saw two of my teammates in that 628 Mini and thought, “Well this’ll be an absolute cluster.” Shocking no one, it was. We started Copper Canyon with five players and finished with two in a rather remarkable display of incompetence. Unfortunately, the only other driver was one of the Mini lovelies. I managed to win the Volcan race and send one back to my teammate by murdering it with a tree, but I would have had to drive perfectly to win the final race, and instead I mucked up a corner and finished in 3rd. Spectacular.
And in attempt #2 with a full team I didn’t even make it past the second race because not only did we have a 628 Mini, we had a 618 I don’t even know what. And these weren’t newbies, they already had a star each! I mean I am the biggest advocate out there for the joys of stock cars, but what in the world are you doing driving the absolute lowest-rated car in the entire category?
Edit: Third time’s a charm, but it was a perfect encapsulation of everything that’s terrible about the AI scaling. First race saw a few players jump out in front and keep the AI in check, and we totally cleaned up, minus one poor sap who missed the Chicane of Death. We get to the second race, there’s a bit of player-on-player bumping at the start, and the AI hits the nitrous and goes into uncatchable mode. Final race, and we’re able to get out in front again, and even with the lowest-PI stock car I finish in 3rd and we win by a lot. If your team doesn’t get to the front immediately, you’re pretty much screwed because the AI goes into cheat mode.
It’s funny, but we all know which one he’s talking about.
It’s a fun little chicane, but it really separates those who know the course from the throttle mashers. I wasn’t terribly upset to see the people who were driving very not clean early end up missing checkpoints there and eventually dropping.
Weird. We went 1-1 and still succeeded. Looks like you had to go 2-1. I wonder if the trick is winning that middle race, then? Or maybe it’s not super reproducible. I’m not upset… I was happy to be done with the whole thing, really. Plus I got two first place finishes. And then I didn’t have guilt about not being as much of a team player on that first race that we lost (I tried to block some, but I was pretty excited to be out front).
@ the painters and also devs: Painting this car is like walking down a case of stairs with your head first. A guarantee for at least a severe headache. The mapping is simply bad with all the overlapping and also stretched parts. Besides that I don’t get why the carbon parts aren’t paintable. That this is possible shows the 2016 BMW M4 GTS for example. Sigh…
I’ve run the Trial five times more yesterday and never had a runaway AI like you. We never had to do the Dunes track though.
The points of catching the lead AI were pretty consistent. The long straight into the canyon and around the double apex at 35% on Volcano.
The bigger issue were the team mates missing checkpoints on both tracks.
In two of the five runs I had to excessivly block the AI to secure our win.
While the correct PI scaling makes it more fun to me it seems it’s already too much for a good amount of players.
Which means there is no consistency and you’ll occassionally get such a stray runaway AI. Only the devs know why…or not.
As you saw it also was consistent in my first two races. Only in the last one Teagan had the tiger in the tank.
The problem of this game is that it neither teaches and explains how to drive properly and that there is absolutely no incentive for bad players to get better because they basically get everything thrown at them for just being present. In the trials they can simply rely on the better players to get the coal out of the oven for them. It simply shouldn’t be necessary for you to block the AI because the rest of the team can’t get their act together.
I ran the trial for a second time to see if anything silly happened but saw no runaway AI. As above we didn’t need a third race but the drivertars were caught really quickly - before the tricky chicane on copper and just on 20% up the volcano.
The only way to really look at it properly is use same car and tune. I think the golf I used looked far quicker in a straight line than the car in the video’s.
Heh, I wish I could take credit for it, but I stole it from a SuperGT video referring to a notorious spot on the Dragon Trail track in Gran Turismo.
I think the variety of experiences here is proof positive as to just how inconsistent the AI can be. Like in my first attempt with a terrible team that was dropping like flies in the first race, I almost managed to hunt down the leaders in race 1, actually DID in race 2, and maybe had an outside shot at it in race 3, all with substantially lower PI than they had. But then the AI was nigh-uncatchable in my second attempt, despite the fact that my teammates that time meant they had a lower average PI level. What shows up as their PI seems to have little correlation with how fast they are in a given race, so it feels like a coin flip unless someone on your team can get out front first.
Wow, the trial is a vast improvement this week. Lost the first attempt 2-0, with 4 teammates bringing 628 PI Minis. Ran 3.09 at Copper and then tried unsuccessfully to slow the AI down enough at Volcan.
Second attempt had a more sensible team. Ran a 3.07 at Copper in the 09 Mini (Saeenu purist tune) and 3.20 at Volcan. Comfortable 2-0 win but it did take me 60% to run down the lead AI at Volcan.
Both attempts I had no issues at Copper but started in reverse at Volcan - had to recover from last. Would be nice if they could fix that bug.
In your case. I think it’s more the driver than the car or tune. I would be willing to bet that you could wheel a Peel down Copper faster than most of us driving that same Golf….
I am so sorry to all the people in that Trial who had to fight like hell because I brought a stock car.
I didn’t think I’d need a tune since the Trial AI are generally so slow…boy was I wrong. The '03 Golf just couldn’t keep up stock. P10 in both races because of one clown AI and one guy in a stock VW Scirocco.
And before anyone asks why I chose the car with the lowest PI out of the bunch, it wasn’t FWD.