Fastest Cars Around Goliath Circuit

This is a series where I take cars around Goliath Circuit and map out how fast they are around the track. To start off I’m racing cars that originates from the S2-Class (the cars that already belong to S2 from the autoshow) and will eventually branch out to other classes. All races are done in Rivals Mode. Sadly I don’t own any of the DLC’s so I’m currently unable to drive any DLC car.

I’m driving using a Xbox 360 Controller on PC. ABS, Stability Control, Rewind and Driving Line are all turned off. Steering is set to Normal, Shifting is manual and occasionally I’m using Traction Control, but for the most time it’s also turned off.

The purpose of this post is to give an overview of the performance of the cars in the game on this particular track. This could make it easier to set up balanced competitive endurance races. This will also try to provide a more justified overview than the leaderboards, where the capabilities of the different drivers can differ and provide a skewed representation, and to find the underdogs amongst the cars. So what do I ask of you? Simply keep discussing and suggest cars that you would like to see me race around Goliath to see how well they perform.

I have now added the Ultima GTR 720 and the Arieal Atom 500 V8, that concludes the (to me) available cars that originates from the S2-Class. I will now handpick interesting cars from other classes and tune them to the S2-Class and see how they compare among the other cars. These cars will be added into a second list below to be able to distinguish the cars from each other. Starting off with the Lamborghini Huracán HE and the McLaren F1 GT

Comments on the cars performance:
Ariel Atom 500 V8
Well, this car being the slowest around the track was kind of expected. I don’t have too much to say about the car other than it would probably do very well as an off-road car if it was fitted with Rally Springs.

Bugatti Veyron
This car is heavy, and you notice it right away. It understeers through corners, but sits planted on the road. The Veyron has long been one of the kings of top speed, but this is not really the case here and this car would need a lot higher top speed to be able to compensate for the slow cornering. I honestly don’t really know where this car would fit in, perhaps for cruising around in Surfers Paradise.

Dodge Viper SRT10 ACR (Horizon Edition)
What even is this? A muscle car that can take corners at more than 50km/h! This car sure surprised me a lot, it actually handles really well and has a decent amount of power. This setup was not using the rear spoiler that the car has available and it would be possible to get even more traction out of this car. But for this track it is not needed as it has enough traction even without the spoiler.

Ferrari 458 Speciale
The 458S is extremely quick off the line on AWD, however for this purpose I’m driving the car with RWD and sacrifice acceleration for top speed and handling. The 458 is prone to suddenly lose traction and it’s also really responsive which makes it a bit unpredictable at some points. The top speed is somewhere around 435km/h depending on tuning almost reaching Ford GT territory, so the car has some advantages on the long straights. The biggest drawback of this car would be that it locks up pretty easy under breaking and it’s hard to put the power down out of corners. Over all it’s decent and it produces a fairly good lap time around Goliath, but I’d probably stick this car on the drag strip instead.

Ferrari FXX K
If you are looking for a car with grip this is the car for you, this car feels like it is being held down to the ground with magnets. However, this car lacks a lot of power to be able to compete on this track and the top speed is reaching somewhere around 350km/h. I have driven this car on other more twisty tracks and it does much better there and is a solid car if you want something consistent and easy to drive.

Ferrari LaFerrari
This car has an insane ammount of grip and is hands down the easiest RWD car to control that I have driven so far. It handles the corners like a beatuy but the drawback is that the car lacks power. The time it makes up in the corners is not enough to make up for the relatively low top speed. This car would be more suited for technical tracks where you can keep up a tempo, with not too many long straights or too sharp corners.

Ford GT (Horizon Edition)
The Ford GT is a pretty fast car as many have noticed, but I was surprised it did so well around Goliath. This is by far the most unpredictable car I’ve driven around this track, it handles corners decently but watch out for bumps in the road. If you hit some kind of bump while cornering this car will chop your hands off and probably end up in a tree or a ditch. The strength of this car and what made it so fast around the circuit is the acceleration and the top speed, so the time you lose on cornering is made up on the long straights. However, to be able to do consistent clean laps you would probably have to cut down a bit on the pace on the more technical parts of the track.

Hennesey Venom GT
This car feels like it packs a punch and sounds like it too! However, it does lack some top speed and it doesn’t corner as well as it would need to to be able to compete for the top times. It does get off the line quite quickly and would probably be suitable for tracks with many stop-n-go’s. This is still in my opinion one of the best sounding cars in this game, hey it’s something!

Koenigsegg Agera
When the One:1 does such a good laptime, one would think that with more power and more tourqe the Agera would post a better laptime. But this is not the case, the extra weight the Agera carries makes the car feel some what heavier when driving. It tends to understeer at higher speeds and this hurts the laptime since you can’t carry as much speed through the corners and onto the straights. Even though the One:1 and Agera is quite similar in looks and performance, I would still recommend spending the extra money to buy the One:1 as the total composition of the One:1 is better than the Agera.

Koenigsegg One:1
The One:1 has a huge ammount of grip at high speeds which allows you to keep a lot of speed through sweeping corners. It also packs a lot of power under the hood which helps the car accelerate and reach a top speed of over 430km/h. The drawback of this power is that the car is really hard to control at low speed and there is a great risk of spinning out if you apply too much power through a corner. I recommend driving this car with Traction Control on.

Lamborghini Aventador LP 700-4
This car is one of the gods of acceleration and it has a pretty high top speed as well. However, this car does not like to do much else than drive in a straight line, you have to really wrestle with the car through every corner and slow down a lot just to make it through the corner. This car will probably fair better on tracks with long straights and really sharp corners.

Lamborghini Centenario LP 770-4
The Centenario feels well balanced, there is no real downside or obvious flaw. It takes corners good and has good acceleration and top speed. Dispite rumours of being the fastest car in the X-class around Goliath, in the S2-class it doesn’t quite cut it. To be able to compete for the top times the car would need a little higher top speed and be able to carry a little more speed through the corners. The reason for it not being as fast in the corners as the others is partly the weight of the car and partly the inability to change the downforce at the front of the car, so it never really gets as much weight on the front wheels as it would need. Over all a good car, and a perfect choice if you need an all rounder that does good on almost any track.

Lamborghini Veneno
Much like the Centenario, this car feels great but this car lacks a bit of power at the top. But boy does this car grip in the corners, tracks with long sweeping corners would be this cars homefield. The Veneno could also be one of the most crazy looking cars so far in this game, in true spirit of Lamborghini. This car would probably be more suitable for tracks with more corners where the grip and cornering speed could outshine the lack of top speed.

McLaren P1
The P1 is a quite peculiar car to drive. It has power, traction and top speed, the whole package. But for some reason when cornering the front wheels will suddenly loose traction and you start to drift wide, often causing a crash because of the speed you have through the corners. However, to compensate for that and to somehow get even more grip than you usually do I found that you can “flick” or “tap” the analog stick. This completely eliminates the risk of the front tyres losing traction and I would imagine this car to be really good for the keyboard players out there. In summary this car handles really well and has the power to back it up!

Noble M600
This is a weird one, the M600 actually weighs less with AWD than with RWD. This car sits planted through every corner of the track, probably because of the lack of speed it has. It’s a bit of a joker among the other supercars, it doesn’t look much for the world but then off it goes, and pretty quickly. This car would probably be better suited for tight city tracks where you can utilize the acceleration and the grip more.

Pagani Huayra
With the Zonda being the fastest car I’ve driven so far, the Huayra was a big disappointment. It lacks so much power that it’s not at all fun to drive, it handles pretty good probably because of the lower speed. I would strongly advise not to spend credits on this car.

Pagani Zonda Cinque Roadster
With it’s fairly low weight the Zonda is a really nimble car. However it still has a lot of power and accelerates really quickly up to 250km/h and has a top speed of over 430km/h. This car takes high speed corners like a dream! Even though it has a lot of power it is not too hard to control at lower speeds, but I would still recommend driving this car with Traction Control turned on.

Ultima GTR 720
This car is light and nimble and has a lot of power, so much power in fact that even with TCR turned on it is prone to spin out from time to time and you will need to be very careful when driving this car. This is not a car for beginners and there are other better performing cars out there even for the more experienced drivers.

W Motors Lykan Hypersport
This car both looks and sounds like a fighter jet, and you would expect it to go like one as well to complete the package, but it doesn’t really. Even though it is a bit slow around this track I still think it performs pretty well. The car feels balanced and has a moderate amount of power that it effectively transfers down into the ground making it a fairly easy car to handle.

If this is something that interests anyone it would be nice if you would leave a comment, maybe if you have any specific request on a car that you would like me to try next or if you have any suggestions or questions, I’m all ears!

Good insights.

Thanks for the heads up, have you tried the Ferrari FXX K? Or the Veneno/Centario? I’ll have to look at the leaderboards and see what is the quickest overall car around the circuit.

HE cars maybe?

For the record, Goliath is probably the last circuit I’m going to try to set leaderboards times on. A lot of the best car builds for Goliath are only the best builds for Goliath; they don’t all transfer to other tracks well. And setting times on Goliath is extremely tedious. I use Goliath to make credits/XP in HE cars and that gets tedious on it’s own. At some point I might build leaderboard cars for Goliath, but I don’t see myself using anything but an HE car there for at least the next year or so. I just have too many cars that I haven’t driven yet to pour time into Goliath for a purpose other than CR.

I do like threads like this, though, where people talk about what is fast where, talk about cars. Good stuff. I read even if it’s not something I’m going to spend time doing immediately. Good to hear about the Zonda … one of the my favorite cars.

A lot of people only use HE cars on Goliath, so maybe doing a little something with the HE cars would help out people that might not drive every car on Goliath, but do drive the HE cars there for the money. There are a few HE options. My level is high enough now that I stick to the CR boost cars, but a lot of people still use the Skill boost cars too, I think.

I’ve built and shared a few cars that “I” enjoy driving around the Goliath. As you guys are saying, trying to set a great time is tedious and not very rewarding for the effort. However, I do enjoy lapping it for the simple fact that it’s almost all tarmac and all my S1, RWD Hotrod Pro Touring type cars run very well on it. Some are a little drifty, but alot of fun. I have a couple HE Mustangs, one has the V10, another has the 5.8. Both AWD if I’m remembering right. Theres a few others in the lower classes are actually pretty fast around that beast.

And as far as the OP, I’m not sure if you’re asking what our fastest times are, or if you’re wanting other people’s cars to use for laps. Or just posting your own times. I haven’t tried too many really fast cars around there yet, I may at some point. For the most part, I will just set it for 2-5 laps, put in some good music and just cruise! …and soak up some xp/credits.

Thanks for your inputs, I will try to clarify what the purpose of this thread is and put it in the introduction post.

This is not an attempt to set a new world record, it is simply to map out the performance of the cars and how well they do around this particular track. Overall I think that the circuits in Horizon 3 is a bit too short and I enjoy racing for more than 3-5 minutes at a time. This mapping could also serve as a rough guide for a car lineup if someone wishes to host a custom competitive endurance race. Also the leaderboards can provide a fairly skewed picture of the cars performances. The drivers capabilites probably differs by a lot which may influence the times and sometimes people just tend to pick the car that’s currently on the first spot and say, “Hey this is the fastest car!”.

So what I’m asking of you is to give suggestions of what cars you would like me to race around Goliath to see how well they perform amongst the other cars. Next up I will race the Ford GT HE and the Centenario as suggested by O Bleak Genius and TheHawk78.

We’re starting to get some kind of list now with lap times. Next up I’m going to work on the Ferrari FXX K and the Koenigsegg Agera (not to be confused with the Regera) and possibly the Bugatti Veyron after that. Continue to request cars you would like to see around Goliath, your requests are much appreciated!

I have a couple of HE builds for goliath, mostly skill and xp boost. BRZ, Mustang and camaro in S!1AWD), I also have a mustang in A that is RWD and a blast to drive around goliath because I really have to focus. I tend to race in a drifty way, I use drifting to slow me down, get me around corners as opposed to slowing down and taking corners as normal people would, and build up skill points at the same time. There are a few cars I want to drive on goliath but haven’t because HE car benefits are just that much better and I really enjoy the builds I have. I do best time wise with my S1 mustang 11:4ish to 12:30ish depending on how adventurist I’m feeling because I like to push limits and that often doesn’t bode well for my time, but doing that really has helped me with tuning my cars and also getting to know how my cars behave. I enjoy S1 bills far more than my S2 or X builds because its just more fun imo.

Cars on my future goliath run list are:

02 GTR
97 RX7
P1
R8
Ferrari gto, lusso, fxxk

I finally have about 5million credits to spend, and I’m wondering what I should buy next. Was thinking about the Centenario, but with no adjustable front spoiler that puts it out of the running. The next was the FXX K, so I’m curious how your X class FXX K run goes with that. I also have a '69 Mustang HE credits car, I’m curious as to your setup of it, mind sharing your tune?

I just recently updated the post and the video of the FXX K is being uploaded to youtube as we speak. To clarify, all cars are in the S2 Class, I’m racing in Rivals Mode. The FXX K lacks top speed and is much better on twistier tracks where there are few or no straights at all. The strength of the FXX K is the insane ammount of grip it has on cornering. I would recommend getting the Centenario, as it is good over all while the FXX K is good for tracks where you don’t reach maximum speed.

I totally missed you are running all these in S2 class not X. I’m curious how the Lambo Venenio does

Understandably, I think I had it in the description before but it must have fallen off somewhere. I’ll take the Veneno for spin after the Venom GT and the M600, so it’ll probably be up later today or tomorrow.

Just shared it for you. its a work in progress but I love it so far but 1400HP in an s1 package with pretty good handling is hard to beat. she’s a little slow off the line but by the time you reach the second checkpoint on the beach you should be in first place and you can create a lot of distance on the straights, they just can’t keep up. Lmk what you think of it, I’m open to suggestions.

As far as the fxxk she’s a blast to drive but on the long straights not so great, cornering is where the fxxk shines so I predominantly use it on curvy tracks with shorter straights and she excels.

I have a camaro build in s1 with 1200HP that I’m also working on but she is a shifty one, bordering on RWD…but I like that car like that as its more loose than my BOSS build and almost as much power with the skills boost.

I love the One:1 on the goliath managed a 8:49 ina full lobby … first place with 1 missed checkpoint

I think handling cars (veneno; centenario, Ferrari) kind of need the bump to x to be contenders for Goliath. Goliaths is just a bit too much too end for strictly handling car.

So my question would be. Are you tuning for Goliath i.e. If a handling car has aero are you lowering the adjustable aero

I’m not surprised at all by the current list

Zonda is my go to all round handling that needs too end
My out right handling car for tracks that’s not mentioned (veneno, centenario, FXX) would be the #3 Corvette C7R. I’ve surprised quite a few centenario drivers with that car. :stuck_out_tongue:

But I would never take it to Goliath. If not in HE cars I would have to go zonda in S2 and your results just confirm that.

Huracan HE would be nice to run though To compare to ford credit boost car

In general:
I just added the Veneno, Venom GT and M600 to the list. I haven’t had time to post any comments yet, but I’ll get around to do that tomorrow.

PervasiveFall8:
Yes I agree with you that, what you call handling cars, would need a higher PI in order to produce faster lap times. However, I have reasons for not upgrading to X-Class. For instance, the PI limit for the S2-Class is the same for all cars 998 and serves as a top limit in this case. The increase in performance a car gains by upgrading it to X-Class is highly dependent on which car it is, some cars offer more upgrades than others. By limiting this to the S2-Class, every car is also able to race in Rivals or in Online Adventures. I understand that many players only do Goliath in order to gain Credits or XP, but I’m looking at this from a more competitive perspective.

That being said I do tune each car for the track to the point that I feel comfortable running it around the track. If the car feels too unpredictable I make adjustments for that and vice versa. However, each car has different characteristics and not one car is like the other. That is why you can read my comments on each car to get further understandings for how the car feels to drive and it’s pros / cons.

I have access to a few more cars from the S2-Class that I wish to take around the track. After that I will start picking cars more selectively and the Huracan HE has been suggested before and will be one of the first ones I’ll take around the track.

Great to see hardcore drivers sharing useful information about their rides. If you want xp - read all this because I will likely take it down in a week or two.

I have over 50 hours already spent tuning and building rigs specific to Goliath Track but not in the high spec class cars. I have gone down the road of yesterday and mod-tuned almost every V8 back to the pre 50’s Hotrod and Trucks.

Some of these cars are truly wild rides because they lack the balance of your supernauts and streamlined chassis and there’s no option in the game to load a utility with hay bails for ballast, but that aside I prefer not to listen to the whine of Twin Turbos screaming away and instead hear grunt power from a big block with a supercharger or a centrifugal option.

For all would be xp club boosters who want to see their level number reach a Star at 1000 there are better ways to milk Goliath. And I mean this because you can use all the above specs and drive fast but that’s not going to give you xp like high results - At present I can get 150,000 pure xp from 1 lap- no cheats - just with doing certain things and whilst driving very specific cars. There are only 2 that I’ve found that can truly give you this result.

There are some rules about racing Goliath -

  1. You must be first across the finish line but if you are back in the pack for a 2-3 lap race and you are not in first position during the race it doesn’t mater just as long as you can make up the gap time to finish number 1.

  2. Speed is good only if you want to waste xp opportunity except where it gives you continuous 2000xp ultimate bonus. There are only 2 spots on Goliath that are worth going flat out straight-line for this xp pick up but there is a cost to speeding and getting a low lap time that many people overlook for really opportune xp from skill boosting. Which is better? Well I will let you figure that one out as many players won’t even get to 130,000 xp per lap consistently without a HE Boosted car because they wont look at the Goliath track mapping as an xp experience. I suggest you make a photocopy map so you can draw on it where the load points are for xp (trick maneuvers start and stop locations) without losing pace.

  3. Car setup require enough pace to catch up and pass the leader or stay far enough ahead of the pack to pull off stunts that will take you off the driving path - noting this is within the rules of racing but it’s not a normal race line. Do you need a race line for mapping? No. Maybe some need it for braking and cornering distance check. No, means, what’s the point if you are not at top gear speed for half the track length and if you are going to maintain balance, the handbrake gets more xp than using the brake pedal to slow down. However choose what you feel is comfortable. I have also set difficulty as follows - CUSTOM - UNBEATABLE - ABS OFF - TRACTION CONTROL OFF - STABILITY ON - SEMI MANUAL QUICK-SHIFT (there is a difference between driving experience in manual options versus automatic (yuck) - note if you can afford a steering wheel kit buy the Ferrari because you can toggle between a stick shift or steering wheel paddle shifters and this makes your driving just a little more engaging) - DRIVING LINE NONE OR BRAKING LINE ONLY.

  4. Choose a car you can chain drift without it being a burden to correct. Better still build tune it so you learn about roll out and balance between front and rear wheel torque. Note - if you balance your car correctly it will not bottom out or jump or hop through dips or take off at mid speed and this puts air under the car that can make it unstable or twitchy - reduce spring load to half on front and a little tighter on the rear and keep the sway bars at around 1/3rd below half so when you drift the car stabilizes in drift and as it is turning back out after a corner it allows higher torque to be engaged without spinning inwards or losing the correct line through a drift to chain the next corner. And you are doing this at speed sometime at 240 kph makes good xp tunes very specific and a clean build without exception. Go test and test and test and test, etc etc etc…I don’t list my xp builds for other people to just download and use because of the time invested in developing really nice tunes.

  5. When is a race track not a race track? Once the race is set and you’re on your way you can drive wherever you want as long as you go through each checkpoint as set out on the path of the race. So why race fast when there’s a stack of xp available for tricking in between? I don’t have an answer for that one because I have found that fast cars don’t give the best result. But nimble as they are you can’t really use these cars for off road skilling efficiently.

My lap times are between 00:12:30 to 00:11:00 to give you an idea of speed versus skill chaining. This is using the following; a pre 50’s MERCURY mod set with centrifugal supercharger S2 Class Build. Extremely nimble car - has exceptional handling at high speed and can drift huge long corners if you set the tire pressure at 17psi. Manual quick-shift between 2, 3 and 4 gears - betterdriven as manual because of mid range torque, you can almost do burnouts at 120 kph but from a standstill it’s less noticeable because of all that weight. The next option is get into a PLYMOUTH FURY- Twin Turbo - S2 Class spec - similar stability and setup can be almost carbon copy from Mercury build except this car has a long wheel base, hence camber on front maxed out and rear at least 2.4., but the higher torque at lower end allows you to extend drifts or fishtail straight sections of roadway - this is a gradual speed builder from mid range. The best xp builder is the FORD MUSTANG HE - my choice ride for skilling the heck out of Goliath. It will give you 35,000 to 45,000 xp per lap for how much you use the xp boost component of this HE car. It is a bonus you cant ignore because if you want to get 150,000 xp per lap without the XP Boost Spec you will fall short by about 20,000 xp. Multiply that by any number of laps and that is why you either win an Auction or Roll one of these cars up on the slot machine. Either way you won’t be selling it off in a hurry. It’s top speed can reach 374 kph.

How to aim for 150,000 xp per lap.
Rule 1 - only do 1 or 2 lap races - no longer. Longer doesn’t accumulate the higher xp bonus. I don’t know why? Iv’e tried lots of different numbers and 1 and 2 are almost exclusive territory for xp boosting where you get an extra 10,000 - 15,000 xp reward just from driving - not the added bonuses or slot rewards, they are irrelevant in this review. The accumulated skill you spent making xp during a race also is rewarded by difficulty and with a setting of Unbeatable you should pick up an extra 9,500 xp per lap. Finishing First gives you higher reward based on difficulty but it will give you a bonus of around 3,000 xp for running a race where your opponents use exactly the same vehicle. This works on any model of car except for HE cars where you get around 5,000 xp - why? probably because the opponent is closer to your build spec. But there are differences in pace and torque when you use Manual shifters - the opponent is always inferior because you can tune tighter specs to gearing for better pace and handling.

. Make sure you have x3 xp for competition race or accumulative 30% bonus if you are racing multi-player. Every little bit counts and bonus xp x3 is not exactly what the multiplier gives you but its worth having even for 1 or 2 lap races.

When learning about skill boosting and milking Goliath I suggest you use a map - not just the hud display. The track set out in flagged sections - I suggest you either memorize the flag locations or mark them on a hard copy map and post it where you can see it whilst driving. Observation is important when you decide to go off road for 30 - 60 seconds. Noting - you should always aim to be ahead of the pack and draw a distance buffer of about 30 to 60 seconds - and on unbeatable the opponent is not that far behind for you to get lost or be unsure of where to get back onto the race line. 11 - 12 minutes accumulative time driving should be spent equally racing to tricking up xp skill - without skilling xp you rely on race speed which is only a portion of skilling. And I think if you add difficulty by pulling off high level stunts whilst racing it not only rewards you xp during a race but afterwards in the skill multiplier. And that is how I get 150,000 xp per lap. All corners on Goliath are drift-able but to necessitate efficiency you must aim to keep the car stable and maintain pace.

2 zones - one in the desert near the railway tracks and the other on the sandy water flats and ship wrecks are good off road spots where you can boost anywhere up to 25,000 xp from skilling. These are easy access and exit locations. I have 7 skill zones in my Goliath specs currently and choose to do different things when racing this track to make it fun, interesting and definitely not boring or repetitive. If you are a clean efficient driver, you will get to 150,000 xp in one lap but remember to only do 1 or 2 laps at a time and make sure you replenish your xp skill boosters between races.

Good luck - I hope this serves you well.

@AUS timebomb

What do you set up your exhibition to be (car type) ?

This method really only works because the AI are being inferior. I’m like the OP I just go for speed and I’m not concerned about leveling up to plat star. But your points are not lost on me. I understand the diff between XP and laptime. I more interested in dissecting the AI ISSUE that completely irks me. I like to get some free space and I’m assuming in your testing these cars break the normal rubber banding mode.

I’ve noticed from one of my championships in mustang he (possibly S2 can’t remember) destroying the unbeatable AI. So that seems to go along with your Goliath XP above.

Well you can break a game illegally or look for the flaws that make simulation impossible. However when having completed this game I still like to drive but without all the bells and whistles. I suggest you try driving on Simulation where your difficulty score is +115% what most people don’t experience is the torment of reality in these kinds of semi-sims and whilst I aim to reduce my time to get to level 1000 by the shortest possible means I will continue to assess why some aspects of game play are more suitable for xp boosting that others. I do have a Zonda Cinque that does 10:62 but that’s gotten really boring unless I put it in full sim and then I truly hate it because my tune spec isn’t up to par.

After all whats playing when you just repeat the same old over and over regardless of model / make / tune…etc. The alternative is to stop playing an go to another title or explore the less obvious options of game play. I don’t care too much about the AI because it’s what it is and we have to put up with that coding even if we find flaws that are opportunity for xp boosting or other easter egg type obscurity.

As for exhibition - have 300+ cars to choose from for my racing experience - but if i’m going to just be xp boosting for an hour of my game time I will always use the HE XP and Drift Skill cars over anything else so that the time spent is rewarded at maximum. Why do otherwise?

I don’t xp boost in multi-player because it’s kind of an unfair advantage that I see plenty of people doing but in all of this I prefer to drive all my cars manual with at least cosmetic damage or full wear because it’s more realistic to drive a bent car after you lose it into a tree or a ditch. The race is not won by killing the car. It is won by playing the un-adulterated reality version that will real test your tunes and your ability to be competitive. It also makes playing these sorts of game more challenging and enjoyment is how well you connect with the real mapping.

I used the full mapping for about 1 week then dumped that so you learn on each race track there are markers you know where to brake or setup for a drift - it is far more intuitive when you turn off all the support. And it’s probably why I discovered this HE AI option but note - I drive that car manual, no driving line, or braking line, with tire wear and sometime I test my metal on full sim. That is the real challenge for everyone who thinks they are clean drivers. I can tell you this - I can’t drive the Zonda on full sim yet because my tune specs aren’t balanced to get proper response at mid range 240 kph+. I don’t think the game is flawed - I just haven’t figured out that part yet where there are no gimmies.