The progression in all of these Forza titles are busy work. They somehow manage to continue injecting more rewarding pathways to credits that stray away from the actual progression. Or lead you to doing the same exact race, in the same exact car , over and over and over and over and over, because that car and track combination pays out the most. It was the same in Horizon 3. All I drove were the same two cars that boosted credit or level, because I would get significantly more credits using that car than I would actually driving the cars I liked. Which means I spent most of my time driving cars I didn’t even like in Horizon 3, because they paid out more. In Forza 7 I spend most of my time driving on the oval tracks in one of the overpowered cars on unbeatable. Why? because I know it pays out more than pretty much everything. And when I say these pathways pay out the most, I mean significantly more. I don’t mean like 2% more. I mean , driving a car I hate, on a track that bores me can pay upwards of 25% more. This is so stupid and completely ruins these games for people who know what the lobby experience offers. Forza online is bumper cars and wreck dodging. I could understand how pre-teens would enjoy that, but I’m not so interested in slamming into pre-teens in a lobby. I buy these games for the progression, and single player. For a while I was excited because the campaigns, and progressions introduced into these games gave me a sense of hope. I thought “Finally, more than a hotlap simulator”. Not so fast…
Also, if you’re going to give me all of the cars for free in freeplay, at least let me customize them. I don’t need to upgrade them, but at least let me spec them out with different paint/wheels etc. This way I don’t have to spend two hours driving around an oval in a hoonigan on “unbeatable” so I can buy and paint my damn Zonda blue. It’s absurd.
I will say, for those who are just as uninterested in the online game-play due to wrecks and other idiocy, Project Cars 2 offers a far better single player. The cars actually feel good with a wheel, and the progression isn’t busy work. You can actually hotlap for leaderboards without any of the multiplayer nonsense and you can pick from one of many car spec’s without having to do a bunch of busy work.
It’s not hard to earn credits just playing the game for fun. Not sure why you are boosting.
The easiest and maybe funnest way is to set race length to long in career mode and set drivatars level pretty high. In many homologation championships, the top few drivatars will give you a run for your money until you finally pass them. It pretty easy to earn 100k a race with mods.
Edit: ghost race leagues are another good place to earn credits. You’ll earn hefty payouts for moving to new bands and moving up from level 5 to 1. You also only need to do 1 race to get 20k bonus and you’ll get 50k for first podium. I did this a lot at first.
It’s not real money you know. You don’t use in game credits to feed your in game wife and kids and pay an in game mortgage. Race what you want to race, the credits are an afterthought.
Set Race Length to LONG, use Mod Cards, problem solved. I finished the entire Career mode doing this and I now have all the cars except for 6 HE’s and 15,000,000 credits in the bank… Like CR said, you’re just doing it wrong.
The logic the OP used is rather flawed. You wouldn’t start a game and expect to be able to fight the final boss without doing missions leading up to it. The same principle applies here. Why would you expect to be able to use the cars in whatever form you wish without doing anything to obtain the ability to do it, it would make the whole idea of purchasing and owning them pointless, it’s done as a ‘want to obtain’ and something you work towards getting.
It isnt flawed logic at all, he just wants to play the differently than you.
Some people arent interested in putting in 100 to 200 hours into the game so that they can get to the point that credits no longer matter, for some this is about a month of their 2 year Forza playing time.
What he asked for is similiar payouts for hour spent regardless of track or car and to at least be able to paint rental cars. Nothing gamebreaking about either of those.
The credit bonus or any of the FE bonuses have not been an incentive for me to run any of them. I could care less to be fair about most of the FE cars.
If a car is a good car I’ll use it, credits aren’t that hard to earn in this game.
The game was designed around collecting all the cars, the fact you can rent them stock in freeplay is almost a see what you could be owning incentive to earn the cars you want. I think It was a design choice to not be able to tune or paint them in so much as what would be the point of owning them if you could paint or tune the rentals. Race what you want to race, take advantage of the Mods to maximise your payout - there should be no need to grind the ovals.
Truth. The way this career mode is set up, if you set race length to long, which honestly isn’t really all that long, and combine it with a couple of decent mod cards you can take down 100k+ per race. And using a variety of cars and tracks while you’re doing it. I have tens of millions of credits and nothing left to spend them on. Now compare that to the racing Sims from the past where you had to grind the same Sunday cup race over and over earning 3k per race just to get one car upgrade to stay competitive to move on to the next race series… That was grinding. And it wasn’t fun. Overall they made it pretty easy to earn credits in this game.
If anything credits are too easy to earn. Just by racing with friends in multiplayer I’m sitting around 70 million credits and helped several friends out by buying Forza edition cars from them at max auction price. Never had to grind and was never forced down a certain path. I just played and enjoyed the game and credits came naturally.
Project Cars 2 has a lot of strengths but career is not one of them. I found it very restrictive and short.
Of course credits are too easy to earn when you are level 993 and have 800+ hours in the game ( Night Driver ) or are level 1763 with nearly 1500 hours in the game ( Spearman)
This doesnt change the situation that for the majority of players that never come close to those that credits and cars are hard to come by.
I’ve burned at least 10-15 million in special crates and cars, actually. Not to mention I had to buy most of my mods from the mod crates.
I’ve only started playing after they patched the VIP bonus. That makes a large difference, as you’re given double each race and you get the best FE cars right off the bat.
I’m only pointing that an awful lot of the people that basically say that credits are easy, I have no idea what your problem is, all seem to have several hundred hours of play time in the game.
If people were honest and told new players that you have to put somewhere between 100 and 200 hours in to get to the point where credits really arent an issue, instead of dismissing them out of hand, that would be different. But somehow that part gets left out.
All you have to do is look at my gamertag, if my settings allow it, and compare games. There it will tell levels, achievements and time played.
My current playtime and level are highlighting how long I have had no need for money. Easily gave away as much as I have in credits and spent an unhealthy amount on crates but I can understand how you can see it the way you do but let me put it another way.
I had most of the available cars before Christmas when my playtime was nowhere close to what it is today. VIP and my tier level for Forza rewards helped of course but I did feel back then that I was getting everything too easy and that opinion has not changed. I had the cars I was interested in within a few days and just played car Pokémon since.
My achievement for 500 cars (all of which were different cars, not gained by buying the same cheap car) was 9th October just to give you an indication of how fast credits were thrown my way. This was less than a week from purchase (3rd October)
The 1 thing I will say is, when the game launched I did do a lot of grinding endurance racing unbeatable in career and spent level up on cars to gather what I had so quickly. This was only for the first week but even after the grind when I just sat in multiplayer lobbies the cars and credits were still ramping up quickly. I’m sure I wouldn’t have amassed my collection so quickly if I hadn’t but it still shows how quickly you can earn credits by being efficient.
I never used a Forza Edition car and spammed oval tracks using this tiny pool of cars to gain money though and this is what the OP suggests is what you do to get fast credits.
To the OP
Multiplayer is only a wreckfest if you get stuck mid pack and below for the most part. If you’re quick enough for a podium and you don’t have a no braker into turn 1 you can have some great battles that are much more exciting and rewarding than racing the AI.
Listen, much of that playtime is empty, that is, time spent searching for paints, test driving cars, etc., I race a lot but I don’t race non-stop in the game. I have no interest in mocking anyone with my statements.
Besides, I got the vast majority of my cars either for free or heavily discounted, and from memory I’ve spent tens of millions on crates, FE cars put up for sale in the AH, etc., so my actual income was much higher than what I have in bank now. Unfortunately, you can’t measure it, but even in FH3 my bank is at 22 million and my income was in the hundreds of millions, as I spent much of that money on cars like 250 GTO, etc., which are ultraexpensive and don’t appear in wheelspins.
If you do a standard 6-race cup in career with 80%+ money mods, it takes you an hour and a half and you’ll get close to a million CR just from the races. If you take the 50k reward on each level up, you earn even more, and you can boost your earnings even further with an FE car. It takes work but it’s nowhere nearly as difficult as people think.
From experience, I believe the people who have the hardest time earning credits are those who primarily play online. The reason is simple: short races, long intermission between races, inconsistent payout due to bad results, and so on.
What are you talking about? I have nowhere near the hour totals of the guys above and to be honest, I have no idea how to even check that. Even still I have pretty much every Forza GT car and with a new car or car discount coming with every level you can gain cars and/or credits very easily in this game.
I’m about half way through career mode, with 460 cars and 45 million credits. I race on Long or Extra Long with mod cards, and you can make good money in SP by racing on the N’Ring N’Schleife, Le Mans and others. Tune your car to top of class in free play, set opponents to Unbeatable and even without mods, you can clear 100 grand in about 20 minutes of racing.