I wouldn’t say it’s very easy, but I wouldn’t call it hard, either. I’d go with “tedious”, but that’s subjective and if you like using the Long/Extra Long setting in career we’re already so far off the same page that we’re in different books.
My only problem with the progression system is the whole “congratulations on gaining a level, now give us money as your reward” thing. It frequently makes leveling up feel unrewarding. The other two options being the laughable 50k credits or Driver Gear doesn’t help.
I will never have all the cars or be sitting on tens of millions of credits. But I also don’t see the need to grind for hours in FE cars.
All I know is that I am only able to be in game for 2 or 3 hours at a time a couple times a week due to my work schedule and Ive managed to make enough credits to get by. Another thing that helps is Forza rewards. This game has something like 700 cars. I’d tell the new player to be realistic in that getting all 700 or so cars is going to take a LONG time, but getting their favorites is certainly well within reach.
Sorry quoted the wrong guy, that was supposed to be Kdogg and telling him how to check levels and hours. Also I have no idea how the ‘dont know what your problem is’ part got in there as I do not remember typing that but apparently i did. That part wasnt meant for you or anyone.
Anyway if people led off with I’m level XXX and I have plenty of credits, it would add some neeed context that gets left out when talking about how to earn credits.
You are putting in an average of over 100 hundred hours a month into the game and were most likely playing it even more than that in the first weeks.
That still only goes to reinforce my point that you have to put many hours in to get the credits to get the cars. It’s a vital part that gets left out in the ‘I have lots of credits’ ( and also a lot of time ) reponses.
Got a wife and kids, my playtime was probably more at launch but I don’t have unlimited time to play. 100 hours a month would be about right. 3-6 hours a day depending on how busy I am (on average) which isn’t alot in the grand scheme of things.
It’s the same with most games. Not everything is handed to you in a day and too many expect everything instantly with zero effort. The Crew 1 for example took a lot longer to buy and upgrade the cars. Forza 7 is a breeze compared to what I had to do to buy and max every car out in that game. (47 days game time, quit once complete.) Forza has been complete for me for a long time now even though I continued to play.
That game is a real proper grind, Forza gives you too much too soon but I understand why it is this way with the game being more casual focused to appeal to a wider audience.
You won’t change my opinion on this no matter how hard you try to invalidate my response. After nearly 30 years of gaming I have seen the real grinds and Forza is not one of them.
It’s not about invalidating your response, it’s about people being honest about what it takes in the game.
If you bought 500 different cars within one week of gameplay, since there were only about 500 different cars you could get at launch, you either played 10+ hours a day or more, or you took advantage of the level up reward glitch.
To play the game for a hundred hours to get what you want but then turn around and tell people that you dont have to grind is disengenuous.
I didn’t glitch but the game did crash and give me free spins a handful of times without going out of my way to activate it, specifically when messing about on Homestead or Daytona Oval in freeplay.
I probably did spend 10+ hours a day on launch week. That said if I wanted to earn money to get any car it does not take a long time, it is not disengenuous to say that people don’t have to grind. A grind implies it is repetitive busy work but I personally enjoyed every second on track and still do today. For sure you do indeed have to put a lot of hours in to get everything but that is due to the sheer size of the car list rather than poor credit rewards.
If getting everything is a goal for somebody you need to invest the time like most games. If you want a different car for every race I can also see that being an issue for somebody starting out.
I do have VIP (although poor at launch) and quite a high level for Forza rewards that do amount up which definitely helped. Maybe that could be skewing my opinion slightly. Also I have the ability to blitz unbeatable and credits are very much tied to this rather than the assists used in previous games.
With no VIP, racing weak drivatars, using mod cards on short races and investing less time I can definitely see an issue that I wasn’t seeing before.
So thinking more about it, ability, playstyle, how you invest your time and how much time you have play quite the roll. It all fell into place for the way I play but I can see the other side of the coin for sure.
I still think earning credits is too easy but that’s likely due to how I play and the bonuses received.
If anything the older forzas on the 360 were more of a grind than any that have been on the xbone
Go back and play fm2, 3 or even 4
I’m extraordinary disappointed that this is another thread from the same person on an almost exact same topic as they have started before
And also extraordinary disappointed that it hasnt been closed yet
Don’t forget that you could drive any car in Forza 2 without buying. You could test drive any car, do some hot lapping, quick race…
I personally have no problems with Forza 7 car buying system. With single race (long) yielding around 40-70 thousands and leveling bonus 450 at tier 10, there’s no problem to buy almost any car in game, especially taking into account heavily discounted auction deals. I actually like that you have to buy cars, hunting auction deals and so on. It takes some efforts but still affordable
I was commenting on the fact people are calling fm7 a grind when it’s so much easier to afford cars and complete the single player portion compared to the 3 games on the 360..which you have actually agreed about too
Why couldnt they make the single player element as long as they did in previous games..fm7 is the shortest single player campaign of every single one of the previous games
The Crew 1 was a truly awful grind. Too much stick to keep me chasing the carrot. The sequel is a bit better in that regard. Getting and customizing the vehicles I want actually seems like a goal within reach… if there were more and better ways to chase it.
Meanwhile, I’ll continue to pop in on Forza a couple of times a month, hit the Hub for my payout, peek at the Special Dealer, and maybe do a Forzathon… not really chasing a goal so much as collecting things casually to fill time. Finishing Career was my biggest goal, and the biggest hurdles for that were the ridiculous endurance races. I think my Hub payout is the biggest reason I didn’t feel the need to grind for CR. Without it, I’d probably still have the cars I actually wanted, but not necessarily all I’d need to have finished career.
Well, I figure if I buy a car there that I don’t really care about before I reach it on the collection grid, at least I’m getting a few more points for it.
While there are game mechanics to increase payouts, forza 7 has felt more like a grind for me personally than other motorsport games. Im not a fan of mod cards, fe cars or having to pay for level up rewards. I feel as though these things have taken the focus off of the racing and put the focus on making money. Ive always just played forza games and eventually had a surplus of credits and cars, but this iteration i hover around a 2 million credits at any given time.
So for people like me who only play occasionally, dont use fe cars, dont bother with mod cards and dont feel like doing long races every time it certainly feels like a grind. If i didnt have vip id probably really be in trouble. Id imagine many players play this same way and probably felt the same way. I feel turn 10 felt that by adding this grind it would keep people playing along with locking almost 100 cars for rewards(they just changed this), but imo many people left for these very reasons.
You do know that you can drive any car in Forza 7 without buying it as well and use any car as a rental in any race that you want without purchasing it? If your goal is to buy 500, 600, or 700 cars then yeah, the time investment is going to be significant, but if you want to focus on your favorites, the ones that you will drive in what I assume is limited play time, then just about all of them are reasonably within reach.
For me, what makes the Forza series of games great value for money is the how long it takes to finish the game (in terms of hours). I think of the number of games that cost $50 or more and can be completed in less than a week. If that is the type of game that appeals to any given player, then I would say that the Forza series of games is not the right series to be playing.
And yes, Forza 7 had the shortest campaign of all the series.
I won’t disagree that there’s a casual element in FM7’s easy access to the cars you can buy, but IMO there’s another important reason: Forza Motorsport is supposed to be more simulation than, say, Forza Horizon. Of course it isn’t as deep as a game like Assetto Corsa for example, but mature audiences appreciate the early availability of most if not all content.
Besides, I find “Forzamon: Gotta Catch’em All!” to be one of the weakest aspects of the franchise, and it was taken a step further in FM7. I like to earn rewards in career but never really appreciated Forzathon, even in FH3.
Cars in Forza 7 behave exactly like in Assetto Corsa. Maybe by “deep” you meant you can change FOV in AC, wheel in cockpit view rotates 900 degrees, you can actually watch replay of the full 20 minutes race, not just half, and so on, and I agree
Actually I’d lean towards agreeing with you, but I was referring to things like full pitstops, strategy, etc., which other games in the genre have and Forza Motorsport does not.
After driving the same car in various games, I’ve begun to feel the claims of much superior realism in the likes of Assetto corsa were exaggerated. There’s no fundamental difference in how an M3 E92 behaves in Forza Motorsport, Project CARS, or Assetto Corsa, at least to me. The main difference is in how FFB is interpreted by each game, as well as the tire models and compounds. I definitely enjoy how Forza Motorsport plays, but I haven’t tried it with a wheel yet, partly due to disinterest in playing the game on the PC, as I don’t have an Xbox One-compatible wheel.
Unfortunately, it seems that putting the shiny Assetto Corsa down and matching it up against the “simcade” rubs some people wrong, which is amusing.